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However, now that it's an 'older' game, and I hardly touched it for years, I found it quite playable. Still mediocre, don't get me wrong, but perhaps I was too harsh on it.
I've never played OO7 Legends, but could I expect the same quality? They looked pretty similar at least. That may be worth grabbing if it's 9 bucks....
@Master_Dahark 007 Legends is very similar to GE: Reloaded. The only difference is that there are more Bond-esque elements in 007 Legends. Personally, I like it a lot more than Reloaded.
I did it had to run past an arachnatron but who care it's done and now I am hearing barons banquet is just as hard... swell
After a recent series of massive updates, this game has improved greatly. The updates added base building and improved crafting with the ability to hire aliens to work for you, visual upgrades that have made planets much more beautiful, and three gameplay modes; Normal, Survival, and Creative. The best in my opinion is Creative Mode, where everything thing is free and no longer requires grinding for resources. This is apparently just the first in a series of planned improvements to the game.
One of the biggest limiting factors of the original game was obtaining the necessary hyperdrive upgrade to be able to reach green stars; the ones with the best looking planets. Now with Creative Mode making everything free, it only takes a bit of looking around to find the ship with the hyperdrive you'll need.
The initial release would have fared better if the devs had called it what it was; early access. That said, the new content was worth the wait, and is a sight to behold. The game is finally beginning to live up to its trailers.
@Creasy47 Yeah, it was definitely not worth $60 for an unfinished game. On release, it was basically an over priced walking simulator. I recently stumbled across some planets that had been discovered by another player prior to the update, and it was interesting to compare, side by side, planets generated before the update, to ones generated after. It was a stark reminder of just how barren the game was originally.
That was a time, too, when you couldn't release 200 updates for a game: if it came out and was broken, then it was broken. It made sure that developers got shit right the first time, and didn't hastily release something ASAP so they could rake in more money. Combine that with every game getting a season pass these days, or having some form of cheap microtransactions, and I have no real hope for the future of gaming.
Agreed. The industry could use a massive overhaul.
In all honesty redoing map 6 from a pistol start was hard but also easier in a weird way like I said it was hard it was insane but it's done
San Andreas definitely my favourite GTA game played that for a very long time, great game.
Doing doom and doom 3 first
https://mic.com/articles/162436/super-mario-run-playable-characters-peach-deserves-better-than-this#.uN6xt9FqL
I don't want to live on this planet anymore.