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@MajorDSmythe, it's definitely cool to see the idea realized finally, and to see that fans appreciate it. I'm still waiting for a DLC skin for Jason X with a signature kill that allows him to zip the counselors into a sleeping bag before banging them off a tree. ;)
This game has kind of made me want to see the same team do their magic with a Halloween game of similar conception. Have different maps condensed to a few blocks of Haddonfield with a set of players being some random teens and one player being Michael, with his own set of powers. There could be ways to call in "special characters" like Loomis to help fight Michael the way you can Tommy Jarvis in this game, and all the rest. Michael could maybe only harness his power through a lot of time in shadows, and so the player taking control of him would have to build up that time to truly cause damage (they'd also be hampered by slow walking or other hang-ups). All the player characters in the role of teens could have the job of helping to protect Laurie Strode, who has a set bar of health for the match. The only way to end the match is if the teens and Laurie find a way to kill Michael, or if Michael ends up killing Laurie.
I've heard a lot of people saying they can spend several hours on just one level, which I love the idea of. 'Hitman' is the same way most of the time, really helps pad the replayability. Going to have to get around to this one at some point.
As for 'Ghost Recon: Wildlands,' it looked buggy/glitchy as hell, and didn't seem to introduce anything remotely unique or interesting for me to justify a purchase. I played 'The Division,' and this just looks to be more of the same with a new setting. I feel like once you've played one or two Ubisoft titles, you've played them all.
Now of course publishers have to make their games seem fun and exciting during press events and reveals, but the main issue I have with these kinds of multiplayer games is that when you are actually playing those games yourself none of the missions go at all well with the teams you have. On every multiplayer game I've gone into with a mission structure, like GTA Online for example, there's always that really shitty player (or players) that keeps dying and makes the mission impossible to beat if a lives system is built in. Then everyone rage quits and the time you've wasted piles up in frustration.
Around the release of Wildlands I watched some YouTubers with no ties to Ubi doing a PR promotion for the game by running through one of the levels and it went about as well as you'd expect. The team didn't have any idea what they were doing, constantly died and failed through objectives, and didn't support each other at all. It seems like a fun game to play with friends to do the worst job on purpose in the name of entertainment, but I couldn't ever imagine that you'd be able to complete the objectives successfully with a bunch of other random players in matchmaking unless you got some really good vets at the game on accident.Knowing my luck, I'd buy the game and constantly get caught with nothing but horrible players and never get anything down.
That's why the multiplayer modes I play are usually those that judge my performance on its own, and where I have to work outside a team. It's just way less frustrating and grating that way, because most people that play games aren't good at all, especially in Ubi's games that often demand you actually know what you're doing to succeed.
Titanfall is the exception. Loved that game, it felt very easy to pick up and play, not daunting like Battlefield and COD can often seem. And even if I wasn't doing very well going up against other players I could help the team by mopping up bots or calling in a titan to help even the odds. That was so much fun. I really enjoy Titanfall 2 as well but it doesn't have the same appeal to me. Titanfall 1 was ridiculously fast and the maps were really open to encourage parkour and it really felt like a big epic battle. 2 feels a bit more linear and more COD like, it feels like a multiplayer game now instead of a big sci fi battle. I seem to die a lot more as well and I've read comments online about how you just need the right loadout and stuff but I can't help feeling like it's slower. It's still a lot of fun though, just not as good as the first one imo. But it more than makes up for it with the amazing singleplayer (something the first game didn't have).
Do you mean uber Jason? I still haven't gotten over that. Jason pre upgrade, throughout most of the film was fine. Isn't the sleeping bag kill in the game anyway? Given how Kane Hodder, who ad libbed that kill out of frustration, is actually involved in the game, I woudl be surprised if it weren't. And it is possibly the most famous kill of the series.
I'd like to see that as well. While Jason is all about brute strength and carnage, Myers (at least in the early films) was different. The best route to take, would be a more stealth based approach to Myers abilities.
If played as the game intends, you could very well spend hours on each level. From what I have seen of the Hitman, I wouldn't be all that surprised if Rebellion was inspired it when developing Sniper Elite 4.
I suppose a game like that does depend on who you play it with. I'm still interested in buying it, if for no other reason than for the single player. If anyone else here ended up getting it, then send me a message and we could get some co-op going. I'm not into the whole "machine gun everything in sight, then machine gun some more" style of the COD games.
I agree that a Halloween game would need to focus more on stealth gameplay. Since Carpenter called Michael "The Shape" it'd be pretty apropos if he had an ability to move at will around the map as Jason can in the Friday game as one of his main abilities. Part of me would just love to be playing as a character defending Jaimie with an armed Loomis in a creepy Haddonfield as, out of nowhere, Carpenter's score played and Michael appeared from behind us. :))
From the Beta (jump to 06:30):
There it is. :D
Picture the scene, the three of you are in a safe spot. You're feeling confident. And then the music chages to this...
Confidence: lowering. Tension: rising.
Yes, I know.
I just started this last night and it's not too bad so far. I haven't really gotten to the meat of the story but I was emotionally hooked from the opening lines. I'm looking forward to finishing this and I have a feeling it's not a very long one.
Mission 4: Lorino Dockyard complete, took me 2hrs and 28 seconds.
Playstation Network has a bunch of games on sale right now. One of them is the combo pack of CoD: Infinite Warfare and CoD: Modern Warfare Remastered. I haven't been into this series since CoD: Modern Warfare 3 but I loved the first game and I like sci-fi/space stuff so I went ahead and bought it.
I'm currently playing Modern Warfare. It's bringing back some good memories I had when playing it years ago. Graphically it looks great and the gameplay is still the same, which is a good thing. I last left off at the beginning of the third U.S. Marine level.
I think I noticed a minor change so far. In the first level as the U.S. Marine, when you bust into the news room, at the very end of the level, Griggs is told to turn of the recording and he does but then switches it out for his own music. I think when the game was on the Xbox 360 and PS3 it was rap music with lyrics. Now it's just music with a soft beat. I could be wrong but I don't think I am. I'm not sure why they changed it.
They've left out the multiplayer which is a shame. Out of any of the CoD games, Modern Warfare had the best multiplayer. It was simple and less chaotic but rewarding and fun.
Once I beat the story I'm jumping over to Infinite Warfare. Hopefully the story is great.
Hopefully all of this talk about the franchise being on hold (or even worse, over) is just talk and we'll see a sequel to this game. There are plenty of ways that they could deliver a sequel while still addressing many of the complaints. Hopefully they do so.
I'm still on my first play through and I bought it the day it came out. I'm no where near into this one as I was the original trilogy. I haven't played it in a couple of months but that's also because I have so many other games that I'm trying to finally get through. I'm looking forward to getting back into Andromeda. I'll probably have to start over though, so I can get the whole story through without any breaks in between.
The first game along with Grand Theft Auto III I bought for my PS2. Came into an original Xbox very cheap and decided to get this on it. Such a fun game. Activision missed an opportunity by not including similar "Bond Moment" type things in their games, which helped set the EA games apart from generic shooting games.
Hitman: Blood Money (PS3)
Love it. The remastered version looks great. A New Life is still one of my favorite levels in a game. I can't wait to check the second one's remaster out, too. Never played Contracts. Absolution was fun for what it was but I haven't completed it.
@CrzChris4, one of my favorite games! 'Silent Assassin' is a perfect gem to me, and 'Contracts' is one of my all-time favorites. I could play 'Traditions of the Trade' for hours a day as a kid and not get tired of it. I've been thinking about getting a cheap Xbox One S soon, because they lowered the price and it plays 4K, so I could use it when I inevitably get a 4K TV, and I'd love to go back and play the old 'Hitman' games if they're somehow backwards compatible on it.
Also Batman.
And I finally had to buy Arkham Asylum and City for the PS4.
These games dont get old. No matter how many times you have played them. True Batman simulators.
Great stuff! That first, opening mission in 'Silent Mission' ('Anathema') where you can snipe the guards is probably one of my Top 5 levels of the series.
I've already played the original trilogy (way back on the original Xbox/PS2/etc.) and the remastered version on the 360, and will easily check it out once again if the XB1 could manage to handle the backwards-compatible version of it (if one even exists).
At least once a year, I have to play this game. If anybody wondered what it would be like to have "James Bond and horror" merged into one, this would be the perfect example, albeit set in World War II rather than the sixties or the present day. Heck, it even serves as a very major inspiration for my story series.
Just as I finished watching Where Eagles Dare (1968) two nights ago, the greatest spy film ever made known to the mankind, I develop this sudden urge to play Return to Castle Wolfenstein since the first chapter (consisting of three missions) is very heavily inspired by the aforementioned film, you'd think it was one and the same.
In anyways, the game is perfect in every way I wouldn't change a thing about it. Or just add B.J. Blazkowicz a real role to play (in the PC version, he doesn't even have a line to speak other than making a few grunts) other than just serve as the player's gunman. But, this could have been all due to making homage to Wolfenstein 3D (1992) back then, and they very likely have avoided anything controversial in order not to spark negativity among whiny fanboys. Ah well.
This is one of my go-to games when I need to blow off some steam. I couldn't care less about the multiplayer mode, or as it's titled Enemy Territory. The single-player campaign is absolutely solid. It's unarguably the best installment in the franchise by a wide margin.
Due to their sheer similarities, RtCW, No One Lives Forever and Nightfire should form a trilogy in one pack. Commercial trilogy, mind you? Not chronological.
I take it you played RtCW on PC, then? Did that ever receive the extra levels added to the Xbox/PS2 version? I played the Xbox version for the first time a couple years ago and enjoyed the hell out of it. I still need to buy the more recent Wolfenstein games.
The PC version never got those Egyptian levels and nobody modded them to the port, either.
I'm looking to buy one of the following games for the PS4 and your input will be deeply appreciated.
Should I pick up either: Rise of the tomb raider OR Hitman Season 1?