It looks like you're new here. If you want to get involved, click one of these buttons!
^ Back to Top
The MI6 Community is unofficial and in no way associated or linked with EON Productions, MGM, Sony Pictures, Activision or Ian Fleming Publications. Any views expressed on this website are of the individual members and do not necessarily reflect those of the Community owners. Any video or images displayed in topics on MI6 Community are embedded by users from third party sites and as such MI6 Community and its owners take no responsibility for this material.
James Bond News • James Bond Articles • James Bond Magazine
Comments
Great piece
I have always found the MGS music to be wonderful. This is no exception.
Portable Ops, in a sixteen Plot Points:
Plot Point 1: Big Boss (Naked Snake), Major Zero (The Patriots Head Bastard), Para-Medic (Dr. Clark) and SIGINT (DARPA Chief Anderson) are all under suspicion/under arrest thanks to the FOX unit "stealing a top-secret weapon". Big Boss is captured by the renegade FOX unit, and transported to the former Red Army base on the San Hieronymo Peninsula. He is interrogated by FOX member Cunningham.
Plot Point 2: Big Boss teams up with Green Beret Roy Campbell, both escape inprisonment. They recruit a number of soldiers to their side, and using these soldiers, make strikes against the Red Army and the FOX soldiers.
Plot Point 3: Big Boss witnesses Cunningham and FOX's team leader, Gene, along with an unidentified woman (later known as Ursula) as they witness the construction of - well, a structure that's never again seen or mentioned. During these moments, Gene speaks with his special voice, which makes soldiers follow his orders unquestioningly.
Plot Point 4: Big Boss meets Elisa, Ursula's twin sister, who is FOX's medic. She gives him some medicine, used to treat Campbell's malaria, and introduces him to an unconscious Null, "the perfect soldier". She explains that his memories are wiped after every mission, and that he always follows Gene's commands. She tells Big Boss to kill Ursula the next time he sees her, otherwise she won't hesitate to kill him.
Plot Point 5: Big Boss arrives at the port, where he witnesses Red Army commander Colonel Skaronski and FOX member Python have a "disagreement". Skaronski fires at Python, who, using his special suit, freezes the weapon, and then locks Skaronski in a cage. Big Boss recognizes Python from a mission ten years prior, but can't understand how he's alive. Big Boss then speaks with Skaronski, who explains that everyone - his soldiers included - follows Gene's orders. Big Boss frees him.
Plot Point 6: Still at the port, Big Boss finds empty boxes which previously carried pieces of the top-secret weapon FOX supposedly stole. Speaking to Campbell, they assumed it was some sort of aircraft, but upon discovering the manifest and what the contents of the crates were, now believe it to be a tank. Big Boss is contacted by the mysterious Ghost, who explains that the weapon is actually based on the designs of Granin (from MGS3), and is really a Metal Gear, thus a nuclear tank.
Plot Point 7: Big Boss's teams find out where the nukes (and hopefully Metal Gear) are being stored, and decide to blow it up. Big Boss plants the explosives, but they're frozen solid by Python. Big Boss fights Python, and in the end decides to save his life, without killing him. Python then joins Big Boss's ranks. After all this, the nukes and Metal Gear have been moved.
Plot Point 8: The teams discover where the nukes have been taken to, and attempt an assault. Before entering, however, Big Boss is ambushed by Null, but Null is unable to kill him, something the perfect soldier feels is impossible, as he's never failed before. Cunningham orders Null to back down just as Big Boss begins to weaken, thus robbing Null of his chance. Big Boss is taken captive.
Plot Point 9: Under Campbell's command, and through a series of interrogations and kidnappings, Big Boss's teams discover his location, where Elisa is tending to him and Gene is explaining himself to him. Eventually, they break him out, but Cunningham is there to stop them. After almost revealing himself, Cunningham's flying platform is hit from behind by Campbell's truck, which rescues Big Boss and his rescuers. Elisa explains that her and Ursula's mental powers (yes, I skipped those, sorry) were derived from Soviet experimentation when they were young. She also explains that she and Ursula have visions, and that they usually line up, but their visions regarding Big Boss are completely different. She gives them the location of the plant Metal Gear is stored at.
Plot Point 10: Big Boss infiltrates the plant Metal Gear is stored at, and is ambushed by Gene. At this point, Colonel Skaronski reveals himself to be inside the Metal Gear, and launches an unsuccessful attack on Gene. He is then pulled out of Metal Gear by Elisa - or, actually, Ursula. Ursula and Elisa are revealed to be one and the same person, with Elisa being the caring personality, and Ursula being the cold one. At this point, Ursula gets inside Metal Gear, but the weapon is taken down by Big Boss. Soldiers from all around the plant show their amazement, and then Gene reveals that the Metal Gear that Big Boss just destroyed is not the real one, but a performance test model, codenamed RAXA (rah-sha). Ghost reveals (a lot of reveals here, huh?) himself to be Sokolov (from MGS3), who Gene rescued from a gulag and forced to work for him. Using his powers, Gene shows Big Boss that the lives of his soldiers are worth nothing to him, and orders them to kill one another. After the slaughter, Big Boss holds one of his fallen comrades and vows to kill Gene, one way or another.
Plot Point 11: Using their spy units, Big Boss and Campbell find out that in order to access the facility where the real Metal Gear is stored, they have to knock out the power at the nearby power plant. Using a time bomb (as once the power is knocked out, they have only five minutes to enter the facility), they get ready to knock out the power when Null appears once again. Thanks to his conditioning, Null needs to fight Big Boss and kill him. After another grueling fight, Big Boss finally remembers who Null is: Frank Jaeger, a young boy he met years ago. Null remembers as well, and decides to give up his foolish quest to kill the only person who ever showed him compassion. He, too, joins Big Boss's forces.
Plot Point 12: After getting into facility where Metal Gear is, Big Boss is confronted by Cunningham on a cargo elevator. Cunningham reveals his true motives: to destroy the CIA-owned FOX unit for the Pentagon. After FOX launches a nuke at Russia, the CIA will be the laughing stock of the intelligence community, and FOX will be disbanded, thus the Pentagon will inherit all of their operations. Big Boss defeats Cunningham, who uses his flying platform's weapons systems to attack him, and the platform explodes just before Cunningham is able to fire a miniature nuclear weapon at Big Boss. Gene remains the only obstacle.
Plot Point 13: Big Boss arrives at the control center, where Gene explains his true plan. He knew of Cunningham's betrayal all along, and was never going to fire a nuke at Russia. He, instead, targeted the Pentagon. As the designs for Metal Gear were originally Russian made, it can fire Russian made nuclear weapons, which the base has on stock. And when a Russian made nuke hits American soil, it would mean the end of the Cold War and the beginning of World War III. Gene sees this as a fulfillment of The Boss's desires, and believes himself to be totally justified. Before he's able to press the button, however, Ursula/Elisa returns and destroys the primary control center. Gene, thanks to his own special powers, is able to deliver a fatal blow to her internal organs, and retreats to the secondary control center. Big Boss comforts Ursula/Elisa in her final moments, who explains that "Your son will bring the world to ruin, your son will save the world..." before she dies. Again renewed in his fight, Big Boss goes to confront Gene once again. By this time, Gene has finished his preparations and has started Metal Gear's countdown. He and Big Boss fight, with Big Boss coming out the victor. In a last-second moment of redemption, Gene gives Big Boss all the supplies he's amassed for his ambitions "Army's Heaven", because he believes Big Boss can live out his dream. He passes quietly, with no resistance. Big Boss, however, still has to stop Metal Gear. He bolts into the launch tunnel and starts to fire upon it, and is joined by the collective assault rifles of every soldier on the base, who have seen honor in Big Boss's endeavors, and just as the timer hits zero, Metal Gear explodes.
Plot Point 14: Underneath the Pentagon, in a Philosopher's bunker, the DCI (CIA director, basically) runs for cover as he believes the bombs are about to hit, and he's ambushed by the man with the codename of ADAM - Ocelot. Ocelot shoots the DCI's escort, and then takes the CIA's portion of the Philosopher's Legacy from the DCI, explaining to the elderly man that he's going to use the money to end the Philosophers. He then kills the DCI.
Plot Point 15: Big Boss returns to the US, where FOX has been disbanded and cleared of the charges against them, and Major Zero has been released from custody. He tells Campbell of his future plans, and when they're done talking, Campbell hangs up the phone. A paper lays beside it with the FOXHOUND logo in a corner.
Plot Point 16: After the credits, Ocelot speaks with an unknown benefactor, explaining that he'll join the benefactor's cause only if Big Boss is allowed to join them. When that is agreed to, they can finally become the Patriots.
Believe it or not, this really is short. It took me twenty minutes to type, and I regret none of that time.
It really is a good game though From MGS3 to Peace Walker, I am grateful to have played such games...this brings the MGS series full tilt.....now we will see what this new game has to offer.
I started playing both on my PS2 Metal Gear Solid 3 Subsistence disk-- I never finished either one.
Cool! Not that I would have minded an 'older' hero (loved MGS4), but this sounds great too
Dredd and the rookie share a striking resemblance to that of snake abd Raiden from mgs2.
Deeds...
What... The... F*ck?!
Anyway, while the rookie (a chick) does look somewhat like Raiden, I'd say Karl Urban without a helmet would look more like Snake.
Yeah watching the dynamic of DREDD and his rookie really reminded me of Snake and Raiden. That being said with a MGS movie in the works Urban gets my vote as Snake......even though in vehemently against a MGS movie in the first place.
I loved MGS1....at the time didn't understand what was happening in MGS2 (why we aren't playing as Snake)....than played MGS3...yeah I absolutely loved it.
You are correct in that I find The Boss and Snakes relationship to be over whelming....it was so awesome especially when I figured out we were playing as the future Big Boss.....the game blew my mind away and it still does on every play through. Not alot of games have that power to do that.
Fun Fact: Raiden was introduced as the new main character because while Kojima and artist Yoji Shinkawa were out giving a survey and selling MGS1, a group of teenage girls told Kojima and his team that they'd never play the game because the main character was an old man.
I was wrong.
Today, I'm over on another forum (Zone of the Enders: The Unofficial Site), where I see a thread about how "The Phantom Pain" may, in fact, be a code name for Metal Gear Solid 5. The thread listed an IGN article, http://www.ign.com/articles/2012/12/08/the-phantom-pain-metal-gear-solid-v, as its source, and here's the trailer,
Tell me, what do you think about this possibility of "The Phantom Pain" being Metal Gear Solid 5?
Now that I've watched it with the possibility in mind (and, of course, seeing all the evidence that IGN gave us, especially that damn title card where Metal Gear Solid V fits perfectly into place), they now give off an MGS vibe to me as well, but I never considered it during the VGAs last night.