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I've been busy with Kingdome Come: Deliverance. When I haven't been romancing the lovely Theresa, I have been attacking bandit camps using the Smythe Manoeuvre*, getting drunk, and having the occasional brawl. I have encountered the odd bug, but as War Horse are a fledgling developer, i'm going to cut them slack. Henry can be a clueless dolt at times, but he's a likeable enough protagonist on the whole.
*Step 1: Approach camp, step 2: antagonize thugs, step 3: flee so they give chase/lure one especially further away so they give up and walk back to camp, step 4: sneak up on thug and choke them unconscious, step 5: run my sword through them, and repeat until camp is clear.
Agreed. Splinter Cell is an awesome series. Although the last two entries were nothing great. They had great stories but they lost their way with the gameplay. It became closer to a run and gun game and less of a stealth game. They also should've retired Sam Fisher when Michael Ironside retired from the role. I really hope this series makes a come back soon!
I never got to play Conviction, as it was an XBox exclusive. But I really liked Blacklist. Ok, it takes getting used to that Fisher doesn't sound like Michael Ironside, or even remotely look like he did in the first 4 games, but I liked everything else about the game. The stealth mechanics were the best of the series. Though my overall favourite is still Pandora Tomorrow, if that makes sense.
At this point I seriously wonder if Konami does want people to hate the series the way they clearly hated Kojima.
Unwavering brand loyalty for some, time to kill for others. I'll never touch it, personally.
Someone at Activision just read your comment and went "Wow...this guy's got the right idea!"
I'm quite surprised to have had several friends recommend Call of Duty: WWII wholeheartedly to me. I love the era and appreciate the return to the boots on the ground type warfare, but I haven't touched the last few installments, and I can only surmise the game itself is the same as the last ten: horrid spawns, endless paths to take, constantly getting flanked, bad netcode, and one shot kills across the board. There's no fun in that for me. It's akin to "OK, who has the better Internet connection?", a game I'll lose every single time here in West Virginia.
I enjoy the campaigns but I've never liked the COD multiplayer. I just seem to die constantly. The only online multiplayer I've ever really gotten into is FIFA and Titanfall, although I thought the first was a bit better than the second.
I guess it's mostly because I only have one mate who still plays video games regularly, and even he doesn't get that many (although I did manage to persuade him to get AC Unity so we could play the coop, that was really fun) so the shooting games get boring because I don't know anyone in the match and everyone else seems to be in parties working together. I know there are clans and stuff, Xbox even has a system now for finding people to play with, but in my experience multiplayer can be pretty toxic. Sad teenage nerds who take it way too seriously screaming down the mic at you, so that side of it puts me off trying to find new people to play with.
Please check your internet connection for ammo purchase.
1 ammo box : 1,99 $
I hope people start voting with their wallets and burn these big corporations to the ground.
EDIT: Well, made a ton of progress today. Finally beat the game - and what an incredible ending, too, had no idea the choices you made would alter it drastically, but I'm happy it ended where it did. Just one missable story-related trophy that I sadly missed, I'll get it whenever I do a New Game + playthrough to beat the game on the hardest difficulty and, inevitably, get that beautiful Platinum Trophy. Also bought the first DLC today, looking forward to trying that out real soon.
I'm easily 150 + hours into the game, and I still can't help but marvel and jaw drop over the beauty of the game, the scenery, the lighting, the views, all of it. Truly something special, this one.
Nice! I have the original N64 system and GoldenEye still!
https://support.ubi.com/en-GB/Faqs/000031846/Discovery-Tour-Mode-of-Assassin-s-Creed-Origins-ACO
Assassin's Creed: Origins will be releasing a new mode, called "Discovery Tour" where the game shifts from an open world action game to an educational one, where tours across the map take you through dozens of different aspects of Egyptian history with visuals and commentary.
Here's a really great article on what it offers by someone who had first hand experience with the mode:
https://www.pcworld.com/article/3257596/gaming/assassins-creed-origins-discovery-tour-mode.html
When I read about this, I was ecstatic. I love reading about history and learning new things and had already considered buying some books on Egyptian history to read up on the period before picking up this game later in the year when it's on sale. But this has me just as excited to play it as I would be for anything else it has to offer.
And the mode/idea is just a perfect fit for an AC title. Amazing artists spend years upon years creating these meticulously detailed representations of history that action is staged in, but that can sometimes go ignored outside of the narrative's points of interest. With this mode, all of the map can have some importance and use, and areas you wouldn't essentially visit for a long time in the story can have their time to shine.
I would love to see this idea of guided and educational tours supported in future AC games too, especially if we ever see a medieval England, a feudal Japan or historical Celtic Ireland. Just so many possibilities for educating gamers, making the work of the world designers even more important and not in vain, but also showing how educational games can be and often are. Really proud of Ubi in this instance, and I'm happy to support the title to influence the possibility of us seeing a mode of this kind in other games in this series. @Creasy47, it's like we share the same mind. Just yesterday I was thinking about The Witcher 3 again and how much I want to get back into it, and now I read this from you. And now I think I just might, after I clear some things off my schedule. I really want to finish it to get to the DLC and the trophies, as I will surely platinum it. It was one of the few games that really lived up to the hype plus a lot more, the game I never knew I wanted until I played it. I just love being a monster hunter in a historical land melded with mythology, such a cool, cool concept. I also first bought the game at around this exact time last year, so to mark the anniversary maybe I should get back into it to celebrate?
CD Projekt Red are up there with NaughtyDog and Rockstar from my experience with that game alone, and I can't wait to see what they're bringing with Cyberpunk 2077 where I will essentially be able to play a Deckard like character in a Blade Runner styled world, a big fantasy of mine. They just seem to know what I'm hungry for!
Hahaha! :)) That is amazing. Konami remind me of Microsoft in their handling of the 2013 Xbox One release, so blind to their obvious anti-consumer practices out of their greed and incompetence that you honestly can't believe they thought gamers would support them in their plans.
First they mess with Metal Gear and oust Kojima. Then they support the pachinko machines and sully the series' legacy. Then they make this thing and not only do so without Kojima, but add zombies into it and then ask you to pay for saves on top of it. Astounding, earth-quaking stupidity. You think the fan boys will finally be broken by this now?
I really want to get to the DLCs badly, especially to see that kingdom in Blood & Wine. Looks breathtaking, right out of a storybook nightmare.
This game is easily ruining most games for me across the board - stellar graphics, stellar gameplay, not weighed down by garbage microtransactions or DLC that add nothing to the game, the story, the choices of morality, the freshness of the plot and twists and dialogue, hell even some of the quieter quests (one involving getting drunk with friends was hilarious) are more exciting than the majority of what other open world games have to offer (looking at you, Mafia 3).
I woke up real early to progress in Hearts of Stone, after spending a couple of hours sprinting around Kaer Morhen, unlocking hidden areas and taking in the sights.
Ok, it's been a fortnight in game, and the poor Vagabond is still locked in the pillory. I don't think he is supposed to be in there. There must be a cut scene missing. I can't complete the quest he gave me (steal the signet), because I can't hand the signet over to him. He wasn't in there when he gave me the quest, so what happened? I want to know what happened so I can have the quest removed from my journal, but I also want to know in the context of the game. What did the poor s.o.b do to be locked in there, day and night, sun and rain, all this time? When I pass through Rattay, I always stop and talk to the poor chap. Come on now, hasn't he suffered enough?
Other than that, and the odd glitch, I am actually glad that I gave this game a second chance (the first time that I tried to install the games massive update, took me the better part of a day, before I gave up). I have long wondered what the original Assassin's Creed game would have turned out like, if Ubisoft had stuck with the original conception, before all the Animus/Desmond Miles modern day stuff as added later. Kingdom Come: Deliverance sort of satisfies that curiosity.