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It's unlikely I'll buy it on release I'll wait till the price drops and how the campaign turns out, the novelty wore off quick for me with the first game as felt there was never a game to get into. A great looking Star Wars universe is just not enough to hold my attention and hopefully the developers learn from the first game and the issues that had.
Isn't that one open world, or at least solely single player? Hell, if it's an RPG, sign me up. I've heard almost nothing about it, but I think an early concept screenshot was dropped at some point in time and it looked real good.
Not sure if it's open world (if it was there'd have to be galaxy/planet hopping) but it's definitely story focused and not with this micro-transaction garbage that EA loves to push. Hopefully the campaign of it, whatever it will be, can remain clean of that, and live up to the cancelled Star Wars game from a few years back.
Yeah, it really is a shame that EA is taking this route, as usual. I knew it was way too early to commend them when they announced that the Season Pass would be free - that's solely because they're banking on people shelling out for the Pay-To-Win loot crates, which is even more disgusting.
I'm holding off on Battlefront II until a drop in price and a fair share of the patches have been tossed out. This age of unfinished games being released, they're almost never worth day one price anymore, regardless of how hyped you are for them. The story looks interesting, and from what I've seen of it, they're tying it in well with the post-ROTJ stories that have been told so far.
I've found that's the case with pretty much any video game these days, even those from my most trusted developers (looking at you, Rockstar/GTA V), yet I'll never learn and will always cave with particular titles.
I made a post about this in this thread a short time back, but the industry really is in a bad place right now. Production costs for games are only going up, and when the projects get rushed you've got devs working to the bone just to get it done. And then we still have to deal with day one patches that show how badly optimized and tested the game was, on top of any season passes, day one DLC, pay-to-win schemes and the like that will be attached. We've got games now that are actually programmed to be grindy and infuriatingly difficult to progress in without spending real money, and that's just unforgivable.
So many once respected devs have fallen into these bad cycles, including Rockstar who are content to live off GTA Online for years without doing much anything else, and a player base thick enough to support their bottom line, or Rocksteady who dropped the ball massively with their DLC releases for Batman, pricing ridiculous amounts for barely there content. Even devs who I think already had issues with making competent games, like Bethesda, are only making their image worse by also getting on the pay-to-play, micro-transaction wagon.
And then there's the games that are genuinely great, but that get overshadowed by what their corporate owners or publishers demand the devs to do. The latest example is what looks to be a great game, Shadow of War, whose potential and quality is being distracted from by WB Games' business practices of throwing loot boxes and pay-to-win micro-transactions into a game a lot of people worked hard on, sullying the image of the dev team and the game itself through their attempts to make bank.
So many devs are losing good will because they are falling into a bad cycle of propagating the industry's worst practices in their games, somehow thinking that they won't be flamed at. Very few major devs and publishers haven't stooped to this new "normal," and that's depressing.
They've made billions through the online, so they don't have a reason to stop. Gamers support a slimy system, and it goes on. In that way I can't even be as angry at Rockstar or Take 2 as I'd like to be, as part of it is on the community that buys the games.
I worry about that too, @Creasy47. I hope the online is a step up from GTA in RDR, and that Rockstar do it right this time. The gameplay and missions of the GTA Online are so lacking and poor, and it's nearly impossible to do anything even with a team because of the way the missions are set up.
With RDR at least the old west setting won't give players the ability to spam rockets or fly around in jets destroying people, so stripping back their gameplay content when it comes to weapons may actually help Rockstar in making that online better.
I do miss the entries they used to release that are spun-off from the main installments.
Yeah, maybe.
I've gotta say, I like V really killed me on interest in GTA going forward, simply because I don't really care anymore. I found GTA V a step down from just the previous game, and everything else was just more of the same thing the series has always been.
Good thing I'm not aching for another one, as GTA VI could be eons away for all we know, with no sign of GTA Online support closing off. Only when GTA Online stops being supported can we be even a little sure the next game is heading into production or is developing.
I don't think GTA Online is going to stop getting support anytime soon from the clients that pay for it. If anything, their numbers are getting higher day by day, so for me who craves for single player storyline modes constantly from Grand Theft Auto, that's a big disappointment. I remember the days when there was a new GTA coming out every year, with the first entry producing two spin-offs, the third one spawning four entries (plus Advance), the fourth one giving us three (including Chinatown), and with the fifth, just overglorified multiplayer extravaganza.
@ClarkDevlin, and the only thing Take 2 have taken away from Rockstar's success with GTA Online is that they have "under-monitzed" their gamers (they actually said this, look it up), meaning that with RDR2's online we could see more of the same, but this time the content in the online and otherwise may be blocked behind pay walls every time something releases.
I miss the days when GTA IV was out and instead of wasting time on a poor online Rockstar developed two amazing separate games as just DLC. Fast forward to only the next game and they don't care to do that anymore, as they want to lose themselves to the running business practice of the day. As if they don't make enough on their games to sky high profits already.
We know how much Rockstar love satire and parody, but the real sad thing is that they are becoming a parody of what they used to be, and representing the worst of the industry as we know it.
So, for me, GTA Online and its likes represent no value worth of a dime. Give me plot-driven DLCs with single player campaign any day. I truly did enjoy Red Dead Redemption's zombie nightmare alternative. Whatever happened to quality products like that? Rockstar really succumbed into the corporate money-hunger attributes, much like Electronic Arts, and more absurdly, Activision. I do hope they realize this before it is too late.
I'm more of a single-player man as well, with the only consistent multiplayer I go into being the Uncharted games. Sometimes one just needs to log on and shoot virtual people to take the edge off and unwind. I do prefer co-op modes as opposed to competitive though, as teaming up can be fun. I used to play online much more on last-gen when I had more active "friends," but now I barely play with anyone beyond the random person now and again.
I perceive that the RDR2 campaign will cover a lot of story, so I don't know where they'd go from a DLC standpoint when so much seems like it's going to be told. I don't think they'd repeat themselves and do a zombie themed series of missions, but with how it will connect for the first game they could do some interesting things.
Maybe a DLC where you play a young Landon Ricketts or young Marshall Johnson, if there's no overarching DLC like GTA IV or RDR 1 had that stood alone as their own games.
That last bit was what I was going to suggest - or they could always craft some brand new, lengthy storyline after the finale, given your main character survives. Time will tell, but I really hope they don't omit SP DLC if it calls for it.
Yes, this is the sticking point for so many games now. It waits to be seen just how much DICE have designed the game to be a grind fest all in the attempt to get gamers to furiously pony up real life cash to get ahead. That kind of manipulative BS sets me off.
I haven't played the newer ones but the Halo and Gears Of War games I've played have been great. You might like Forza too depending on what you're after from a racing game, and I'm sure one of the Splinter Cells was 360 exclusive.
Wow, really? And I've actually debated trying this one out finally. People act like it's still fairly popular, so it's surprising to see it having empty lobbies.