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Comments
The ending to that game is an unintelligible mess. That may just be it, and it's unlikely to see a continuation on from it.
Sadly, I cannot remember what thread this was brought up on, nor who actually came up with the idea.
Sorry, but Activision aren't that clever.
Activision: No. The writer of both games, Bruce Feirstein: Maybe.
... And at least it was released for PC, but that's another rant. ;-)
I doubt the game wants us to think about it, too. Games never attempt to bring in that much thought, especially shooters (Metal Gear is the exception). But, it is a nifty possibility, that both games could have simply been part of a larger plot by Janus. It's also something I'll probably explore when I get to novelizing both games for Fanfiction.net, in the future.
And, as far as being released for PC goes, though I love PC gaming (big Doom lover), I'm certain its on its deathbed. Console exclusives are coming back, I've noticed. However, MicroShaft's not losing any money, since almost everything gets released on the 360.
That's absolute crap, and you know it. Uncharted 1,2,3, Rockstar's magnificent catalog, they all make you think and aren't just "shooters". Tisk tisk sir.
That would be nice, but i don't think so.
More likely is that it is Quantum who is standing behind all of that, just because the game was made before we knew something about Quantums involvement in SF and that BS is set place a short time after QoS.
Uncharted are all more than just "shooters". I was leveling my speech directly at the straight out action titles. The Bond games, Halo, Syphon Filter, Splinter Cell, Rainbow Six, the list goes on. These aren't games where deep insight into the plot is either encouraged or needed.
Completely agreed here! I feel that since MP, shooters have generally taken more interest in their stories. Another example here would be F.E.A.R, where the myth building continues even after three games and some expansion packs. Smart shooter, I call them. They don't mind getting us from one action orgy to another, but in between we live the story and character development of the protagonist, sometimes antagonist(s), and in order to understand certain moments, one has to keep track of how the story progresses.
I agree with you, only if you add Max Payne 2 into the mix. Max Payne 1 I found rather simple, all the way through the game. Max Payne 2, however, added untold levels of depth to the story of the first.
Keep this in mind: 99.991% of all games take interest in their stories. It's gamers who feel the need to ignore them.
And though I've never played it, F.E.A.R. looked awesome.
Yes, a lot has changed - but only in the world of the developers and the publishers. There are still a great deal of gamers out there who don't put any thought into a game, and sadly, there are developers who cater to those gamers. Being a writer, I always put more thought into a game than is probably necessary, but I enjoy doing that.
i wouldn't jump to such a judgement as that quite yet... just because QUANTUM wont be featured in Skyfall, doesn't mean they wont pop back up for Bond 24.... it could be the producers are going the Goldfinger route with Skyfall, and just having a stand alone story outside of the whole QUANTUM business... like how GF was in the middle of DN, FRWL, TB, YOLT, OHMSS and then DAF...
it's an organization that they'll likely be dragging out for the rest of Dan's tenure - and who knows, quite possibly into Dan's successor's tenure as well... only time will tell.
Well i better hope so, we don't know sure if Quantum will return for sure yet.
We don't know anything about them so how can they interest anyone at this point?
It all depends on what is done with them in the writing of the next films. I believe, given the time they could make a great opponent and organisation for Bond to be up against.