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I remember picking this up at midnight on launch... I also remember beating it about four hours after I bought it.
Since I've been on a major Star Wars kick lately I decided to play through the first and second Force Unleashed games. I beat the first in a few days and I started the second last night. I'm already on the second to last level.
@QsAssistant, the games are that short? That must be one of the reasons why they're viewed negatively critically.
The first is amazing. It actually feels like something that could've been a movie. The second was pretty much just trying to cash in on the success of the first one. The only thing the TFU2 has over the first is graphics and the gameplay is a bit smoother. The story is practically nonexistent but it does end in a way that sets up a third that we'll never get. Yoda also shows up for no good reason even though we were told that he has a purpose to be in it... we were lied to.
The first is worth checking out though.
I'm not a Star Wars guy, but was just curious.
Have you played Star Wars Battlefront?
Well, it was made by the Battlefield developer, instead of a developer parroting the Battlefield series. That's what made the first two Battlefronts good, they were the same essential gameplay of Battlefield, but through Pandemic's lens rather than DICE's.
Also, finished up 'Horizon: Zero Dawn' today. Had high hopes it'd be a groundbreaking, original IP, but it wasn't meant to be; just a mixture of other titles that have done it better ('Far Cry: Primal' and its crafting, 'Uncharted' with its graphics, 'Assassin's Creed' with its parkour), and the one thing that kept me intrigued was the story, which turned out to be pretty unimaginative and predictable. Shame, but at least the Platinum Trophy is out of the way, and I can move on to something else.
I'd have to argue about it having parkour like Assassin's Creed. In AC you can climb just about anything. You can't do that in Horizon. If anything it's closer to Far Cry in which you could only climb things that had some kind of marker to show that you can climb it.
What's wrong with it having great graphics like Uncharted? IMO I think graphically it's slightly better than Uncharted 4.
I can't really comment on it's crafting being like Far Cry: Primal, because I gave up on that game for being too repetitive and boring. I'll stick with Far Cry 3 and 4.
As for me, I've been trying to get through the Uncharted series. Haven't played any of them until now despite all the great things I've been hearing. Nearing the end of the second one right now.
I also got a great deal on the PS4 remastered version of the PC classic Grim Fandango. Can't wait to play through that again. Anyone familiar with it?
@QsAssistant, that's what I mean, I think you misconstrued what I said - what this game does, other games have already done better, so it wasn't as groundbreaking or fresh as I had hoped. There IS parkour in this, but it's poorly done, and half the time I'd wander aimlessly looking for the light-colored ledge I was supposed to grab on to. It has customization (weapons, outfits, creating potions, etc.), but again: other games, like 'Far Cry: Primal,' already did it in a fun, fresh way that it felt stale here.
The graphics were consistently good in this, but not as awe-inspiring as GTA V Remastered or 'Uncharted 4.' The sunsets/sunrises could make for a beautiful screenshot, until you realize that the light from the sun emanates from a tiny part in the middle of the sun, so it looks fake and odd most of the time.
I'm probably a lot more forgiving with 'Far Cry: Primal' because it was fun, easy, and cost less than $10, whereas with this, I was expecting something much more for a brand new game that was looking to break the mold and change things up considerably.
I've always been a gamer that looks for quality over quantity, so great graphics/tiny details are always a bonus over something that's fun and will likely grant a lot of replayability, but that wasn't it for me. It falls victim to the same open-world scheme of "the bigger, the better," which, in turn, just gives you a massive, beautiful world that's all but empty and lacking in content and places to go.
We had the PS3 hooked up and we finished Last of Us (love it) and she asked what other older games of mine she might like-- I was like 'have a seat.... I'm going to show you the greatest game of all time.'
The controls took some getting used to but she's loving it now!
It's a shame, because you want to respect the developer for doing such great work in realizing a lush world, but then don't understand why they built it and really didn't use it. The open world becomes glorified scene dressing, and not a true world to navigate in a hyper-interactive way.
The first of 3 Ace Combat games released for the PS2, and this is only the first one I have played. I recently bought my copy for £4, and while the graphics are showing their age (this game is 16 years old), the game play is superb. Even on Normal, the missions, of which there are 18, are quite challenging. For the last few days, I have been stuck on mission 9 (Operation: Bunker Shot), where I have to provide covering fire during a beach invasion, adding to the challenge is a dense cloud coverage, and a time limit to accumulate at least 2200 points. I'll be picking up Ace Combat 5 (seems to be praised as the best of the series) and Belkan War as well.
Now is a good time to collect games from the extensive PS2 library, as most games (there are a number of rare titles that are worth more now, than when they were released), can be picked up cheap.
All in all, Skyrim is yet another purchase I was leery of that turned out to be money well spent.
It's the equivalent of giving people the power of a god in the Sims games. With that kind of power, people are assholes.
On racetracks you can only compete for best time, since you can't actually see other players to race. And good luck finding another player's track in a near infinite universe. Base sharing is also pretty much useless for the same reasons.
One of the three vehicles you can build is this giant, hummer-like, off road thing called the Colossus. The irony is that it's less capable than the other two, bottoming out on everything, and you often clip through the ground when you get out of it. Also, what kind of ridiculous game makes you steer with the right stick, and uses the left for gas and brake?
Though so much is possible now with current hardware, it's clear that when games are too big, you end up shooting yourself in the foot and miss the mark entirely while trying to impress with scope. Funnily enough, by trying to make the most massive game world of all time, the developer actually made one of the emptiest.
Spot on! A massive game about nothing will always be far less enjoyable than a small game with direction and purpose.
Did you install the DLC's straight away? The Dawnguard one is best kept to one side, at least until you have more holds unlocked, as Vampire attacks can be a real nuisance, even resulting in the deaths of npc (and yes, that means shopkeepers).
Ace Combat 4: Distant Thunder
I've completed Operation: Bunker Shot, turned out to be easy when you know how. The strategy that worked for me, was to attack the beach to the north-east, first, taking out the radar on the way, flying inland to take out the Howitzers, then flying back to the beach, and dive bombing the targets there. I managed to clear out almost all of the targets on the first beach, and some from the second, with just 30 second left. The second objective, to intercept the group of fighters, and deal with them, was easy by comparison.
I installed the DLC, yes, but do I have to activate them from the main menu? Nothing seemed to actually happen.