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Fans might find this controversial but I was never a fan of the GE007 soundtrack. Too rocky for my taste. That also said, NF being my all time favourite Bond game also had a soundtrack I didn't fancy at all. Especially after what we've had with AUF.
I still have mine in storage with my collection, once the extension is done? The ole girl may well get another airing?!!!
I got my copy off ebay as a gift when I was like 10, and it was already completed, so I didn't go through the game chronologically. Someday I might have to actually 100% the game myself.
With regards to the GE N64 music, I do really enjoy it, but it doesn't sound Bondian at all. I enjoy it as its own sound, but I'd never want anything like it in a Bond film. And I agree that NF's soundtrack was not very good. AUF and EON had scores that very well could have been used in an actual movie.
Lots of people's breakthrough was GE007, for example, and a few others' is NF, which is why for me it stands out as the best Bond game ever.
I hadn't played a computer game for 10 years at the time so obviously Goldeneye was just incredible! I couldn't believe how smooth and realistic the gameplay was. Loved playing it and I completed it many months later. Addictive or what!
Still have the console and game stored away.
It's not just nostalgia (but it plays a big role for sure)
Goldeneye was simply revolutionairy on many levels, and for a couple of years there was nothing that could match it.
Sure, Nightfire is a much better "Bond expirience", but Goldeneye in terms of game design is perfection, through it's simplicity mostly.
The Bond license might have helped with the marketing and such, but has very little to do with why the game is so highly regarded imo
Nightfire may be the better experience and all, but it was not marketed as a video game but rather a tie-in to a licensed franchise. GoldenEye on the other hand, while using the Bond license and all, was worked on as a full video game with the intention of making it a blockbuster. However, I do believe the Bond license helped a lot, which is where the game's concept was built on. The Golden Gun? The YOLT mode? and so on?
They made a very well thought James Bond video game. That's why it will always be the fan favourite above all else.
Oh for Sure, i would even say that Goldeneye is very underrated in that regard. it was not just a movie tie in, but was really developed by Bond lovers with a lot of thought and care for the franchise. There were so many characters, levels, weapons and gadgets beyond just the movie Goldeneye.
Around one years after playing the game, when i started watching the movies, i was so hyped every time i found a new character from the game in the movies, like Baron Samedi or Mayday. In that sense Goldeneye was the best possible recrution tool for Bond fans.
But i think that today mostly just Bond fans care about that aspect. The overall status that Goldeneye has as a game could have been achived even without using the Bond license... i think. Of couse it's rather pointless to speculate about it now, and i am glad that it is what it is and we can still appreaciate it on a Bond forum 20 years later
Virtual Reality is slowly becoming popular, so 20 years later I am sure we are going to be given the game where we actually feel like being James Bond. That could be the second milestone in the Bond gaming franchise. :D
I am wondering how Bond fans at that time reacted to the game?
I was certainly not a Bond fan when i bought it. The game only made me one
It was immense. It was a bit of a badge of honour at the time.
I can only imagine how awesome 1994-1997 must have been for Bond fans
How the heck would anyone have known how to get the golden gun if not for strategy guides? To my memory, the game had no hints
Very true. Absolutely no chance that path could have been just run at random and got it successfully. It would have been cool to see a map of it right outside of the golden gun room or the tiles being a different shade.
For those who didn't have the guide, I could only imagine the frustration and confusion aspect of that part.
Definitely not, on top of just how little air Bond could hold in his lungs. Felt very unforgiving at times.
The guide actually confused me more.
I still have never beat that mission either. In honor of GoldenEye's anniversary weekend, I spent some time yesterday revisiting the game and will have to break out TWINE again next.
Man, GoldenEye is such a classic. Sure the resolution doesn't hold up on a modern screen, but everything about the game is still as awesome as yesteryear: the sound effects, the the weapon choices, the objectives, the music, the built-in training/progression of game skills through various levels, the totally immersive environments that put you right in the film. I was reminded all over again just how difficult Bunker II, Statues, and Control were on the harder settings. And how cool was that that Natalya would help you shoot down the enemies with her Cougar Magnum on Jungle when you're mucking up?
And yes, I remember looking up and eagerly transcribing the floor tile pattern in Egyptian and the thrill of first trying it out. GoldenEye was simply legendary.
I have one code that makes everyone giant. It makes for quite the experience in Surface.
There's also one that turns multiplayer into a very glitchy third-person shooter.