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I'm in two minds about it really. I do like the decade spanning stories because they feel like proper epics, like you've gone on a massive journey by the end, but I agree it can feel a bit disjointed. I still remember Ezio in AC 2, not aging for about 20 years then waking up from a coma to find he'd finally hit puberty. I thought AC 3 did that sort of story really well though. For all its faults I thought that game was really well written, I loved how ambitious and epic it all felt.
And I thought the start of Origins was actually really good. There's a very badass cold open which sets up a bit of mystery around the main character and why he's doing what he's doing, but by the end of the tutorial you're up to speed. I was really interested in the story at first, it's a revenge story again but they did enough to make it different and interesting still. It just didn't pay off in a very satisfying way. It's called Origins but the actual forming of the Assassin's felt so rushed. And the villains I'm guessing were the Templars pre Crusades but they weren't really developed enough to make that clear, their motives weren't fleshed out enough.
I didn't hate the story in Origins because it did start off well and had some cool ideas. It was just towards the end that they botched it. It's not up there with Ezio's story, or Freedom Cry, Black Flag or Rogue, but it's a lot better written than Unity for example. I'd probably put it around the same level as Syndicate story wise, or maybe a notch above it.
These two concept pieces are from Ubi artists that have recently been leaked, possibly hinting at what could come in the future:
http://www.thewolfhall.com/wp-content/uploads/2017/11/john-bigorgne-forest-01-1-783x1024.jpg
https://i.ytimg.com/vi/vXEPFTfvSpY/maxresdefault.jpg
These fan creations I've found also display the unique and engrossing appeal of an Asian set Creed title:
https://cdna.artstation.com/p/assets/images/images/004/313/758/large/vin-hill-10995909-402116289951872-6328954940662445517-o.jpg?1482329005
https://pre00.deviantart.net/4d32/th/pre/f/2017/139/1/5/assassin_s_creed_japan_concept_art___gion_festival_by_w_e_z-db9p8r3.jpg
https://cdna.artstation.com/p/assets/images/images/000/645/478/large/diego-velasquez-assasin-s-creed-japan-fanart.jpg?1429678917
https://orig00.deviantart.net/8318/f/2013/007/6/b/assassin__the_incident_of_xuanwu_gate_by_chaoyuanxu-d5qpzj2.jpg
https://pre00.deviantart.net/5ae3/th/pre/i/2013/048/8/3/assassin_s_creed__vindication___winter_strike_by_solquiem-d5v9mot.png
https://i.imgur.com/mB9NJ.jpg
http://i.imgur.com/4E3LrTL.jpg
https://cdna.artstation.com/p/assets/images/images/000/375/330/large/jonathan-dufresne-chinese-scene.jpg?1419742858
I'd love to see Medieval England. Used to love the old Jason Connery Robin Hood show on ITV when I was a kid and I think that setting would fit perfectly with the Origins gameplay. They could even tie it into the first one if they wanted. You could start the game as an English crusader in Syria who ends up at Masyaf and is trained by Altair, before travelling back to England to set up an Assassin branch over there. I'd also really like to see a Connor sequel but I've given up hope on that happening (he should've been the protagonist in Unity imo).
I'd love to see their take on the wild west too but I think Red Dead will have scared off anyone else thinking of doing a western.
Not sure about a medieval England, as I think it'd still smack of some familiarity, but I do like the romantic nature of possible knights in the story, clashes between kings and a touch of Arthurian legend in the feel of it. It's just that Ubi have been teasing Japan constantly for years now and I think that there has to be a fire where that smoke is coming from.
Uncharted 4: A Thieves End - The other end of the spectrum from Raid:WW2. As per a suggestion from @0BradyM0Bondfanatic7, I have not been playing this nose to the grindstone, but a little here, and a little there. Hadn't played it for a few days, so I played a little earlier. I played from recovering the Jeep with Elena, to reaching New Devon. Both the action, and the quieter moments that occur between action sequences, haven't lost their magic. I will miss this series, and the character within it.
You've still got some surprises ahead, and I look forward to your final reactions.
*whistles* $8 for three remastered Uncharted titles? Goodness. I never got around to picking it up, but I totally would if I didn't have a bit of a backlog/also wasn't hurting for storage space on my console.
https://i.imgur.com/5AWbF0B.mp4
:))
My friend and I decided to jump back into this game after not playing it for over a year. I enjoy the game and they have fixed and added quiet a bit since my last play through. Enemies are still bullet sponges but it's still fun. I'll probably do one last play through of the story and then I'll be done with the game until a sequel comes out, if that ever happens.
A couple days ago I sold my XBOX One because I never played it and mostly played games on my PS4, plus the PS4 has way better exclusives. In its place I bought a Nintendo Switch. I haven't owned a Nintendo system since the N64 and it's kinda nice being back to the company that turned me into a gamer.
Anyway, when I picked up the Switch I had to choose either The Legend of Zelda: Breath of the Wild or Super Mario Odyssey. I've been itching to play Breath of the Wild since it was announced so I immediately went for it. I think I already have close to about 10 hours playtime. It's a pretty addicting game looking forward to playing the rest.
I have a question to those of you who have played and beaten the main story and the current DLCs that are out for the game. If I get the two DLCs that are out and play them, are they going to spoil the story for the main game?
I am quite disappointed. Unless it is my memory failing me, but I remember Rainbow Six being more of a tactical shooter, where stealth was always an option. There is far too much Call Of Duty. Enter room, spray the room with bullets, reload, enter next room, spray the room with bullets, reload, enter next room and so on.
Black Mirror
No connection to the Charlie Brooker series of the same name, it is actually a reboot of a PC series. While graphically this is no looker, I do like the unsettling atmosphere. There are strong influences from the likes of Poe & Lovecraft. It's a sort of... gothic mystery, the deeper the protagonist looks into the death of his father, the more family secrets are unearthed. A map and more clearly defined objectives would have been nice. I got stuck at one point, and the only way I was able to figure out where to go, was when I remembered a trophy from the trophy list.
Probably some of the most tense, plan-oriented multiplayer I've had the pleasure of enjoying. Something about only having one life and planning accordingly was refreshing - no CoD-esque tactics to be found there.
I prefer singleplayer, but when it comes to multiplayer, it depends on the game. Sniper Elite 4 and Dying Light: The Following had excellent online. On the other hand, Friday The 13th: The Game, has become a nightmare. Yes, I know they had a small team working on the game, but there are only so many times a match can be terminated because the game couldn't connect to the server, making it a matter of luck as to whether you could connect to a match and it go the distance, before it becomes frustrating. And host quitters. Because they were the host of the match, and got killed by Jason, rather than go into spectator mode, they quit the match, ending it for everyone. So that XP gained in the match is now worthless.
I love the F13 series, but I can't let myself cave on these Kickstarter funded games for that reason alone. Plus there's no telling when they may up and shut down the servers due to a lack of funds, employees, etc.
Exactly. I don't think even Tina dlc could lure me back.
I caught an article that said the final house from Jason Goes To Hell will be a playable map, and Part III's Shelly will be playable eventually. It sounds awesome and for nostalgia sakes I'd love to dive into it, but inconsistent, disconnecting servers mixed with the most grindy trophies puts me off entirely.
The grinding trophies themselves, weren't the problem, the problem was not being able to see how you were doing with them. Without a stat screen, how am I supposed to know how many more matches I have to play, until I earn the Final Chapter trophy (play 1000 matches as Jason).
I'm surprised that they are going with the Voorhees house from JGTH. It isn't exactly one of the most loved films in the series.
They'd be slightly less troublesome if given a tracker page for trophies, something hardly aaaany games seem to do, but it's ridiculously appreciated when I do see it implemented.
Trophies in general should be a lot more varied and eclectic after all these years of implementation. I'm equally tired of receiving bronze trophies for ridiculously troubling/time-consuming trophies, then getting silvers (or in some cases, golds) for laughably easy requirements.
The newest Battlefront title is guilty of this - awarding bronzes for some trophies that take a few hours of work, then silvers for something like getting a silent melee kill in the campaign. Ridiculous.
TF2 is an awesome game.
https://www.playstationtrophies.org/news/news-23977-Friday-the-13th-Update-Introduces-Offline-Bots-and-Increases-the-Level-Cap.html
It sounds like XP/trophy progress can still be earned in offline. Unfortunately, I wiped the game from my PS4, so I would have to start over from scratch.
I was curious whether or not trophies would be available offline. Are there any that would absolutely require another human player, do you think?
Also, your progress should be saved if you haven't deleted the saved data. Deleting a game off your console only deletes the game files, not the saved data/trophy information, the latter of which can only be deleted if you have 0% trophies on a certain game.
I got rid of the save data too. As far as I can tell, the trophies that you have already earned, are there indefinitely, and are the only things you can't remove. I have a few PSN friends that are still playing the game, I will drop one a message, and see if they have tried it. It is the server issues they need to sort out, get those wrinkles ironed out so the game will be playable, then start releasing all the extra content.