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I remember playing the original Sniper: Ghost Warrior on the ps3, and that was a buggy mess. Hit detection was all over the place. You try to snipe over a wall, and the game thinks you are shooting the wall, yet enemy soldiers could shoot you behind the wall. Because the first game wasn't that good, I skipped the second one. I bought S:GW3 in the hope that the quality might have improved... nothing had changed since the first game. The Sniping mechanics were quite good, but the Sniper Elite series is still #1 one it comes to sniping games.
Honestly though, despite some technical/performance issues, I quite enjoyed myself. I want to get around to those Sniper Elite games - tried some demos of one and it was quite fun.
That fight was fun; started out flailing away with button mashing (which I knew wouldn't work), then took several breaks mid-fight to read the codex on all of the different moves. If fist fighting is this in-depth, I can't wait to see what the rest of the game holds in terms of combat. Challenging, but I can already see it's going to get more and more engaging and exciting the more familiar you are with it.
Kingdom Come: Deliverance doesn't hold your hand like other games would, but as you no doubt already know, there is a real feeling of accomplishment to win fights, be they fist fights or armed combat.
My hands were so clammy after that first fight with Kunesh; no exaggeration, it lasted well over five minutes. I was worried I'd have my ass handed to me and get turned off by the game in its opening minutes, but as challenging as it was, it felt SO rewarding at the end of the fight, compared to other RPG's where you hit someone once or twice and it's game over for them. I cannot wait to lose countless hours to this game.
Yeah, fights aren't as simple as wildly smashing the punch buttons. At one point, you will be given access to a horse, and can travel around the map. Be on your guard, that's all i'm saying.
Duly noted. Something else I noticed (though which stat exactly I can't recall) is that your perks/stats raise in the midst of combat; I know a lot of RPG's do that of course, but I just loved thinking that even one lengthy fist fight made me ever so slightly more adept at fist fighting the next guy I come across. I can only assume if I inevitably practice sword fighting that, if I so chose, I could practice for an hour or two (IRL time) and grow much more accustomed to it without actually dueling with someone.
All skills increase the more you perform that action. Want to get good as using sword, then you will have to use a sword in combat. I can't say much about swords, as I haven't used one since the training duel with the guard in Rattay. I use a bow as my main weapon, with a dagger for up close stealth killing, as well as the sneak skill. And then I have light clothing to reduce noise while moving around.
I see an achievement for beating the game without killing anyone, bet that's a pain! Sounds like a run that would require large boosts to speech. I'm eager for this weekend to hit already so I can tune out and play the hell out of this.
I got to Talmberg, did the few things required of you, then had a hell of a time trying to save scum because I wanted to escape under cover/via horseback to head back to Skalitz, but I could only afford one lockpick. Tried five or ten times to no avail, so I do some more digging: I find out the one Lady (can't recall her name) that treats you kindly and brings you wine is in a prayer room, so I give her a chat and she not only hooks me up with 25 groschen, BUT gives me a cover story to use on the guard at the main gate. So I buy another lockpick, give the chest another go, and success! Managed to nab a few arrows, too. Sold off some older food, grabbed my horse, and I was on my way.
Sadly, I had hoped I'd get to enjoy my ride back to Skalitz, but it cuts to a cutscene and transports you to the next town over (can't recall the name). I'm slowly making my way through the heavy rain and dark skies, looting bodies like a madman along the way, when I come across a bandit - slowly try to work my way by because I've no clue if he's a bad guy or a survivor, but sure enough, it's the former. He draws on me, I draw on him, and we have such a cinematic swordfight; halfway through, the sky in the distance completely lights up like a nightclub with a massive, lingering lightning bolt. It was so beautiful, but I was so engaged in what was unfolding and how it all looked i couldn't even take a screenshot. I was beyond shocked that I managed to handle him with relative ease, given it was my first proper sword fight in the game, and I cut him down via that animated mercy kill which was awesome. Loot him, chuck his body behind some bushes in case he has any friends, and I'm now on my way.
I can't say it enough, this game is so engrossing, but I simultaneously really want to take my time with it. Stunning stuff, really - I think this may be one of, if not the, best RPG's I've ever played.
Do some sneaking around the towns at night, when guards are carrying torches. It's a thrill to hear an approaching guard as you are picking a lock, not knowing how close you are the to cone of light cast by the torch.
I want to say... Lady Katherine, but I could be wrong.
I'm gad you are enjoying so much. I count it as one of the most immersive games I have ever played.
I knew about how selling/haggling increases speech, as well as the reputation with merchants. But I didn't know that about Herbalism. I should dabble in Herbalism some more. That shows you how deep the skill upgrade system is.
She somehow knew it was stolen, but she said it was fine and she'd just pay me less for it. I haggle with her so I give her extra (in the hopes that she'd appreciate it further). I collect herbs for an hour, go to sleep, wake up and head back to Rattay, where the very first guard immediately challenges me and tries to arrest me. Excuse me?
I'm just getting so sick and tired of games where AI have a 300 level IQ and know all things at all times. For a game that prides itself on realism, this is one area that could really use some work. I can only surmise that selling that bit to the woman is what gave me away, but what, did she somehow run to the guards (despite watching her not flee after the sale) to report me? How would she know some generic black jacket is owned by someone in Rattay (someone I knocked out with no witnesses)? Or, if it was the guy I knocked out: how? How does stealthily knocking someone out tell them who you are after they wake up?
On a realism scale, this game has it all, but again this is the one glaring area that needs some work done. Pickpocketing is a joke, and I don't want to straight up murder people that I'm stealing from, so I've no clue how to go about being successful in this activity without it leading to me going to jail or losing money. Lost a good two or three hours just from having to return to a previous save (because saving in a bed simply does not save at times). It's immersion breaking in a game that's wildly immersive and fun to live in, so hopefully I overlooked something obvious or it's merely a bug that's being worked on.
Pick-pocketing takes a bit of trial and error to get up and running, but like all the other skills in the game, the more you try it, the more perks you will unlock. It's easier when the victim is sleeping.
That is all I have to say on the matter.
I replayed Chaos Theory last month. Finally got 100% stealth on Bathhouse. Right now I'm replaying Double Agent.
Finished it yesterday, and I believe I got the better of the endings.
Pros:
Characters, story & setting.
Cons:
Right, this might be long winded, but stick with me. In Vampyr, there are three gauges: health, stamina and blood. When health is depleted, you die and are sent back to the last checkpoint. When stamina is depleted, movement is temporarily reduced (you can't dodge), and when the blood gauge is depleted, you can't use any powers. You can use health/stamina/blood syringes to top up any of the gauges. Here's the problem, upon failing and retrying any fights, you don't get back any of the syringes you have used, and your blood gauge is lowered to around 10%. Not only that, but bullets also aren't given back to you. So the game either expects you to go back in, now with reduced supplies, to spend time scouring the districts for supplies. I did find that by quitting out of the game, before dying, I could then reload the game and start the fight with all of my supplies intact, which could be time consuming before you figure out each fight. The enemy AI had a tendency to fight cheaply, though to counter that, I was often able to draw enemy Ekons (vampires), and hunters into fights, to take each other out.
I have heard that the level of the final boss depends on the level of Dr Reid, the lower Reid's level, the easier the boss. I was around level 26 by the end of the game (having not feed on any citizens), and didn't have much trouble with the final boss. On saying that, having bought the game at GAME, I had the Barker pistol and Dragonbane sword (upgraded to maximum) as part of the free Heirloom DLC.
Simply... outstanding. This one feels like the a natural successor, in terms of gameplay, to Spider-Man 2 (PS2/XBX). I haven't finished the game yet, but it is a sheer joy to play. Whether just taking in the sights, or looking for side quests, the acrobatic gameplay is so so perfect.
Another win for single player/story driven games.
Amazing game and so much more than I would have hoped.
First day dlc purchase for me. I can't get enough of this. Nearing the end of act 2.
I would get this but I know I'm not going tobhave time to play it as I need to finish the latest tomb raider game before getting the new tomb raider tgat comes out in a few days.
Replayed it and going back again I really love this game
Just ordered this will pick up first thing, no doubt it will keep me preoccupied over the weekend.