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Comments
And spot on about Dr No...frustrated me big time when I played it! Haha
Gameplay, not so much. The gameplay was fun, I just didn't like the "2 weapons only" rule, and hate how modern games just keep taking out our ability to carry weapons, yet keep stuffing more and more of them in. Luckily, GE:RA had, what, six weapons to choose from? Thankfully, not a lot.
Yeah, the dual-wield is possibly the best part, especially when you get double Mamba shotguns or double Jackal pistols. There's no mercy involved when using those doubles!
Yes, the Crab Key locations is really awesome, as is the Octopus Lair.
But the story was crap. I thought we'd be playing as some badass mercenary hunting James Bond and MI6, but no. Bond dies at the very start and we fight... Other bad guys???? Do we kill any goverment agent in the entire game???
The games tagline (if I remember right), was "why be Bond when you can beat him"
The tagline should've been "why be Bond when you can get a crap game with his enemies and essentially do his job for him"
Bond dying at the start was a simulation, and not real. Not trying to defend the game, just stating a fact.
Was it? Oh right. Still doesn't change my problems with the game.
...if my memory serves me right, didn't their helicopter go down and Bond died when he fell? I never got the reason why "GoldenEye" was let go from MI6
Yes, but it was all a simulation. That's when he's booted from MI6, after the simulation ends.
I've never atually finished this game. It's a mixture in me losing interest and the game cheating once you reach the Volcano. Giving the AI one-shot kills weapons, and having them swarm you, that's cheap.
How about all the maps to choose from for multiplayer and how some were set up for 1 vs 1.....This was a brilliant idea and made those matches more entertaining. The variety of maps was awesome!!!
My favorite maps were the funhouse, Chemical Showdown, Fissure, and Goldeneye's Retreat.
Man I might go buy this game again right now if it's compatable with the XBOX 360?
Yeah, that's word-for-word actually! Spot on Major! Haha. And to clear up any loose ends here, Bond was not killed, it was just a simulation, kind of like the VR glasses from Die Another Day. What gets me is, why did GoldenEye have a card from Goldfinger asking about his offer? Was there a previous encounter between them that we didn't know about? Goodness, just one of the many unanswered mysteries of Rogue Agent!
Either this, or years pass between GoldenEye getting his ass booted out of MI6 and searching his pocket for said card as he stands at the door.
Or, better yet: The writers should have known better than to do it in the first place.
Indeed, it really messes up the series continuity. What I wish is that we were playing as Bond against the classic villains in a game which made sure that it separates itself from the series, sort of a disclaimer that says "this is not a part of the actual James Bond cannon, but is instead a separate timeline that is an alternative for those who want something different." However, the gameplay is quite fun, and I highly enjoy playing this game!
I've always stated that I loved the gameplay, minus a few little things, but that the story suffers from a severe case of bullsh*titis. And, what's more, the game actually carries a sticker that says "007 Presents", which, when added to the GoldenEye title, lulls us into a false sense of security by making us think we're buying a good product all around, instead of good gameplay, manure story.
Indeed. Not only that: they made her look and sound almost 20 years younger than she was in GF to begin with!
Exactly! I almost barfed during the ending of the game when she was talking about how much she "loves the auto-pilot", while giving GoldenEye the seductive eyes, which make me want to hold my head over the toilet fast!
I want to slit your throat very slowly for reminding me of that. I beat that game seven years ago, and was trying to erase all memory what happens in it!
Me! Ha ha! The game is great. Why does everyone compare it to Bloodstone or GoldenEye 007? This is 007 Legends for villains. Still haven't beat the game. Only on Hong Kong because I got it 3 months ago. Plus, what do you think your number 1 gun is on the game in single or multiplayer. My favorites are the Golden Gun and the MK2 Detonator.
1-The Uber Sci-fi feel: Bond isn't sci-fi. He has fantasy-oriented elements, yes. But, this one was more Matrix than Bond by far. Bond is no Matrix, no Halo, no Star Trek, no Star Wars.
2-The soundtrack: Seriously? Heavy rock/techno music by Paul Oakenfold in a Bond experience? Xander Cage just called in, and he wants his soundtrack album back.
3-The mechanics: Oh, the most dreadful bit. The longer the levels are, they more boring they get to be. The whole game was just run and gun. No spy elements, no creativity. Just aim your dual wielding hefty rifles and shoot everything that moves. I understand now that GoldenEye 007 on Nintendo 64 was more of a shooter than stealth due to its mechanical limits at the time, but now? You're essentially making a spy game, not a war-inspired tech-savvy gladiator game.
4-The main character: Or was there ever a character? He doesn't talk, rarely shows his face, has very poor appearance and clothing despite the lavish paycheck he received from Goldfinger, doesn't make suggestions of his own at all. He's some sort of a super-soldier henchman cleaning the mess of his bosses. Isn't an English superspy (in his case: Ex-Spy) supposed to have some witticism and charm about him in the Bond universe?
5-Almost No James Bond!: One of my biggest problems with the game was the lack of Bond's presence. He only appears in one in-game segment, and dies the way Alec Trevelyan died in the GoldenEye film... Similarly, at least. It's revealed later that his presence in the game was merely during a virtual reality challenge, and the unnamed MI-6 agent (soon to be called "GoldenEye") is fired because he "killed 007". The scene doesn't even make sense and is too fast-paced. No theatrics! And then, in Multiplayer, we only see a wax figure of Bond in Scaramanga's Funhouse map which parallels with the factual entity in The Man With The Golden Gun film. But, much to my dismay, James Bond isn't even a playable multiplayer character.
6-The cutscenes: As opposed to the cutscenes of the other games, GoldenEye: Rogue Agent shows very little. It's driven by the first-person shooter gameplay and insane action pacing. It's the Modern Warfare ahead of its time.
7-The climax: The characters rarely share climactic moments and none of them dare to make a move that would affect the story neatly... Like there ever was a story. Quite a mess!
Although, having said all these, there were some things that I liked. Such as, taking a hostage and throwing them off the ledge. The set designs under the consultancy of the late Sir Ken Adam and some of the legendary locations you get to visit from the films, be it in the single player campaign or the split-screen multiplayer. But, that's about it.
It's a shame though that when I personally had a word with Danny Bilson, who co-wrote the first draft and outlined the original idea with Paul De Meo, he told me that the final game was nothing like his vision of what a "protagonist bad guy in the Bond world" would be like, and that the script had given Bond a proper role, as well as more villains to deal with all neatly. A spy thriller as intended, but ruined by the chairmen and misled directors who thought making an action-packed that looks beautiful would make them money. Oh boy, do they ever learn?
Years later, we got 007 Legends, cut from the same cloth, much like its faithful predecessor, GoldenEye 007: Reloaded. But, at least these had stealthy moments.
When you think about it, this describes GoldenEye Rogue Agent perfectly. It's not a Bond game, it's just a lifeless copy masquerading as a Bond game. Same with 007 Legends.