Bond's Gaming Future(News, Speculation, Discussion)

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  • 0BradyM0Bondfanatic70BradyM0Bondfanatic7 Quantum Floral Arrangements: "We Have Petals Everywhere"
    Posts: 28,694
    HASEROT wrote: »
    i can't do romance... melancholy, horror, misery, bad silly humor - thats my specialty lol

    You should have been hired the moment Activision got the Bond license. "Melancholy, horror, misery," yeah, that describes what they caused pretty damn well. ;)
  • HASEROTHASEROT has returned like the tedious inevitability of an unloved season---
    Posts: 4,399
    HASEROT wrote: »
    i can't do romance... melancholy, horror, misery, bad silly humor - thats my specialty lol

    You should have been hired the moment Activision got the Bond license. "Melancholy, horror, misery," yeah, that describes what they caused pretty damn well. ;)

    who says i didn't work for them??

    MUAHAHAHAHAHAHAHAHAHAHA!!!!

    .... yeah, no.. if i were working for them and had any sort of say, we never would've gotten 007 Legends - at least not in the capacity in which we got it lol.
  • Posts: 9,843
    I still am for Rocksteady or Ubisoft

    Also am hoping Wb Montreal to have a sequel to Arkham origins (not the sucide squad game we are getting but an actual batman game)
  • QsAssistantQsAssistant All those moments lost in time... like tears in rain
    Posts: 1,812
    I was just thinking the other day that it's been awhile since we've heard anything about a new Bond game. I was hoping with the release of SPECTRE that we would hear some news on this matter but so far nothing.
    I would love to see a Bond game be something that's like Splintercell meets Hitman meets MGS and with dialogue options. It would also be awesome if you could make your own Bond style face and choose what suits and tactical gear you bring with you on each mission.
  • ClarkDevlinClarkDevlin Martinis, Girls and Guns
    Posts: 15,423
    I was just thinking the other day that it's been awhile since we've heard anything about a new Bond game. I was hoping with the release of SPECTRE that we would hear some news on this matter but so far nothing.
    I would love to see a Bond game be something that's like Splintercell meets Hitman meets MGS and with dialogue options. It would also be awesome if you could make your own Bond style face and choose what suits and tactical gear you bring with you on each mission.
    Try Alpha Protocol. ;)
  • 0BradyM0Bondfanatic70BradyM0Bondfanatic7 Quantum Floral Arrangements: "We Have Petals Everywhere"
    Posts: 28,694
    I was just thinking the other day that it's been awhile since we've heard anything about a new Bond game. I was hoping with the release of SPECTRE that we would hear some news on this matter but so far nothing.
    I would love to see a Bond game be something that's like Splintercell meets Hitman meets MGS and with dialogue options. It would also be awesome if you could make your own Bond style face and choose what suits and tactical gear you bring with you on each mission.
    Try Alpha Protocol. ;)

    @ClarkDevlin, I'm still in love with all the ideas you, I and a few others tossed around a while back for a Bond game. Why EON won't throw us a bone and give our unexperienced collective a shot with the license is beyond me. We could do wonders.
  • ClarkDevlinClarkDevlin Martinis, Girls and Guns
    edited September 2015 Posts: 15,423
    I was just thinking the other day that it's been awhile since we've heard anything about a new Bond game. I was hoping with the release of SPECTRE that we would hear some news on this matter but so far nothing.
    I would love to see a Bond game be something that's like Splintercell meets Hitman meets MGS and with dialogue options. It would also be awesome if you could make your own Bond style face and choose what suits and tactical gear you bring with you on each mission.
    Try Alpha Protocol. ;)

    @ClarkDevlin, I'm still in love with all the ideas you, I and a few others tossed around a while back for a Bond game. Why EON won't throw us a bone and give our unexperienced collective a shot with the license is beyond me. We could do wonders.
    I've no idea, mate. Probably the people who get the license should read these forums specifically to get a grasp of what a Bond video game should be like. Activision didn't listen and did what they were best at: Recycle COD effortlessly. The thing is, I would advocate for a long wait for a Bond game as long as I know someone is taking care of it and they are going for the best of ideas there is. You can't rely on the success of GoldenEye 007 all the time, it was good for its generation, but platforms, standards and categories have moved on. A game that would have all the ideas we've lent, and @0BradyM0Bondfanatic7 yours were phenomenal, should I point out, flexible with the player's liking as well as giving him options of choosing on-foot 'corridors' as well as off-duty options, then I would be satisfied. Linear games are no longer appreciated.
  • HASEROTHASEROT has returned like the tedious inevitability of an unloved season---
    Posts: 4,399
    I was just thinking the other day that it's been awhile since we've heard anything about a new Bond game. I was hoping with the release of SPECTRE that we would hear some news on this matter but so far nothing.
    I would love to see a Bond game be something that's like Splintercell meets Hitman meets MGS and with dialogue options. It would also be awesome if you could make your own Bond style face and choose what suits and tactical gear you bring with you on each mission.
    Try Alpha Protocol. ;)

    @ClarkDevlin, I'm still in love with all the ideas you, I and a few others tossed around a while back for a Bond game. Why EON won't throw us a bone and give our unexperienced collective a shot with the license is beyond me. We could do wonders.
    I've no idea, mate. Probably the people who get the license should read these forums specifically to get a grasp of what a Bond video game should be like. Activision didn't listen and did what they were best at: Recycle COD effortlessly. The thing is, I would advocate for a long wait for a Bond game as long as I know someone is taking care of it and they are going for the best of ideas there is. You can't rely on the success of GoldenEye 007 all the time, it was good for its generation, but platforms, standards and categories have moved on. A game that would have all the ideas we've lent, and @0BradyM0Bondfanatic7 yours were phenomenal, should I point out, flexible with the player's liking as well as giving him options of choosing on-foot 'corridors' as well as off-duty options, then I would be satisfied. Linear games are no longer appreciated.

    and to echo what the president of Telltale Games said a while back... the problem with Bond games, is that companies don't know how to make a game where Bond isn't a mass murdering, machine gunning Rambo type who just runs and guns past a barrage of nameless enemies.... James Bond - while an action hero, is first and foremost, a spy.. and a video of James Bond should incorporate a lot of actual espionage type missions.
  • ClarkDevlinClarkDevlin Martinis, Girls and Guns
    Posts: 15,423
    HASEROT wrote: »
    I was just thinking the other day that it's been awhile since we've heard anything about a new Bond game. I was hoping with the release of SPECTRE that we would hear some news on this matter but so far nothing.
    I would love to see a Bond game be something that's like Splintercell meets Hitman meets MGS and with dialogue options. It would also be awesome if you could make your own Bond style face and choose what suits and tactical gear you bring with you on each mission.
    Try Alpha Protocol. ;)

    @ClarkDevlin, I'm still in love with all the ideas you, I and a few others tossed around a while back for a Bond game. Why EON won't throw us a bone and give our unexperienced collective a shot with the license is beyond me. We could do wonders.
    I've no idea, mate. Probably the people who get the license should read these forums specifically to get a grasp of what a Bond video game should be like. Activision didn't listen and did what they were best at: Recycle COD effortlessly. The thing is, I would advocate for a long wait for a Bond game as long as I know someone is taking care of it and they are going for the best of ideas there is. You can't rely on the success of GoldenEye 007 all the time, it was good for its generation, but platforms, standards and categories have moved on. A game that would have all the ideas we've lent, and @0BradyM0Bondfanatic7 yours were phenomenal, should I point out, flexible with the player's liking as well as giving him options of choosing on-foot 'corridors' as well as off-duty options, then I would be satisfied. Linear games are no longer appreciated.

    and to echo what the president of Telltale Games said a while back... the problem with Bond games, is that companies don't know how to make a game where Bond isn't a mass murdering, machine gunning Rambo type who just runs and guns past a barrage of nameless enemies.... James Bond - while an action hero, is first and foremost, a spy.. and a video of James Bond should incorporate a lot of actual espionage type missions.
    Precisely. Bond isn't just a soldier. He can be one, but he is first and foremost a secret agent. A covert operative who is both a spy and tactically offensive one at that. Bites when he's attacked, disappears when he's looked for. Plus, he is a detective who could deduce, investigate and organize his plans to tackle the objectives of his assignment. Running and gunning countless goons to reach a one big bad guy doesn't make it a spy game. It makes it an arcade game, at best.
  • HASEROTHASEROT has returned like the tedious inevitability of an unloved season---
    edited September 2015 Posts: 4,399
    HASEROT wrote: »
    I was just thinking the other day that it's been awhile since we've heard anything about a new Bond game. I was hoping with the release of SPECTRE that we would hear some news on this matter but so far nothing.
    I would love to see a Bond game be something that's like Splintercell meets Hitman meets MGS and with dialogue options. It would also be awesome if you could make your own Bond style face and choose what suits and tactical gear you bring with you on each mission.
    Try Alpha Protocol. ;)

    @ClarkDevlin, I'm still in love with all the ideas you, I and a few others tossed around a while back for a Bond game. Why EON won't throw us a bone and give our unexperienced collective a shot with the license is beyond me. We could do wonders.
    I've no idea, mate. Probably the people who get the license should read these forums specifically to get a grasp of what a Bond video game should be like. Activision didn't listen and did what they were best at: Recycle COD effortlessly. The thing is, I would advocate for a long wait for a Bond game as long as I know someone is taking care of it and they are going for the best of ideas there is. You can't rely on the success of GoldenEye 007 all the time, it was good for its generation, but platforms, standards and categories have moved on. A game that would have all the ideas we've lent, and @0BradyM0Bondfanatic7 yours were phenomenal, should I point out, flexible with the player's liking as well as giving him options of choosing on-foot 'corridors' as well as off-duty options, then I would be satisfied. Linear games are no longer appreciated.

    and to echo what the president of Telltale Games said a while back... the problem with Bond games, is that companies don't know how to make a game where Bond isn't a mass murdering, machine gunning Rambo type who just runs and guns past a barrage of nameless enemies.... James Bond - while an action hero, is first and foremost, a spy.. and a video of James Bond should incorporate a lot of actual espionage type missions.
    Precisely. Bond isn't just a soldier. He can be one, but he is first and foremost a secret agent. A covert operative who is both a spy and tactically offensive one at that. Bites when he's attacked, disappears when he's looked for. Plus, he is a detective who could deduce, investigate and organize his plans to tackle the objectives of his assignment. Running and gunning countless goons to reach a one big bad guy doesn't make it a spy game. It makes it an arcade game, at best.

    exactly.. or if it's FPS - it becomes a standard shooter...

    i love Goldeneye64 - it's one of my favorite games of all time, especially the multiplayer. I appreciate everything that that game did in terms of not just James Bond games, but being the catalyst for a genre that wasn't very common on consoles at the time.. it was truly revolutionary, especially in it's multiplayer aspects.... but, with all that being said, it's time to leave that in the past - not in a bad way.. but that game did what it did for the time in which it did it in, and it's time to evolve and move forward.. and i don't believe Activision even truly understood that, or if they even cared to put that much thought into it..

    as i've said previously, i think they just wanted to cash in at the time, and never viewed the Bond license as a serious property that they could be successful with.. because all they essentially did (excluding BS of course) was churn out the same worn out FPS garbage that Bond had been saddled with for over 10 years - the lone exceptions being EON and FRWL (both made by EA at the time) - which were refreshing changes of pace.. but when Activision acquired the rights, they obviously didn't feel like that style was working, so they went back to the Goldeneye template - and christ, you know they were at a loss with what to do with the license, because they flippin' remade Goldeneye! - nothing screams "we don't know what were doing" more than remaking something - both in Hollywood and in video games... In their opinion, the well had run dry, so why not remake a game everyone knew was good 10 years ago - because everyone knows that game, and it will sell.. heaven forbid trying to maybe continue on with where they left off with BS - but of course not, why would they.... and don't even get me started on 007 Legends - what a slap in the face that was...

    but i'll say this, whether a Bond game is 1st person or 3rd person or whatever, to me it doesn't matter - it all comes down to how they handle the character itself.. is he a secret agent super spy, or his he the terminator??.. i don't think being 1st person or 3rd person really matters that much in the actual quality of the game. I sometimes feel like people put too much of an emphasis on "it needs to be either this or that", but ultimately it's just nothing more than a personal preference - and something that can easily shrugged off if the game itself was done properly..
  • ClarkDevlinClarkDevlin Martinis, Girls and Guns
    Posts: 15,423
    Well said, @haserot.

    Don't get me wrong, I love GoldenEye 007 heartily to say, and it's one of the greatest experiences of my childhood. I've never been that excited about a game until Nightfire arrived, and I did enjoy its predecessor in return, as well. But, it's time to move on and drift away from that style. The age of Quake has come to its end a long time ago.

    However, I should point out that, to me, a Bond game has to be either first or third person shooter with liberal elements in terms of gameplay, not limiting the player just in one genre like Activision did: Run and Gun. Remaking GoldenEye was just plain wrong, both in marketing campaign and personal pleasure. They should have focused on independent storylines and drift away from the film tie-ins. It just takes the film's bittersweetness away and turns it into an unbelievable (not in a tone of compliment) action-packed confusion. Take Quantum of Solace for instance, the 'Casino Royale' level, which actually was set in Hotel Splendide rather than the casino itself... Why was the entire building crawling in mercenaries from a third world country all dressed in heavy military gear? And no one has noticed their presence? A ball room blows up and is torn down, yet no public report is made. A so-called 'video game logic'. See? It takes the aspect of reality away from the spirit of the plot. Because nothing of such occurred in the film. It doesn't work that way.

    Making a game adaptation of a film that's theatrically relevant and turning it into irrelevantly over the top makes it awfully cheap. But, an independent storyline of its own could have elements like that incorporated into it, because it's a separate adventure set in the tone of a video game.

    While I do love Everything or Nothing, I respect it for its lovely gameplay, theatrics, the cast and to say, a few segments of the plot. Because if it were a film, and had it been built around the same story, it would have been awful, a lot more over the top than Die Another Day, and I'm someone who holds the latter dear to me (don't shoot me, fellas :)) ). I like From Russia With Love for the same reasons, but having Red Grant control a robotic octopus with machine guns and rockets at the end was just idiotic and lazy. Sorry. Bond may have science fiction elements into his universe, but he isn't built around spy-fi (science fiction and spy genre combined into one). It isn't Star Trek or Wars, and E.O.N. took examples from these. Perhaps I shouldn't mention the abomination we have as Rogue Agent with a mute protagonist; EA's downfall.

    Activision treated the license like rubbish if you ask me. Blood Stone was supposed to be a longer game, but mid-way into development, as a friend of mine who contacted Bruce Feirstein, they decided to cut it into short and make the game a two-parter. At a later stage, they a disagreement within the studios led them to drop the sequel for good and put GoldenEye the remake on the same release date as Blood Stone's. And yet, Activision wondered where did they go wrong? Saints illuminate their minds. Oh, and it wasn't a prequel to Skyfall as it has been rumoured once, but they were aiming more to a media or internet mogul for the main villain. That's what I've been told.

    All in all, like our good chap Brady, you, a few others and I have stated, A spy-based James Bond game, which it should be, has to be utterly diverse.
  • Posts: 632
    I swear I had an email about the launch of WOE coming soon, but I can no longer find it. Maybe it was a dream (nightmare)?
  • Posts: 9,843
    Yeah I am seeing ads for it now I think replaying 007 Legends Goldeneye Rogue Agent and Tomorrow Never dies would be a better idea then spending 1 minute on WOE
  • Agent007391Agent007391 Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start
    Posts: 7,854
    Risico007 wrote: »
    Yeah I am seeing ads for it now I think replaying 007 Legends Goldeneye Rogue Agent and Tomorrow Never dies would be a better idea then spending 1 minute on WOE

    Playing 007 Racing would be a better idea.
  • Posts: 9,843
    I completely forgot about 007 racing yeah that would be amazing compared to this.
  • ClarkDevlinClarkDevlin Martinis, Girls and Guns
    Posts: 15,423
    Am I the only one who actually enjoys 007 Racing? Sure, it's no SpyHunter, but it's an average-to-fine game, if you ask me.
  • MurdockMurdock The minus world
    Posts: 16,351
    It's okay. It does have a kicking soundtrack though. :D
  • HASEROTHASEROT has returned like the tedious inevitability of an unloved season---
    Posts: 4,399
    They should have focused on independent storylines and drift away from the film tie-ins. It just takes the film's bittersweetness away and turns it into an unbelievable (not in a tone of compliment) action-packed confusion. Take Quantum of Solace for instance, the 'Casino Royale' level, which actually was set in Hotel Splendide rather than the casino itself... Why was the entire building crawling in mercenaries from a third world country all dressed in heavy military gear? And no one has noticed their presence? A ball room blows up and is torn down, yet no public report is made. A so-called 'video game logic'. See? It takes the aspect of reality away from the spirit of the plot. Because nothing of such occurred in the film. It doesn't work that way.....

    Making a game adaptation of a film that's theatrically relevant and turning it into irrelevantly over the top makes it awfully cheap. But, an independent storyline of its own could have elements like that incorporated into it, because it's a separate adventure set in the tone of a video game.

    While I do love Everything or Nothing, I respect it for its lovely gameplay, theatrics, the cast and to say, a few segments of the plot. Because if it were a film, and had it been built around the same story, it would have been awful, a lot more over the top than Die Another Day, and I'm someone who holds the latter dear to me (don't shoot me, fellas :)) ). I like From Russia With Love for the same reasons, but having Red Grant control a robotic octopus with machine guns and rockets at the end was just idiotic and lazy. Sorry. Bond may have science fiction elements into his universe, but he isn't built around spy-fi (science fiction and spy genre combined into one). It isn't Star Trek or Wars, and E.O.N. took examples from these. Perhaps I shouldn't mention the abomination we have as Rogue Agent with a mute protagonist; EA's downfall.

    agreed about film tie-ins.. if done right, they are "decent" at best.. i can probably count on 1 hand the amount of good/excellent film tie-in games - and one of them is Goldeneye64 lol... they are usually cheap marketing cash-ins, and really butcher the storyline of the film it's based off of, just to fit the needs of a video game...

    about EON - for being a video game, i can accept the over the top nature of it because it is a video game... you are right when you say that if it were a film, it would be more over the top than DAD - but for a video game it's passable.. but seriously, the logic and physics between DAD and EON were almost identical ;)

    FRWL, a lot of people have mixed feelings about - some really like it, some really hate it... i am in between on it... it was a fun play, and i liked the gameplay (and even if it was a bizarre) i did like Connery voicing his role one last time... i just personally think FRWL was the wrong film to pull out of the past to make a game of... i think something like YOLT, TSWLM or MR would've been much better to do in retrospect... all are over the top extravaganzas that wouldn't be hard to fit video game action sequences around... you could have had a car chase level and a little nelly flying level if they went with YOLT - plus the volcano assault at the end... the same with TSWLM - you could've had a ski chase level, a lotus car chase level, a lotus submarine level, and then battle on the Liparus and Stromberg's home base at the end - now THAT would be a fun video game, and you can't tell me that good ol' Rog wouldn't want to come back and voice Bond again ;)
  • ClarkDevlinClarkDevlin Martinis, Girls and Guns
    edited September 2015 Posts: 15,423
    HASEROT wrote: »
    They should have focused on independent storylines and drift away from the film tie-ins. It just takes the film's bittersweetness away and turns it into an unbelievable (not in a tone of compliment) action-packed confusion. Take Quantum of Solace for instance, the 'Casino Royale' level, which actually was set in Hotel Splendide rather than the casino itself... Why was the entire building crawling in mercenaries from a third world country all dressed in heavy military gear? And no one has noticed their presence? A ball room blows up and is torn down, yet no public report is made. A so-called 'video game logic'. See? It takes the aspect of reality away from the spirit of the plot. Because nothing of such occurred in the film. It doesn't work that way.....

    Making a game adaptation of a film that's theatrically relevant and turning it into irrelevantly over the top makes it awfully cheap. But, an independent storyline of its own could have elements like that incorporated into it, because it's a separate adventure set in the tone of a video game.

    While I do love Everything or Nothing, I respect it for its lovely gameplay, theatrics, the cast and to say, a few segments of the plot. Because if it were a film, and had it been built around the same story, it would have been awful, a lot more over the top than Die Another Day, and I'm someone who holds the latter dear to me (don't shoot me, fellas :)) ). I like From Russia With Love for the same reasons, but having Red Grant control a robotic octopus with machine guns and rockets at the end was just idiotic and lazy. Sorry. Bond may have science fiction elements into his universe, but he isn't built around spy-fi (science fiction and spy genre combined into one). It isn't Star Trek or Wars, and E.O.N. took examples from these. Perhaps I shouldn't mention the abomination we have as Rogue Agent with a mute protagonist; EA's downfall.

    agreed about film tie-ins.. if done right, they are "decent" at best.. i can probably count on 1 hand the amount of good/excellent film tie-in games - and one of them is Goldeneye64 lol... they are usually cheap marketing cash-ins, and really butcher the storyline of the film it's based off of, just to fit the needs of a video game...

    about EON - for being a video game, i can accept the over the top nature of it because it is a video game... you are right when you say that if it were a film, it would be more over the top than DAD - but for a video game it's passable.. but seriously, the logic and physics between DAD and EON were almost identical ;)

    FRWL, a lot of people have mixed feelings about - some really like it, some really hate it... i am in between on it... it was a fun play, and i liked the gameplay (and even if it was a bizarre) i did like Connery voicing his role one last time... i just personally think FRWL was the wrong film to pull out of the past to make a game of... i think something like YOLT, TSWLM or MR would've been much better to do in retrospect... all are over the top extravaganzas that wouldn't be hard to fit video game action sequences around... you could have had a car chase level and a little nelly flying level if they went with YOLT - plus the volcano assault at the end... the same with TSWLM - you could've had a ski chase level, a lotus car chase level, a lotus submarine level, and then battle on the Liparus and Stromberg's home base at the end - now THAT would be a fun video game, and you can't tell me that good ol' Rog wouldn't want to come back and voice Bond again ;)
    Oh, I am in agreement, as well, however the over-the-top action wasn't what I was referring to in Everything or Nothing, but those scientific machinery and equipment ahead of their time, for instance, like the turrets protected by holographic treads are a bit too much, as if they were straight out of Star Wars. But, with regular nuclear missiles, lairs and GoldenEye-type McGuffins, I've no issue with them. The adaptive camouflage for the Vanquish worked because it was explained how it was made in Die Another Day, but with the nano-suit that makes Bond invisible? Surely he didn't slip into an invisible latex clothes above the regular outfit he wore, whether a commando gear or a suit. I really would have preferred if they went with the original idea that Bilson and De Meo worked on for the game.

    As for From Russia With Love, I heartily agree, too. But, it would have been even better if they have made an all-new James Bond adventure in the Sean Connery canon, preferably the early-to-mid 1960s, pre-You Only Live Twice era. I mean, the first level, that was written originally for an ill-fated Pierce Brosnan Bond game codenamed 'Bond6', was delivered into a proper 60s adventure. Why not go along the lines with the theme and come up with an adventure of that era instead of converting a Cold War thriller into an over-the-top action? Then again, I do enjoy From Russia With Love as a game separate from the film and pretend it's not connected with either the novel or the script it was adapted from.

    Now, a video game with Roger Moore? I'd pay to see that, but on the condition of being set in the 1980s rather than the disco-driven 70s and those flare pants... :)) My wish would be having the Moore Bond (with his Simon Templar likeness) in the late 1960s, during the groove period. :D
  • JohnHammond73JohnHammond73 Lancashire, UK
    Posts: 4,151
    Looks like this isn't going anywhere, the World Of Espionage game - http://www.glu.com/007game as it was mentioned on the official 007 Twitter account -
  • ClarkDevlinClarkDevlin Martinis, Girls and Guns
    Posts: 15,423
    Seriously who plays games like these? Do I need to keep clicking on a picture to progress through a game? The same developer made another app for Mission: Impossible - Rogue Nation and it has some creativity inserted into it, some interactive real-world is out there, whereas this World Of Espionage is just... click on the angles of this artwork, that blueprint, that map, etc... Keep tapping on the enemy picture to defeat him... For Heaven's Sake!
  • MurdockMurdock The minus world
    Posts: 16,351
    Not to mention using characters from Dr. No and slapping images of random people to be those iconic characters. what a POS.
  • ClarkDevlinClarkDevlin Martinis, Girls and Guns
    edited September 2015 Posts: 15,423
    Murdock wrote: »
    Not to mention using characters from Dr. No and slapping images of random people to be those iconic characters. what a POS.
    Pollution Obligating Stimulation =))
  • MajorDSmytheMajorDSmythe "I tolerate this century, but I don't enjoy it."Moderator
    Posts: 13,978
    michallo_w wrote: »

    Peter%20Cushing%20is%20a%20bad%20ass.jpg

    Give him a stake, and he'll finish it off.
    Am I the only one who actually enjoys 007 Racing? Sure, it's no SpyHunter, but it's an average-to-fine game, if you ask me.

    I liked 007 Racing too. It had one or two duff levels (one i'm thinking of, is the one where you have to chase the boat via the riverside road), but overall, I liked it.

    I was just thinking the other day that it's been awhile since we've heard anything about a new Bond game. I was hoping with the release of SPECTRE that we would hear some news on this matter but so far nothing.
    I would love to see a Bond game be something that's like Splintercell meets Hitman meets MGS and with dialogue options. It would also be awesome if you could make your own Bond style face and choose what suits and tactical gear you bring with you on each mission.

    Throw in some Spyhunter style vehicular combat, and that would be the ultimate Bond game.
  • bond_azoozbondbond_azoozbond Portland,OR
    Posts: 97
    EA games was planning to do a bond game featuring Sir Roger Moore and Mi6 site can confirm this information.. EA games could have done many great stuff with the franchise if they were still developing the games ..
  • ClarkDevlinClarkDevlin Martinis, Girls and Guns
    edited September 2015 Posts: 15,423
    EA games was planning to do a bond game featuring Sir Roger Moore and Mi6 site can confirm this information.. EA games could have done many great stuff with the franchise if they were still developing the games ..
    @bond_azoozbond, I can confirm that, too. And their first attempt was Agent Under Fire, but for a reason, it didn't seem to last in the stage. I heard that after From Russia With Love, they wanted to make an adaptation of Moonraker.
    Am I the only one who actually enjoys 007 Racing? Sure, it's no SpyHunter, but it's an average-to-fine game, if you ask me.

    I liked 007 Racing too. It had one or two duff levels (one i'm thinking of, is the one where you have to chase the boat via the riverside road), but overall, I liked it.

    Darn hard level indeed, Major. I sort of liked it but sometimes it's too confusing. My main problem with 007 Racing was the sniper scope. Zooms too much and moves too slowly. First that boat chase, secondly the last level where you have to shoot the plane's front tire. My least favourite level to this day is the Backalley level, the third one chronologically. Why would Bond bring a classy DB5 into a New York back-alley only to find out deep inside there's a scientific laboratory or facility or whatever? Then, there was the mission where you had to download data from separate cars using the Z8 Roadstar. Didn't like that, either.


  • MajorDSmytheMajorDSmythe "I tolerate this century, but I don't enjoy it."Moderator
    Posts: 13,978
    Darn hard level indeed, Major. I sort of liked it but sometimes it's too confusing. My main problem with 007 Racing was the sniper scope. Zooms too much and moves too slowly. First that boat chase, secondly the last level where you have to shoot the plane's front tire. My least favourite level to this day is the Backalley level, the third one chronologically. Why would Bond bring a classy DB5 into a New York back-alley only to find out deep inside there's a scientific laboratory or facility or whatever?

    That was the one if the forklifts, wasn't it? You had to get behind them, and shoot them from behind, while they were trying to tip the DB5 over.
    Then, there was the mission where you had to download data from separate cars using the Z8 Roadstar. Didn't like that, either.

    Yes, there were a number of bad missions. Quite a decent soundtrack, though.

  • Posts: 9,843
    lets be honest James Bond The Duel would be better then World of Espionage



    I mean it's much more bondian then WOE.
  • bond_azoozbondbond_azoozbond Portland,OR
    Posts: 97
    Risico007 wrote: »
    lets be honest James Bond The Duel would be better then World of Espionage



    I mean it's much more bondian then WOE.

    And than legends !!

  • ClarkDevlinClarkDevlin Martinis, Girls and Guns
    edited September 2015 Posts: 15,423
    Darn hard level indeed, Major. I sort of liked it but sometimes it's too confusing. My main problem with 007 Racing was the sniper scope. Zooms too much and moves too slowly. First that boat chase, secondly the last level where you have to shoot the plane's front tire. My least favourite level to this day is the Backalley level, the third one chronologically. Why would Bond bring a classy DB5 into a New York back-alley only to find out deep inside there's a scientific laboratory or facility or whatever?

    That was the one if the forklifts, wasn't it? You had to get behind them, and shoot them from behind, while they were trying to tip the DB5 over.
    Then, there was the mission where you had to download data from separate cars using the Z8 Roadstar. Didn't like that, either.

    Yes, there were a number of bad missions. Quite a decent soundtrack, though.


    Agreed, Major. That level was awfully hard and horrible, you can't imagine how many times I've thrown the joystick at the screen because of that. I mean not as if the cars were enough, there are the forklifts that bring a lot more damage. It was absurd. Now, I do know a game should be challenging, but to make it impossibly hard with little to no space to leap over? That's being err... how can I put it? Balderdash.

    But, all in all, despite the bad levels, I find 007 Racing entertaining enough. The soundtrack is plain awesome, though. Then again, it's the grandmaster Rom Di Prisco, who did the music for a bunch of the old Need For Speed video games, the pre-Underground era. Good Lord, those were the years, I miss them heartily.
    Risico007 wrote: »
    lets be honest James Bond The Duel would be better then World of Espionage



    I mean it's much more bondian then WOE.

    The Duel is better than World of Espionage, because it IS a game, not a pop-up ads application.
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