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Not me! In fact, I want to see more of that sort of thing - the grim and macabre feel was present throughout the earlier titles and is sorely missing these days as the game has taken a more lighthearted turn since the 2016 installment.
Because the "canon" version of the final mission is him eliminating Owen and Klaus and exiting; no civilians are killed. It's like how I can slaughter hundreds of NPC's in a given mission, but the canon end result is killing only the targets in a Silent Assassin manner.
It's an interesting idea, to have people slowly get infected, but it should also give you the chance to spare their lives, not take them. That's sadistic, not dark. You can be given a specific time window to, let's say, activate some sort of a gas through specific parts which would allow the NPCs to breathe it and become immune to the virus. But, here, you're only given the choice of 47 being immune and the rest is dependent on how fast you can complete the level.
Whether you take out both via SA and escape in three minutes, or wait around for an hour, 47 still escapes having only killed the two targets silently, no matter what you as a player do. I get that the objective changes, and it's plausible, but the end result isn't any different than any other mission to me.
I could agree with having some mass option to stop the virus from infecting other NPC's, and perhaps there could've been an in-game option for that versus having to slaughter all the infected, but it is what it is.
Agreed, it wasn't all that bad. I could've done without the glued-as-a-sniper mission in Colorado, but the rest were enjoyable enough. I'm curious to see how the DLC pans out for Hitman 2 and if IO sticks to their word.
And yes, if only the IO team stick to their word. It'd be also nice to get a full functional set of cutscenes rather than sketchy storyboards with fully designed graphics.
I'm sure more storyboard sketches will be in our future - just another cheap shortcutting tactic thanks to their split with Square Enix. The game really should've been delayed for a year to acquire more funds and spend more time in production, fine tuning everything.
Such a shame. I was hoping for Warner Bros Interactive to support them and provide them with a bigger budget to fulfill their needs. Personally, I think it was great that they broke their ties with Square Enix, now they'll move more freely than they could have.
Another thing that pisses me off with the game is the need to be connected to the internet so you'll be able to enjoy your unlockables. What if my internet goes down? Should I not be able to select the content of my missions and be limited in my choices? Seriously, this online microtransaction balderdash should stop.
I think grouping up with Warner Bros. was a sound idea, but I think it's on IO for rushing through development to release this one instead of waiting another 6-12 months and giving it more time, money and effort like they should've.
And yes, essentially all fans hate the online only model. It means there will come a day when the games go offline and you can no longer unlock anything, which really chaps my ass and makes it not a proper offline, single player game like it should be. I'm glad they haven't included microtransactions, but this isn't the way to go, either.
Can't get anyone infected with the virus if they've all been hacked to death with a cleaver first! You're a genius.
If you want some fun, get yourself infected then run around and see how many people you can infect before having to inject yourself with the antidote. Hell, I think there's even a challenge for infecting (and then killing) 47 or more NPC's, something like that.
* It may already have happened, I don't know. Gun/Illfonic bungled the updates so badly, I walked away from it. Every update they put out, fixed one thing, but broke at least one other thing.
I've always said this: Absolution has a beautiful story and wonderful cinematics designed to attract the motion picture aspect of things. But, a video game as a whole, it fails miserably along with its overtly alert and cautious enemy AI. It's more Kane & Lynch than Hitman, but I guess it is what it is.
P.S. I'm glad Hitman (2016) omitted the Harry Potter type instinct mode and replaced it with a more plausible one, as well as the Mark and Shoot system stolen from Red Dead Redemption.
One would argue Contracts includes remade levels from the first game, but it still acts like a sequel to the second game albeit with flashbacks than as a substitute for the first. They should reconfigure the gameplay of the first a little bit to become playable in the vein of the second and onward, and release it on console gaming platforms as well.
The controls were rather weird, but it still shared many similarities with its three successors. It's nowhere near the vast different product that some of the fans claimed it to be. Took me a while to finish the game, though.
Doubt the original will ever leave PC.
Same, there's nowhere near enough interest to warrant even a port of it, but a man can dream.
Tropical Freeze was 2014, and the game was ported to switch. DK has popped up for appearances in many games, but no game of his own.
At the very least they could complete the trilogy of new 2D games, those don't take too long.
My dream has always been for a successor to Donkey Kong 64, my all time favourite game. It's 20 anniversary this year, perhaps there is hope. :D
But mostly I just want SOMETHING. Seems unfair that Mario and Zelda get brand new main line game, but DK Doesn't. :(
Personally I would love a DK game in the style of DK64. Nintendo seems to be big on open world games so an open world DK game would be awesome.
This is my dream also. I think collectathons are somewhat back in style. I think DK appearing in so many other series (K Rool in Smash, Rabbids, Mario Odessey) could possibly foreshadow something big. I first had this impression when they ported Tropical Freeze to Switch, that maybe they could be testing the waters.
Hopefully 2019 delivers ssome news on the state of DK. Its already nearly 5 years since Tropical Freeze and we still don't even have a teaser. Heres hoping the 20th anniversary for DK 64 is a good omen.
SSX 3 Enhanced I used to be a master at SSX though I seem to have forgotten how to play the game, I hope SSX Tricky gets a similar release that was my favouraite, I used to get insane scores on that game.
I also bought Super STREETFIGHTER 4 Arcade Edition which is great fun.