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Most of the fault lies with Nintendo Japan, who are fiercely protective with their properties.
Having played all the horizon games, I think you have quite a treat in store if you get the 4th. The 3rd was already a massive improvement over the second and by the looks of it, the 4th is even better. Plus, the Bond cars are just the cherry on top.
Why am I only now finding out about this obvious GOTY?
"This looks like it could be Jamaica, good enough."
I don't know if anyone else has been following it, but the GoldenEye 25 project is still happening. The last I have seen/heard has been this:
I'd say you got lucky, Horizon 2 was close to perfect, where H3 was so bland and unchallenging. The starter cars were all 400hp+ monsters, you'd have a 250 mph supercar within an hour of playing. H4 has all the ingredients to make one of the best Forza's to date.
And, well, driving an S1 Esprit off a pier into a lake has only been a dream for 10 years... :D
Fair criticisms of 3, I agree. I don't particularly look for challenge in the Horizon games, however, so the difficulty didn't bother me. I'll admit the map wasn't as good from a design perspective, but the geography of 2 I just could not get past. Also, 3 introduced snow in the first expansion pack, which I've wanted in a Horizon game from the start. Finally, the much improved Aston Martin selection in 3 was something I appreciated :) .
1). It should be an original story. Whatever they do next, it shouldn't be in the same continuity as the films. Licensing the likeness of the actors from the movies has worked in the past but moving forward, I think they should create a 007 that will be specific to the games so that whenever there's a change in actors or anything like that, the studio won't be thrown into confusion trying to figure out what to do next.
2). It should be open world. Part of what makes Bond so entertaining is to see him traveling to exoctic locales and traveling. So imagine a game that retains London as a central hub where you can use Bond's apartment and then drive into the MI6 offices for your briefings from M and Moneypenny or to receive equipment from Q Branch.
3). It should be realistic. The games have often strayed too far in the territory of comic bookish action (even the couple that were released within Daniel Craig's continuity) and therefore I think the game should be reasonably realistic. I would imagine it being similar to the Square Enix reboot of the Tomb Raider franchise where it allows for greater control of the character as well as character stats and skill trees etc. Being able to fly from London to some of the cities Bond visits on his missions would be quite interesting.
4). I think the perfect story to adapt would be Jeffrey Deaver's novel 'Carte Blanche' as in this version we get Ian Fleming's Bond reimagined for a more contemporary setting. Adapting this version would change a few minor details from what we traditionally associate with 007 (ie; Bond is not an MI6 agent, he works for a unit called the Overseas Development Group, Q is a British Indian named Sanu Hirani rather than Major Boothroyd etc). Even though it's based on this novel I'd keep certain aspects from the films like Bond's manor in Scotland would still be called Skyfall, certain characters like Alec Trevelyan may be referenced from Bond's time at Credenhill, etc.
5). I'd include a DLC Pack for all preorders called 'The 007 Pack' which features the likeness of each previous EON Productions actor to play 007 as a downloadable skin, including certain vehicles from the films like the DB5, DBS or the BMW 750 or Lotus Espirit, etc.
I agree wholeheartedly. The books have more material that could help Bond both in movies and video games. Carte Blanche would be the best place to start.
I kind of typed out my last comment in a rush but I'd also see it being the first in a trilogy-so it'd be three main games, 'Carte Blanche' followed by 'Vargr' (which is based on the comic book series but it wouldn't be so tied to the comic as to not match the themes of 'Carte Blanche' and finally 'Risico' which would be a completely unique story using Fleming's title. Each game would have DLC expansions that would be almost as long as the actual games so the idea would be for the three games to follow Bond's career with ODG so in the first game Bond would be a young recent recruit but by the final game a more grizzled and world weary veteran. I'd use certain characters like Vesper or Blofeld or Tracy albeit newer and more revamped versions of them.
As for his characterization in the book, it was abysmal. They'll have to rewrite Bond to being Bond, too.
'Carte Blanche' is told from Bond's perspective throughout the entire book, so don't know where you're coming from with that first comment.
As for his characterization, I guess that's a matter of your opinion and that's all well and good. Personally, I didn't mind his characterization, in fact I felt that I enjoyed seeing snippets of Bond's private life but maybe a lot of people didn't feel the same way I did since the book didn't exactly sell so well and it never got the sequel it was intended to. But that would be the benefit of adapting it, a video game could perfect whatever was lackluster about the original novel and would, at the end of the day, be its own beast to deal with.
The story delving into his personal life isn't the issue. Fleming's novels did delve into Bond's personal life on more than one occasion, as did Gardner's novels at the very least. His behavioral pattern as well as line of thinking was very irritating I couldn't stand him at all. It was like getting into the mind of a more watered down Braxton Hunter.
I wouldn't mind a video game adaptation as long as they get writers who rewrite what didn't work in the novel, and reinvigorate the Bond character into his original self rather than trying to be something else for the sake of putting a new spin on the material. VARGR and Eidolon suffer from the same issue when it comes to Bond's characterization, but in a different way. Actually, Deaver's Bond and Ellis' Bond are polar opposites.
Oh okay I see what you were saying that you didn’t enjoy the plot or characterization. Your wording originally came off as ‘Bond isn’t in the book at all’ for whatever reason.
I also never said that driving into Bond’s personal life was an issue I said, again, that was something I enjoyed about the novel. I also realize that Deaver’s Bond and Ellis’ Bond are drastically different so it would take a little somethinh called imagination to make a cohesive story line out of them. I’m no published author but I do a little recreational creative writing and I feel as though there is a way to pull it off but by no means would a straight adaptation of either story be practical it’s only natural that certain aspects of the story be reworked to fit the game. (I did say as much in my last comment)
I mean Casino Royale is very different from the novel it’s based on
Again, I misinterpreted myself. I didn't say it was a general issue delving into Bond's personal. I meant that I had an issue with Bond's personality and character as a whole.
We're in agreement there. I think the story's basis would work, but they have to find a way to make it work so Bond would take control of the events rather than let them happen with him only spectating. Bond hovering around Dubai would be brilliant, sort of in the vein of Alpha Protocol rather than Grand Theft Auto. I could see that working.
I did find the epilogue in Carte Blanche interesting, though. Bond's mother turning out a spy hunter killed by the Soviets was a great call. I would've loved a story with Bond investigating the case of Steel Cartridge furthermore, it could've led to something very interesting that harkens back to the days of the Cold War.
All good man. Yeah I mean-a straight adaptation of 'Carte Blanche' would really not make a good game, Bond IS a bit boring in the novel so it would be 'Carte Blanche' with more cowbell if you will lol
There souldn't have DLC planned before the game out (why not includ the thing in the original game?). The perfect kind of gameplay for Bond is the one of the last Deus Ex. Lot of Stealth and varity of approach, end of the game change with your choice. You can visit the HQ (M office, gallery shootout at Q), and maybe otherwise to do al long story why not rather some different missions not all connected to each others (you have more than one M office visite like that).
Beside, we all know that even with Bond 25 the shadow zone of the Craig era will still be unanswer. So why not, at the QG between each mission give the players to consult the MI6 database where you could find answers to all unanswers question about the last 4 or 5 films (what Green and Kobira said to Bond? What's the Canadian plan of Quantum? What is Quantum compared to Spectre? What is true identity to Mr White ?) in diverse form (rapport written by Bond, authopsy rapport, debrifing of a captured member of Quantum, the video tape of Vesper, etc...). and why not, after the player read/see all the thing there is to consult, give him a bonus mission where he have to find of the last member of Spectre/Quantum who he discover the identity by reading all that stuff). It is work, but you can use that side for promotting the game!
There should be vehicules missions too. What kind of vehicules 007 not drive yet? Formula 1 could be good, a mission start in a circuit at Dubai and finish in the highway with a sansstorm or I don't know what. Find good environnement for mission (an amusement park, port with containers, maybe even Jerusalem, etc...).
But the key is not to do an only shooter game like COD, we need espionnages objective (taking picture, find the identity of a foreign agent between all the guest in a evening party, interogate somebody in a interrogation room, etc...). Maybe the dev' should find inspiration in declassified CIA paper, commando missions during War, for find inspiration ?
One of the big issue in stalth game is Intelligence Artificial. Ia not very evolved since the old day, maybe if a guy see you not give the play 5 second to hide and the guard conculde "oh, that's must be just rats" or not heard the guy you beat 1 meter away of him. Enney can be out of munitions if they fire too much (and you shouldn't can carry 1 hundred of ammo in your pocket).
There should be some action (forced) phases too. Give the player cjoice to use PPK or P99. and please forgot the tree of competence common on all games. It's not fun to had to choose between two things you want both. Give the automatically the competence/gadgets after completing a mission so the player not have a dilema to what choose or not.
I really like everything you suggested, especially the comparison to Deus Ex. I still think an open world 007 game would be really fun. There’s two ways to do open world that’s GTA style with a lot of side quests or Mafia II style with a few optional extras but a general track that each of the missions follow. I’d go with the second option, though I’d include an option where there’s a multiplayer segment similar to Watchdogs where other players ‘invade’ your session as SPECTRE henchmen and you have to cat and mouse them and kill them.
Especially the gadgets from TSWLM and TLD.
I am totally gonna buy the game just for that car pack.
Slight nitpick i have is, i wish they had included the blue BMW Z3 from Goldeneye. But other than that i am Happy with this.
Me neither. I was eyeing Forza Horizon 3 since release,but hated the fact that it hadn't been released on Steam.
I will have to make an exception with 4
For my money, I'm not interested in a totally open world. I'd prefer something more akin to Uncharted: a 3rd-person game (so I can see Bond being Bond), with a blend of action, espionage, driving, and etc., in beautiful, richly-rendered environments.