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For those who would like to run PS2 games in HD without the use of an emulator, the first generation fat PS3 was capable of playing PS2 games, but these were the ones known for overheating, so there aren't many left. These were also the most expensive units, because they had the guts of an entire PS2 inside, in addition to the PS3 guts, so they didn't sell well in the first place.
Doesn't it also depend on the PC you have? I once tried downloading the Dolphin emulator on to my desktop and tried playing Batman Begins for it, and it ran like complete shit (granted this was my old desktop and now I have a laptop)
I really want a new Bond game
I did something even worse...I played TND PS1 again (until I just couldn't stand it anymore). 007 Legends actually isn't half bad, and I liked it a lot more the second time through than I did the first. I much prefer it to GE Wii; Legends has more Bond style. They're both COD clones anyway, at least Legends had some fun at the same time.
EON need to have a good developer and publisher team and go back to the EA model around the time of Agent Under Fire. Do a game with an original Bond (model, voice, everything) and tell new stories with him that can do things the current films can't. Connect it to the Connery timeline, go crazy with the plot, anything. Just make it a massive blockbuster title with bigger open worlds to track and kill targets in/complete optional objectives, and have great driving, combat, shooting mechanics, etc.
Imagine a game in the Hitman model (only in part, mind) that allowed you to customize Bond with a suit/gear and any and all gadgets or weapons you've unlocked at the time to best realize your unique mission? Then have the missions play out across big maps with numerous ways to do the objective, with plenty of fun optional stuff for players who want more replayability. Sure, you could just focus on getting your target at a gala event, but little eggs could be in place around the map too that allowed you to stop by the bar and get a martini, or maybe there's specific women in the crowd you could try to seduce that would allow you to get to the target in an exclusive VIP area or something because they have a big enough name to get you in.
The driving could be the same, where you have a big map to drive inside and have to race after your target, but you're allowed to go down any one of numerous paths to cut them off before they escape. Uncharted 4 had a level like that, and it was excellently realized, showing that kind of idea could be done.
The combat should be a mix of The Bourne Conspiracy and the counter/attack mode of the modern third person game, giving Bond a deadly set of finishers to unleash when his damage meter was high enough. The only combat we get in these Bond games is one button press that shows Bond taking a guy down in a cinematic. We never actually get to punch their lights out ourself in a real fight, and that should change!
One can dream...
I'm not sure we ever will. Licensed games in general have fallen out of favor with devs due to the fact that the license holder often rushes them. This causes game quality to suffer, and has led to consumers being wary of licensed games. I'm afraid EON may have always thought of the games as a movie tie-in, rather than a medium in its own right deserving of effort and attention. When GE N64 was released, it came about two years after the movie, so Rare had time to work on it. Legends, however, was rushed to release around the time of SF, and suffered because of it. I do hope I'm wrong, and I'll be dancing naked in the streets if/when they announce a new Bond game, but some part of me doubts Bond's gaming future.
This! All of this!
I think you're right, @BMW_with_missiles, when you point out how EON seem to think only tie-ins are worth exploring. I can only speak for myself by saying that Blood Stone is my favorite Bond game of the HD era, and it's the only one that told an original story and wasn't a forced tie-in. That's the way forward: original games, original stories, nothing more, nothing less.
There's a way to do licensed games, and that's simply by giving the devs the time to do their work, instead of forcing them down a destructive release schedule. By not making a tie-in game for a film, you can throw that workload out the window and tell them to get it done at a later date when they feel it's truly polished.
The Insomniac team making the next Spider-Man game are a perfect example of this. The movie starring Tom Holland will be out in July, but Marvel and Disney aren't rushing the dev team, so the game will come out months after the film does, if not a whole year afterward. That way we'll get two nice Spider-Man related products in a reasonable timeframe, instead of just one good product and one flawed and rushed one that hurts the entire brand.
And that's how it should be done from now on. Release a Bond film at a designated time, but don't be afraid to have the game come out later on past that; if it's an original game, this will never be an issue in the first place. That way, fans get a new movie, followed not long after by a new game that offers two unique and great experiences for their money.
"We're going to make a game, we're going to make it good, and it will be ready when it's ready."
I want a Bond game built on this philosophy. And I agree, Bloodstone is certainly the best Bond game in the HD era. Even though it was made on a tight budget, it manages to stand head-and-shoulders above its counterparts due to its original story and the fact that it wasn't just a copy-paste of COD.
I hope you're right. The new influx of licensed games does give us a good reason to be optimistic.
Or I would just settle for any Bond game at this point :)
Exactly, open world in idea, but reigned in with worlds big enough to set impressive missions inside.
It will never happen unfortunately but just imagine ....................
EON just need to find a team passionate enough to do the job, with devs who have been in the industry for a while and know how to make the right game for Bond.
I pray the next Bond game has the freedom of choice (and customization) of Hitman + the stealth of Splinter Cell + the vehicular combat of Spyhunter + the physical combat of Jet Li's Rise To Honor.
You and I think alike! I've always wanted a Bond game like this. Something like Hitman meets Splinter Cell meets Deus Ex. It would be nice to approach a mission how you see fit. Go in guns blazing, be stealthy, or talk your way through (via dialogue options).
@0BradyM0Bondfanatic7 is my evil twin :P
Why the hell do I have to be the evil one? After all, my icon is angelic and golden, while yours is a morose monochrome. I think you're the evil one here, laddie.