It looks like you're new here. If you want to get involved, click one of these buttons!
^ Back to Top
The MI6 Community is unofficial and in no way associated or linked with EON Productions, MGM, Sony Pictures, Activision or Ian Fleming Publications. Any views expressed on this website are of the individual members and do not necessarily reflect those of the Community owners. Any video or images displayed in topics on MI6 Community are embedded by users from third party sites and as such MI6 Community and its owners take no responsibility for this material.
James Bond News • James Bond Articles • James Bond Magazine
Comments
Does anyone know why the gameplay of TWINE was so drastically different from GoldenEye? Couldn't they reproduce the same experience but with different maps and weapons?
The gameplay however was later recreated for the console version of NF. TWINE 64 seems like it's a beta version of NF on Console.
A lot of people hate this and say the N64 one is superior and yes and no...
Honestly I feel there is a lot about this game that works far better then it should I love courier Russian roulette night watch and flashpoint though the rest of the levels I prefer the n64 version or they are about equal. The last two levels were beyond hard for me Fallen angel was so annoying I was tempted to give up but nope the game is fun and definitely something I might return to far better then the 007 slot games I played this year.
Emulators my friend emulator
(Skiing for Tomorrow never dies and Card game for the world is not enough)
They needed refinement. They were stepping stones to better things that would have worked amazingly if just giveb a little more time.
Everything or Nothing really feels like a much more refined TND. It was actually pretty bold of EA to go back to TND for inspiration considering what a failure the game was as far as critical reception is concerned. I played EON first, so going back to TND felt like playing a very early prototype.