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You should have been hired the moment Activision got the Bond license. "Melancholy, horror, misery," yeah, that describes what they caused pretty damn well. ;)
who says i didn't work for them??
MUAHAHAHAHAHAHAHAHAHAHA!!!!
.... yeah, no.. if i were working for them and had any sort of say, we never would've gotten 007 Legends - at least not in the capacity in which we got it lol.
Also am hoping Wb Montreal to have a sequel to Arkham origins (not the sucide squad game we are getting but an actual batman game)
I would love to see a Bond game be something that's like Splintercell meets Hitman meets MGS and with dialogue options. It would also be awesome if you could make your own Bond style face and choose what suits and tactical gear you bring with you on each mission.
@ClarkDevlin, I'm still in love with all the ideas you, I and a few others tossed around a while back for a Bond game. Why EON won't throw us a bone and give our unexperienced collective a shot with the license is beyond me. We could do wonders.
and to echo what the president of Telltale Games said a while back... the problem with Bond games, is that companies don't know how to make a game where Bond isn't a mass murdering, machine gunning Rambo type who just runs and guns past a barrage of nameless enemies.... James Bond - while an action hero, is first and foremost, a spy.. and a video of James Bond should incorporate a lot of actual espionage type missions.
exactly.. or if it's FPS - it becomes a standard shooter...
i love Goldeneye64 - it's one of my favorite games of all time, especially the multiplayer. I appreciate everything that that game did in terms of not just James Bond games, but being the catalyst for a genre that wasn't very common on consoles at the time.. it was truly revolutionary, especially in it's multiplayer aspects.... but, with all that being said, it's time to leave that in the past - not in a bad way.. but that game did what it did for the time in which it did it in, and it's time to evolve and move forward.. and i don't believe Activision even truly understood that, or if they even cared to put that much thought into it..
as i've said previously, i think they just wanted to cash in at the time, and never viewed the Bond license as a serious property that they could be successful with.. because all they essentially did (excluding BS of course) was churn out the same worn out FPS garbage that Bond had been saddled with for over 10 years - the lone exceptions being EON and FRWL (both made by EA at the time) - which were refreshing changes of pace.. but when Activision acquired the rights, they obviously didn't feel like that style was working, so they went back to the Goldeneye template - and christ, you know they were at a loss with what to do with the license, because they flippin' remade Goldeneye! - nothing screams "we don't know what were doing" more than remaking something - both in Hollywood and in video games... In their opinion, the well had run dry, so why not remake a game everyone knew was good 10 years ago - because everyone knows that game, and it will sell.. heaven forbid trying to maybe continue on with where they left off with BS - but of course not, why would they.... and don't even get me started on 007 Legends - what a slap in the face that was...
but i'll say this, whether a Bond game is 1st person or 3rd person or whatever, to me it doesn't matter - it all comes down to how they handle the character itself.. is he a secret agent super spy, or his he the terminator??.. i don't think being 1st person or 3rd person really matters that much in the actual quality of the game. I sometimes feel like people put too much of an emphasis on "it needs to be either this or that", but ultimately it's just nothing more than a personal preference - and something that can easily shrugged off if the game itself was done properly..
Don't get me wrong, I love GoldenEye 007 heartily to say, and it's one of the greatest experiences of my childhood. I've never been that excited about a game until Nightfire arrived, and I did enjoy its predecessor in return, as well. But, it's time to move on and drift away from that style. The age of Quake has come to its end a long time ago.
However, I should point out that, to me, a Bond game has to be either first or third person shooter with liberal elements in terms of gameplay, not limiting the player just in one genre like Activision did: Run and Gun. Remaking GoldenEye was just plain wrong, both in marketing campaign and personal pleasure. They should have focused on independent storylines and drift away from the film tie-ins. It just takes the film's bittersweetness away and turns it into an unbelievable (not in a tone of compliment) action-packed confusion. Take Quantum of Solace for instance, the 'Casino Royale' level, which actually was set in Hotel Splendide rather than the casino itself... Why was the entire building crawling in mercenaries from a third world country all dressed in heavy military gear? And no one has noticed their presence? A ball room blows up and is torn down, yet no public report is made. A so-called 'video game logic'. See? It takes the aspect of reality away from the spirit of the plot. Because nothing of such occurred in the film. It doesn't work that way.
Making a game adaptation of a film that's theatrically relevant and turning it into irrelevantly over the top makes it awfully cheap. But, an independent storyline of its own could have elements like that incorporated into it, because it's a separate adventure set in the tone of a video game.
While I do love Everything or Nothing, I respect it for its lovely gameplay, theatrics, the cast and to say, a few segments of the plot. Because if it were a film, and had it been built around the same story, it would have been awful, a lot more over the top than Die Another Day, and I'm someone who holds the latter dear to me (don't shoot me, fellas :)) ). I like From Russia With Love for the same reasons, but having Red Grant control a robotic octopus with machine guns and rockets at the end was just idiotic and lazy. Sorry. Bond may have science fiction elements into his universe, but he isn't built around spy-fi (science fiction and spy genre combined into one). It isn't Star Trek or Wars, and E.O.N. took examples from these. Perhaps I shouldn't mention the abomination we have as Rogue Agent with a mute protagonist; EA's downfall.
Activision treated the license like rubbish if you ask me. Blood Stone was supposed to be a longer game, but mid-way into development, as a friend of mine who contacted Bruce Feirstein, they decided to cut it into short and make the game a two-parter. At a later stage, they a disagreement within the studios led them to drop the sequel for good and put GoldenEye the remake on the same release date as Blood Stone's. And yet, Activision wondered where did they go wrong? Saints illuminate their minds. Oh, and it wasn't a prequel to Skyfall as it has been rumoured once, but they were aiming more to a media or internet mogul for the main villain. That's what I've been told.
All in all, like our good chap Brady, you, a few others and I have stated, A spy-based James Bond game, which it should be, has to be utterly diverse.
Playing 007 Racing would be a better idea.
agreed about film tie-ins.. if done right, they are "decent" at best.. i can probably count on 1 hand the amount of good/excellent film tie-in games - and one of them is Goldeneye64 lol... they are usually cheap marketing cash-ins, and really butcher the storyline of the film it's based off of, just to fit the needs of a video game...
about EON - for being a video game, i can accept the over the top nature of it because it is a video game... you are right when you say that if it were a film, it would be more over the top than DAD - but for a video game it's passable.. but seriously, the logic and physics between DAD and EON were almost identical ;)
FRWL, a lot of people have mixed feelings about - some really like it, some really hate it... i am in between on it... it was a fun play, and i liked the gameplay (and even if it was a bizarre) i did like Connery voicing his role one last time... i just personally think FRWL was the wrong film to pull out of the past to make a game of... i think something like YOLT, TSWLM or MR would've been much better to do in retrospect... all are over the top extravaganzas that wouldn't be hard to fit video game action sequences around... you could have had a car chase level and a little nelly flying level if they went with YOLT - plus the volcano assault at the end... the same with TSWLM - you could've had a ski chase level, a lotus car chase level, a lotus submarine level, and then battle on the Liparus and Stromberg's home base at the end - now THAT would be a fun video game, and you can't tell me that good ol' Rog wouldn't want to come back and voice Bond again ;)
As for From Russia With Love, I heartily agree, too. But, it would have been even better if they have made an all-new James Bond adventure in the Sean Connery canon, preferably the early-to-mid 1960s, pre-You Only Live Twice era. I mean, the first level, that was written originally for an ill-fated Pierce Brosnan Bond game codenamed 'Bond6', was delivered into a proper 60s adventure. Why not go along the lines with the theme and come up with an adventure of that era instead of converting a Cold War thriller into an over-the-top action? Then again, I do enjoy From Russia With Love as a game separate from the film and pretend it's not connected with either the novel or the script it was adapted from.
Now, a video game with Roger Moore? I'd pay to see that, but on the condition of being set in the 1980s rather than the disco-driven 70s and those flare pants... :)) My wish would be having the Moore Bond (with his Simon Templar likeness) in the late 1960s, during the groove period. :D
Give him a stake, and he'll finish it off.
I liked 007 Racing too. It had one or two duff levels (one i'm thinking of, is the one where you have to chase the boat via the riverside road), but overall, I liked it.
Throw in some Spyhunter style vehicular combat, and that would be the ultimate Bond game.
Darn hard level indeed, Major. I sort of liked it but sometimes it's too confusing. My main problem with 007 Racing was the sniper scope. Zooms too much and moves too slowly. First that boat chase, secondly the last level where you have to shoot the plane's front tire. My least favourite level to this day is the Backalley level, the third one chronologically. Why would Bond bring a classy DB5 into a New York back-alley only to find out deep inside there's a scientific laboratory or facility or whatever? Then, there was the mission where you had to download data from separate cars using the Z8 Roadstar. Didn't like that, either.
That was the one if the forklifts, wasn't it? You had to get behind them, and shoot them from behind, while they were trying to tip the DB5 over.
Yes, there were a number of bad missions. Quite a decent soundtrack, though.
I mean it's much more bondian then WOE.
And than legends !!
Agreed, Major. That level was awfully hard and horrible, you can't imagine how many times I've thrown the joystick at the screen because of that. I mean not as if the cars were enough, there are the forklifts that bring a lot more damage. It was absurd. Now, I do know a game should be challenging, but to make it impossibly hard with little to no space to leap over? That's being err... how can I put it? Balderdash.
But, all in all, despite the bad levels, I find 007 Racing entertaining enough. The soundtrack is plain awesome, though. Then again, it's the grandmaster Rom Di Prisco, who did the music for a bunch of the old Need For Speed video games, the pre-Underground era. Good Lord, those were the years, I miss them heartily.
The Duel is better than World of Espionage, because it IS a game, not a pop-up ads application.