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It's cheap enough now to allow a blind purchase. I bought my copy, new, in GAME for £7.
I'm guessing your squad NPC's all have different abilities, stats, and weapons? Or do you just rank them up and pick up weapons as you go along?
(It's moments like these where I wish I still had my 360 so I could play stuff like this.)
You don't have to use all the RTS commands (you could make it though the game without the 'flank/move' option, but it will prove advantageous to use all of them.
Also, you should check out the merchant who resides in the little eatery area by the boardwalk as soon as you arrive. She has a bunch of new weapons, including some lever-action rifles, and a ton of older weapons that do a lot more damage. I think I spent countless hours there after I completed all the quests just killing mutants, selling their weapons, and buying her upgraded variants. Some of those rifles were excellent for one-hit headshot kills, I loved them.
That's what it's called. Yeah, she has one fantastic selection of weapons, I couldn't believe it. Worth every penny.
These games are just on an entirely different level compared to all other games I have experienced. The gameplay truly feels like a super charged blockbuster movie you get to play and the kind of stuff the developers have you doing in these games is jaw-dropping. Have you ever wanted to fight baddies inside a collapsing building, shoot your way to safety on the top of a speeding train, or race to escape a burning chateau as flames encumber you at every turn? These are only a few of the amazing set pieces the Uncharted games allow you to experience. While most games would have these events play out in cutscene cinematics or button mashing quick time events Naughty Dog puts you in control of Drake when the you-know-what hits the fan, leaving you breathless and on the edge of your seat.
A breakdown of the series (SPOILERS BELOW FOR THOSE UNACQUAINTED WITH THE GAMES):
Uncharted 1 is over seven years old, yet still looks beautiful even as games enter a new generation of advanced gaming technology. Naughty Dog cemented themselves even further as talented creators with their new IP for the PS3 at the very beginning of it's life-cycle, and the game laid the foundations for the Uncharted formula we have today. We are introduced to a gang of characters that we will grow to love over the course of the next few games, namely Nate Drake the charming everyman, Elena Fisher the sharp and independent love interest, and Victor "Sully" Sullivan, the lovable rouge and surrogate father to our hero. While the blockbuster moments that we see so much of in the second and third games aren't as prevalent in this game, the potential for a great franchise is plain to see from the very start. Lush environments, thrilling journeys, shocking scares and detailed character models and vistas mark Uncharted 1, a game that was only the beginning of what I'd call the PS3's greatest game series.
Uncharted 2 is still my favorite of the series, and probably my favorite game of all time. As mentioned previously, the amount of amazing, jaw-dropping things you are put in the middle of in this game are beyond comprehension, and the kind of adrenaline it gives you has been unmatched for me during this entire console generation. In the game we get a return from familiar faces, some of which we don't fully expect, and are treated to a story that is just as much a drama and moving character study as it is a rip roaring adventure. This game is the go to Uncharted title for action and globe-trotting. The game truly feels like one massively satisfying journey and the mystery surrounding Marco Polo's voyage from China is probably the most well executed of the three titles.
Uncharted 3 and I have had a more than uneven relationship since its release. When it released a few years back I went into this game expecting more of Uncharted 2, which struck the balance so well between set pieces, characters, story and gameplay, but simply found myself disappointed for some reason. My main problems with the game were the obvious inclusion of set pieces for their own sake by Naughty Dog. There is a sizable section of the game that only exists because they wanted to show off water effects and other improved graphical additions instead of making it a worthwhile part of the game driven by the story. In Uncharted 1 and 2 you feel like all the set pieces are not only there because the writers thought they were brilliant ideas to let the player experience, but also because they made sense for the progression of the story they were trying to spin. In Uncharted 3 there are moments where this doesn't at times feel the case, though what happens in the story during these levels does validate their existence in hindsight.
The good news is that after replaying Uncharted 3 this past time all the things that used to bug me (like the above) didn't this time. I have never enjoyed the game this much before, in fact, which both surprised and pleased me. While I still find 2 to be the overall better game, 3 is definitely a worthy and brilliant edition to the series, and continues to innovate and push the boundaries of all that games can do. It focuses much more on villains who attack the mind, as well as Nate's own fears in life like his fear of abandonment, commitment while still uncovering why he still acts the way he does. The story is the most satisfying of the three on an emotional level for two reasons: we get to see through flashbacks how Sully and Nate came to be a team, and the story deals with Nate's struggles to commit to a relationship with another person and face a big lie he has told his entire life. We get to really dissect who our heroes are in this game, and for that I respect it. It's a blockbuster series with a lot of great gameplay, but at the heart of it there are great characters who hold the games together and make them so enjoyable to return to time and time again.
With the recent announcement of Uncharted 4, I'm extremely excited for what is to come. The teasers released for the game thus far speak of a much darker and personal journey for Nate, who appears to have been pulled back into the treasure hunting game after retiring to a more simple life. This appears to be the last game in the series, as evidenced by the title A Thief's End, which means all the bets are off and no characters are safe from the axe, even our hero. I very much look forward to experiencing the conclusion to one of the greatest gaming franchises and set of characters yet developed for us gamers come 2015 in a title that will no doubt continue to push the boundaries of next-gen gaming technology.
I can understand how you feel. Uncharted 3 does the same old
For Uncharted 4 I'd rather just have a treasure and no city that Drake uncovers, as it is becoming way too formulaic. It seems like the game will tie off the series by returning more to the feeling of 1, with lush jungles, pirate treasure and other dangers being prevalent over anything else. Plus, the darker storyline has me most enthused.
If they can make fat Drake, they can make Indy
I'm fine with UC3's flashbacks, those weren't a problem. And the game started out great with the fight in the pub. I just hope that if UC4 is the end, it goes out better than the paint-by-numbers stuff we've seen so far. Even the PSVita prequel works much the same way.
Even though these games are largely aimed at kids, the fact that they stick to the stories and have the use of John Williams' brilliant soundtracks, it makes the games really entertaining.
If only a LEGO James Bond game could be done in the same way.
The latest thing for me is BF4...that's it, unfortunately. I can't wait for the Fall to arrive when I have more money and more games are released, such as the new 'Alien' game, 'Evolve,' and 'Far Cry 4.'
I really want to pick up the Remastered version of 'The Last Of Us' next Tuesday to see what all the fuss is about, but I don't have the money for it.
There is something so cool to playing that game with the volume turned right up and the Indiana Jones theme being blasted out in glorious 5.1 :-)
But true, the game itself wasn't as good as the others. The plus side is that now that you beat it, you can play as Adam West!
* You have to admit though, during the final fight with 'monster' Bane-- when Bane ran towards Batman, only to be stopped by the grappling hook inches away from his face was the most badass part of the game!
Absolutely! Running through all the scenes and locales from the films was so entertaining.
I'm also keeping my fingers crossed for a LEGO Back To The Future Trilogy game. That would be great.