Project 007 - IO Interactive - The New James Bond Video Game

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  • Posts: 12,526
    At present, I do not own a console and have not done for a number of years. Although i do have the N64 Goldeneye Edition which my parents bought for me all those years ago. It sits proudly amongst my collection.

    I genuinely hope this new game is as ground breaking as Goldeneye was back in the 90's? If it is? I will treat myself to it!
  • Posts: 2,191
    I don't think for me the game has to be "groundbreaking" as that's a very difficult thing to do these days. I just want something that is very high quality, is very fun to play, and makes full gameplay use of the activities James Bond gets up to.

    A fun, compelling, high quality single player campaign, a linear experience but with some larger areas to explore and some flexibility in the story, along with a solid online and local multiplayer suite, would be fantastic.
  • Posts: 12,526
    Mallory wrote: »
    I don't think for me the game has to be "groundbreaking" as that's a very difficult thing to do these days. I just want something that is very high quality, is very fun to play, and makes full gameplay use of the activities James Bond gets up to.

    A fun, compelling, high quality single player campaign, a linear experience but with some larger areas to explore and some flexibility in the story, along with a solid online and local multiplayer suite, would be fantastic.

    I whole heartedly can get behind all that! Which means if achieved? I have an expensive purchase coming up at some point? :))
  • Creasy47Creasy47 In Cuba with Natalya.Moderator
    Posts: 41,092
    I don't see this one being groundbreaking in the same way GE '64 was, but I'm still incredibly excited to see how that style in their Hitman series translates to the world of Bond.
  • Creasy47Creasy47 In Cuba with Natalya.Moderator
    Posts: 41,092
    Hopefully that means it'll be really ambitious, at least enough to give us some semi-linear chase sequences in vehicles. Very excited to see more of what they're cooking up.
  • Creasy47Creasy47 In Cuba with Natalya.Moderator
    Posts: 41,092
    New details will be "coming soon" surrounding the 007 origin story in Project 007. Production is going "amazingly well" and Bond's described as a "young Bond for gamers," which is also supposedly the start of a new trilogy for this Bond.

    https://www.ign.com/articles/project-007-io-interactive-young-bond-for-gamers-trilogy
  • Posts: 4,628
    Very interesting. Not sure how I feel about describing this origin story as a ‘young Bond’ thing, but I presume they simply mean a younger Bond getting his 00 status rather than him as a teenager or something.

    Anyway, it’s nice to hear it going well. It’s a nice bit of concrete Bond news which we don’t quite have for the films at the moment! But it’s good to see a Bond video game in the works (Bond video games have been a surprisingly cool and dare I say even important part of the franchise. It’s a shame they weren’t anywhere near as good/successful in the Craig era from what I understand).
  • Creasy47Creasy47 In Cuba with Natalya.Moderator
    Posts: 41,092
    That's my guess too. No way he'll be a teenager but he won't be a seasoned 40-year-old agent either...yet. If they're doing a trilogy, it'd be exciting following Bond through different phases of his career, with his own skills being harnessed and crafted in turn to explain any "new abilities and skills" in the sequels. Very exciting stuff. Given the comments, I'm sure it won't be more than another year before we're getting even more concrete details.
  • Posts: 408
    From the Project 007 subreddit:

    https://www.reddit.com/r/project007/s/sMxrAlq9PZ

    “Yeah, I feel you. I've got literally zero evidence for it, but I just hung out with him while he was back home.

    I said to him "how long are we gonna have to wait for it" and he thought about it and said "year and a half" but something about his cadence made me follow up to ask "is that release or just news?" and he said "what year are we in now? (I said 2024) Yeah, maybe like a year or less for news, and 1.5/2 years for release"

    I didn't press him for much details because I felt it would be a bit rude and inconsiderate to put him in that position, but I did ask if its actual internal title is "Project 007" and he said no, it's internal title is "KNT" which he always calls it "cunt"

    I don't know what KNT stands for, or if it's like an abbreviation of the actual title. He's back around Christmas, I really wanted to ask him if it's designed in a similar way to Hitman (replayable levels etc) or if its more similar to the straight forward AAA campaigns. I'll ask that next time I see him, but he did sound really excited about it and said its really cool”
  • LucknFateLucknFate 007 In New York
    edited October 2024 Posts: 1,713
    Burgess wrote: »
    From the Project 007 subreddit:

    https://www.reddit.com/r/project007/s/sMxrAlq9PZ

    “Yeah, I feel you. I've got literally zero evidence for it, but I just hung out with him while he was back home.

    I said to him "how long are we gonna have to wait for it" and he thought about it and said "year and a half" but something about his cadence made me follow up to ask "is that release or just news?" and he said "what year are we in now? (I said 2024) Yeah, maybe like a year or less for news, and 1.5/2 years for release"

    I didn't press him for much details because I felt it would be a bit rude and inconsiderate to put him in that position, but I did ask if its actual internal title is "Project 007" and he said no, it's internal title is "KNT" which he always calls it "cunt"

    I don't know what KNT stands for, or if it's like an abbreviation of the actual title. He's back around Christmas, I really wanted to ask him if it's designed in a similar way to Hitman (replayable levels etc) or if its more similar to the straight forward AAA campaigns. I'll ask that next time I see him, but he did sound really excited about it and said its really cool”

    Killer New Title idk, interesting comments though, thanks
  • Burgess wrote: »
    From the Project 007 subreddit:

    https://www.reddit.com/r/project007/s/sMxrAlq9PZ

    “Yeah, I feel you. I've got literally zero evidence for it, but I just hung out with him while he was back home.

    I said to him "how long are we gonna have to wait for it" and he thought about it and said "year and a half" but something about his cadence made me follow up to ask "is that release or just news?" and he said "what year are we in now? (I said 2024) Yeah, maybe like a year or less for news, and 1.5/2 years for release"

    I didn't press him for much details because I felt it would be a bit rude and inconsiderate to put him in that position, but I did ask if its actual internal title is "Project 007" and he said no, it's internal title is "KNT" which he always calls it "cunt"

    I don't know what KNT stands for, or if it's like an abbreviation of the actual title. He's back around Christmas, I really wanted to ask him if it's designed in a similar way to Hitman (replayable levels etc) or if its more similar to the straight forward AAA campaigns. I'll ask that next time I see him, but he did sound really excited about it and said its really cool”

    KNT sounds like "Knight" to me
  • Posts: 9,904
    Knight has more of a batman feel then Bond in my opinion
  • LucknFateLucknFate 007 In New York
    Posts: 1,713
    Could KNT stand for something? Knight of the New Temple. Killer New Thrills.
  • Posts: 9,904
    LucknFate wrote: »
    Could KNT stand for something? Knight of the New Temple. Killer New Thrills.

    Killer of the New Temple sounds like an interesting title for a Bond Game
  • Posts: 870
    Almost everybody passed by it, but there was rencently a very interresting of the Chief Marketing of IOI : https://www.gamekult.com/actualite/james-bond-le-jeu-d-io-interactive-hitman-se-concentrera-sur-ses-origines-3050860444.html
  • Posts: 9,904
    Almost everybody passed by it, but there was rencently a very interresting of the Chief Marketing of IOI : https://www.gamekult.com/actualite/james-bond-le-jeu-d-io-interactive-hitman-se-concentrera-sur-ses-origines-3050860444.html
    What is it? I dont speak french
  • edited February 11 Posts: 4,628
    Yes, that annoyed me a bit too! Presumably it's an interview with the Chief of Marketing. I've popped some of the Q and As about the Bond game into Google Translate so this the jist of it:

    Q: I actually had questions on the subject. This is the first time that IOI will work on an external franchise. How did this collaboration with MGM go? Is there any particular pressure in dealing with such iconic material? In terms of the entertainment industry, James Bond is an object of worship. How are you approaching this new challenge?

    A: That's a very good question. After 25 years of experience on Agent 47, I think we have developed a certain expertise in all things stealth and I think we were best positioned to rework the Bond license in video games. We haven't seen an excellent James Bond game in maybe 20 years.

    Q: Since GoldenEye 64 (released in 1997)?

    A: So. This is a challenge that is not insignificant since today, the target of the Bond license is relatively old. Our data shows that the average age is roughly 35. While the average age of the audience for PEGI-16+ games is around 16 and over. The challenge is: how do we go about developing a Bond game that is in line with a gaming target? The franchise is not in line with this target, and the best way to ensure that we are targeting the right audience is to offer something that has never been done. It’s focusing on the origin of James Bond. So we're going to start at the origins, which has never been done in the films. And that’s super ambitious of us. We work with EON [EON Productions - Editor's note], who hold the license, and they help us work on the script.
    This will be the youngest James Bond in Bond history. And it will be an original mission, something unique. But there is also our know-how, which we have developed over the last 25 years, and which makes this mission feasible on our side. Once again, we will move from agent 47 to agent 007... I think that millennials and Generation Z, who have not necessarily consumed Bond, will be more curious to start from the beginning with a young James Bond and a new story. I think that then they will naturally switch to the films and other derivative projects that EON is doing, or that EON will do in the future.

    Q: If I'm not mistaken, you announced that this Bond would be a trilogy?

    A: I don't know (laughs)

    Q: You don't know? It’s a shame (laughs). I will rephrase my question. In keeping with the Hitman philosophy, is Bond going to be a game that develops over the long term, or will it be a slightly more compact narrative experience, which could be followed by sequels?

    A: I think we will talk about it in much more detail during the (marketing) campaign. But I come back to the philosophy of IOI which has not changed, which will not change from one game to another. Our desire is to make video games that are long-term. We don't want to launch an X-hour video game and move on to the next game.
    I think we want to continue to bring content to our audience, then potentially bring it to a next game, to a next James Bond. Any publisher will say the same thing, any developer will say the same thing: before venturing into a sequel, you must already ensure that the first one works well. That's our top priority. We are making a very big play, but we really want to be in the long term. We did that very well on the last Hitman trilogy. Both this year and next year, you're going to see a lot of content on Hitman and that, once again, reinforces the fact that we're here for the long term. We plan to do this on all the games we work on today.

    Q: I'm taking this opportunity to revisit your third project, Project fantasy. According to the rare information we have been able to obtain, you are completely changing universe. We leave reality and stealth, to enter a universe of heroic fantasy. Was this a project that had been maturing for a long time? Was it a desire among the creative teams to change gear? Or was it somewhere an internal challenge to change universes and see where it leads?

    A: Most of the time, people think IO = Hitman, we've been making Hitman for 25 years. But, as a reminder, IOI is one of the few developers over the last 25 years to have worked mainly on new IPs. I'm thinking, for example, of Kane & Lynch, Freedom Fighters and Mini Ninjas. Bond is the only one to date that doesn't register as a new IP. On the other hand, there have been no James Bond games outside the film. They've always been film inspirations. All of them. That's where the challenge came from. We have expertise in stealth. We can venture into James Bond and do something that a publisher has rarely been able to do. I say ‘rarely’ because my last game for Warner Bros was Hogwarts Legacy, and that was in the same vein. In other words, how do you make a game based on a franchise that isn't necessarily inspired by the films? In fact, it was a phenomenal success last year.
    I'll answer your question. We're known for creating new IP, so Project Fantasy is a natural extension of what we've been doing for the last 25 years. We ask ourselves: how do we reinvent ourselves? How can we do something new and try to develop something other than Hitman, because that's what we've been doing for the last 10 years. We're always looking to reinvent ourselves. We want to be known as a publisher and developer that does more than just one franchise. This allows us to move into fantasy RPGs and try to do something that's more than just a single franchise.

  • Thank you translating @007HallY!

    I’ve been thinking a lot about the new video game (amongst my time replaying some of the older games recently) and one of the things that stood out to me about the old EA era of Bond was how well the games succeeded in recruiting new fans to the franchise; it’s nice to see that IOI is taking it upon themselves to create a game that could work as an introduction to the character and the series at large.
  • Posts: 870
    Internet never cease to surprise me: you're grow up man, you are able to copy/paste a link into a translator like Google when a page is not in your langage (and its generaly more quickier to do than typing a massage saying you don't understand the langage, and wait a reply).

    There is another interresting bit in the interview:
    But at the same time we're also trying to improve our graphics. I'm thinking of James Bond for example. It will be a game that will be much more linear than Hitman. Without necessarily hiding these things too much, it's normal since James Bond is a franchise. There will be a story, and it will be relatively linear. It will be completely different from Hitman which is more of a sandbox game where you can do a little bit of what you want. So if it's more linear, that means there will be a lot more cutscenes and so we have to continue to develop and improve on that side. Whereas we didn't necessarily have that in Hitman.
  • Posts: 9,904
    Linear has me nervous i kind of like the sandbox style of Indiana Jones and the Great Circle
  • QBranchQBranch Always have an escape plan. Mine is watching James Bond films.
    Posts: 14,845
    I can handle linear, but open-world would be ideal (I want to be able to catch a cab to the airport and receive my Pan Am boarding pass). Guess it depends on story and settings. DN and TB would make great sandbox games due to them being based mainly on one island, where as GF and YOLT would work better with linear, blocked-off levels. As long as there are no on-rails levels. Can't stand them!
  • Creasy47Creasy47 In Cuba with Natalya.Moderator
    Posts: 41,092
    Linear with occasional open world elements or some semi-sandbox levels would be perfect to me.
  • MaxCasinoMaxCasino United States
    edited February 11 Posts: 4,821
    Sounds like they have passion and ego to make it different, props to them. Combine all of these gaming types and we'll REALLY feel like James Bond. I think we'll see some classic characters outside of M, honestly.
  • edited February 11 Posts: 870
    Creasy47 wrote: »
    Linear with occasional open world elements or some semi-sandbox levels would be perfect to me.

    I think the last two Deux Ex had the perfect amount in its level design which was for some missions just very wide linear level, but with different side paths to cross them (vent conduct, fragil wall you can tear down, climbing, etc). You augmentaion (gadgets) helping you to unlock theses path.
  • Creasy47Creasy47 In Cuba with Natalya.Moderator
    Posts: 41,092
    Creasy47 wrote: »
    Linear with occasional open world elements or some semi-sandbox levels would be perfect to me.

    I think the last two Deux Ex had the perfect amount in its level design which was for some missions just very wide linear level, but with different side paths to cross them (vent conduct, fragil wall you can tear down, climbing, etc). You augmentaion (gadgets) helping you to unlock theses path.

    I used to hate these styles of map layouts some years ago but they've really grown on me ever since. It's a nice balance. Sometimes it's like developers make a huge open world for the sake of it, then it's littered with endless miles to travel and very little to see or do inside, making it all feel pretty pointless.
  • mtmmtm United Kingdom
    Posts: 17,106
    I'm not much of a gamer, but for something like Bond I'm not sure a big open world would be what I want. Something like Uncharted, where there was kind of the illusion of an open world but you instinctively know which direction to go through clever level design in order to keep the feel that you're inside a slick action movie would be what I want from Bond.
  • Posts: 9,904
    https://www.timeextension.com/news/2025/02/james-bond-producer-didnt-want-guns-in-2010s-goldeneye-wii-reboot?fbclid=IwZXh0bgNhZW0CMTEAAR2Mll5RW9PDsqx6DAyJgF4JRtKlokGq46a4VqxeX05yNUkyNMz0GzKgXUI_aem_yec62zL3MSfS4m4UsiN1Kg


    Nervous that this is still in play. Barbara has to realize shooting and gun play is important to 007 right?

    Though to be fair i never realized i would love non gun play of indiana jones
  • ShakenNotStirredShakenNotStirred Canada, True North Strong and Free
    Posts: 1,404
    I wonder if today’s news will affect this game. I don’t think Amazon will like a different original take on a new 007 from their own. Not unless they also have complete control of this games story.
  • ImpertinentGoonImpertinentGoon Everybody needs a hobby.
    Posts: 1,364
    Honestly, no clue how these things work. The announcement says Amazon and EON have formed a new joint venture to hold the right. So a new Danjaq, if you will. It is unclear to me if that only covers films or everything else as well. There's also this frivolous lawsuit by the Austrian guy, trying to get a few trademarks from them.

    My suspicion is that this is very not good news for IOI. They'll have their contracts and everything and I doubt Amazon Games can just waltz in and take over their project, but they'll have a hell of a time with marketing if the people in creative control of the film side of things aren't invested in their project.
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