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@MajorDSmythe, that is another excellent point, and certainly yet another modern day gaming practice that is troubling.
Back in the day games had to be made in their entirety to the best possible standard on the disc, but now companies can push out unplayable games on day one and patch the hell out of it for twelves months until it's finally playable. Another sign that with progress in technology comes just as much regression or outright failure to match it.
Or patch everything but what's wrong with it, as in the case of Resident Evil: Operation Raccoon City, where all the little bugs that didn't affect playability were fixed, but the game breaking bastards in the first level persist to this day.
I know exactly what you mean, and thats why i would advocate to stop using the likeness of the current Bond actor to be used in the Game. Just look at how many Bruce waynes are out there in Movies, games, comics, animated movies.
We have a different Bond in the comics now as well.
Bond is bigger than any of the Actors and if you want to build a strong gaming franchise, it needs to stay seperated from the movies.
As you said, the games need to have it's own identity, we need a studio that can build this thing from the ground up, without of course just blatantly ripping off the Batman Arkham franchise or Uncharted...
Honestly, i wouldn't know how the Perfect Bond game should be in 2016, but i would welcome a more than capable team to figure that out.
Open world does not really work for Bond, there need to be limits.
Hitman would be a good example of how to make great sandbox levels, inside a mansion or something like that, add spy elements and interaction with NPC and then build it into a strong narrative. Alpha Protocol is definitly another good example of how that game could be approached.
I think you could do some stuff with Bond that hasn't really been done this way, but you need a capable and passionate team, preferably without creative interference from EoN
https://www.wired.com/2016/12/i-expect-you-to-die-review/
I'm disappointed to hear that even the GE devs fell prey to COD, especially when the game they're famous for is the antithesis of COD.
I would highly recommend Alien: Isolation. I'm not a fan of the survival horror genre, and I wasn't a fan of the Alien franchise before playing the game, but I will say that Alien: Isolation is the best game I've ever played.
That looks pretty good. Now I just need PSVR.
My ideal Bond game would be a hybrid of action/shooting games and Telltale games style. During certain scenarios, Bond could analyze a setting he is in to see if there are anything useful, someone that he could talk to (which will lead to dialogue choices and different outcomes depending on Bond's actions and dialogue), places where he can use gadgets and more. While other times when the situation is tense, it will be a shooting game, or maybe even throw them together to manipulate the enemy and have a big advantage.
And what do you guys think of Naughty Dog making Bond games? They've always been regarded as one of the greatest video game developers. Their single player campaigns are great and fun. I think it'll be interesting to see their take on Bond. The only downside is that it'll probably be a Playstation exclusive.
Also, I don't think COD is a bad franchise, most of their Single player campaigns are solid and there are many cool moments. Even though I hate certain perks in their games and the way the developers treat some of the games. Black Ops, in particular, is a great Cold War thriller. The first and second Black Ops game were written by the same person who wrote the Dark Knight trilogy, and you can see how great it is compared to the other games.
I still say the games should give us the lost opportunities we didn't get as fans.
For example since Lazenby is still alive why not do A sequel to on her majesties secret service with him voice acting and his likeness.
Again with say Ubisoft we could get a bunch of games filling he gaps between the films. With awesome titles to boot (that the producers won't use)
All the time in the world: set in 1970 after the events of On Her Majesties Secret Service with Irma Bunt as the main villain ending with bond trying to get info as to Blofeld where abouts (the Pts of diamonds)
Risico (since Wilson hates that title for a film maybe he would allow:;" it for a game) : starring Roger Moore as James Bond the game would show basically he mission hinted at in the opening scene of live and let die.
Colonel Sun: starring Timothy Dalton and bridging the gap between Licence to kill and Goldeneye.
Like I said it could be cool.
And yes, it will be better if the games learn to stand on their own and temporarily eliminate their ties and associations (timeline-wise/actor-wise/era-wise) with the film franchise. No Dalton, no Brosnan, no Craig, no one. Come up with a Bond that's completely your own and start development from there. And I'd rather they don't do any adaptations. Original stories with solid plots are always better. Always. Look how solid of reviews Dynamite Entertainment's Bond comics are getting. They're not adapting anyone's work. Every issue released as of yet has gotten positive reviews.
As for the PlayStation Exclusive thing, that's discrimination against gamers overall. Bond isn't some low-budget title to have a limited release. Bond should have a multi-platform release with every entry. I'm personally a Windows PC gamer, so I'll require a copy on that platform.
P.S. The farther we get from Nolan style stories, the merrier. No "dark, damaged, conflicted" drama. Just as I require that from the films.
The wing-collar shirt doesn't make appearance in any of the actual Bond games as Bond's guise, aside from some of the old files in Nightfire PC data that are left unused. If you switch the 'player-body' in the console command to the tux, you will see that wing-collared shirt as part of Bond's black tie.
Thank me later! ;)
Until EON give us the license and the funds to set up our own development team, this can only remain a dream, however.
Oh, and the pre-release Agent Under Fire character model for Bond was re-used for GoldenEye: Rogue Agent later on...
Some people still believe this is Pierce Brosnan. ;)
All in a day's work!
Originally, Everything or Nothing was intended to have a fairly different story. I've read the concept of the first act at least. Anthony Hopkins was being eyed as the main villain, and Liz Hurley as the bad Bond Girl, 002 if I remember correctly who betrays Bond over the course of the first act.