Bond's Gaming Future(News, Speculation, Discussion)

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  • FozioFozio MI6
    Posts: 11
    I disagree about the open world kind of thing. The amazing spider man game did it also , I and probobly most people like a game that you can play after youve completed it.
    Maybe after the first mission you can pick if u want to be the villan or bond.
  • QBranchQBranch Always have an escape plan. Mine is watching James Bond films.
    Posts: 14,582
    I've always championed the open world environment for a Bond game, but I tend to think that only certain levels in the game should appear open world- for example if TSWLM was made, Egypt would be an entire open world level, so you can ride to the Sheikh's tent on a camel, travel back to Fekkish's home or the light show at Giza, all the way to Karnak via phone company van. Levels such as Liparus or Atlantis would obviously have closed off borders and a Sardinia car chase level would be restricted to the road and underwater, but allow a few different routes unseen on film to get to the pier.

    I want Bond to be able to interact with every non-player character to gain information, sweep his hotel room for bugs, eat expensive food to replenish his energy levels and have a girl tag along with him now and then like in GE64. Basically everything Bond does in the films, I want to control in the game.
  • FozioFozio MI6
    Posts: 11
    QBranch wrote:
    I've always championed the open world environment for a Bond game, but I tend to think that only certain levels in the game should appear open world- for example if TSWLM was made, Egypt would be an entire open world level, so you can ride to the Sheikh's tent on a camel, travel back to Fekkish's home or the light show at Giza, all the way to Karnak via phone company van. Levels such as Liparus or Atlantis would obviously have closed off borders and a Sardinia car chase level would be restricted to the road and underwater, but allow a few different routes unseen on film to get to the pier.

    I want Bond to be able to interact with every non-player character to gain information, sweep his hotel room for bugs, eat expensive food to replenish his energy levels and have a girl tag along with him now and then like in GE64. Basically everything Bond does in the films, I want to control in the game.

    I agree and the player should be able to choose when they want to do the mission. Also there should be small side quests like play a game of poker against someone or randomly put in events that were not in the films.
  • FozioFozio MI6
    Posts: 11
    Oops i did my bit in the quote section sorry... my bits at the bottom.
  • QBranchQBranch Always have an escape plan. Mine is watching James Bond films.
    edited February 2014 Posts: 14,582
    No probs, @Fozio- you can always go back and edit your post and tweak it to perfection ;)

    Love the poker game ideas- that's one thing I liked about JB007 for gameboy- you could play baccarat, blackjack and red dog in the casino.
  • RC7RC7
    edited February 2014 Posts: 10,512
    For me, the open-world that always springs to mind is L.A. Noire. I thought this game was dripping with atmosphere. My dream would be a DN game, which expands upon the film and possibly ties in elements of the novel. A scaled Kingston and the surrounding areas are accessible, as is Crab Key, but this is all fantasy. In reality I think they could make a damn good original title, possibly set on an open-world island, incorporating a level of detective work that the games sorely lack. If they reboot the 'Bond' line and move it away from FPS or TPS then perhaps they can think about Bond from a narrative point of view. With all the talk of Quantum recently, I for one would be happy to see a Bond game closely tied to the Craig films - where he hunts down White and co (assuming this is not realised cinematically).
  • FozioFozio MI6
    Posts: 11
    Maybe you could add in a feature like in red dead redemtion when out of nowhere someone robs a bank or shoots someone and you have to chase after them. Random people approaching you asking you to do stuff like find someone or spy on them.
  • RC7 wrote:
    For me, the open-world that always springs to mind is L.A. Noire. I thought this game was dripping with atmosphere. My dream would be a DN game, which expands upon the film and possibly ties in elements of the novel. A scaled Kingston and the surrounding areas are accessible, as is Crab Key, but this is all fantasy. In reality I think they could make a damn good original title, possibly set on an open-world island, incorporating a level of detective work that the games sorely lack. If they reboot the 'Bond' line and move it away from FPS or TPS then perhaps they can think about Bond from a narrative point of view. With all the talk of Quantum recently, I for one would be happy to see a Bond game closely tied to the Craig films - where he hunts down White and co (assuming this is not realised cinematically).

    Both Casino Royale and Quantum of Solace were featured in the Quantum of Solace game. Not so sure they would completely revisit those movies quite yet

  • RC7RC7
    Posts: 10,512
    RC7 wrote:
    For me, the open-world that always springs to mind is L.A. Noire. I thought this game was dripping with atmosphere. My dream would be a DN game, which expands upon the film and possibly ties in elements of the novel. A scaled Kingston and the surrounding areas are accessible, as is Crab Key, but this is all fantasy. In reality I think they could make a damn good original title, possibly set on an open-world island, incorporating a level of detective work that the games sorely lack. If they reboot the 'Bond' line and move it away from FPS or TPS then perhaps they can think about Bond from a narrative point of view. With all the talk of Quantum recently, I for one would be happy to see a Bond game closely tied to the Craig films - where he hunts down White and co (assuming this is not realised cinematically).

    Both Casino Royale and Quantum of Solace were featured in the Quantum of Solace game. Not so sure they would completely revisit those movies quite yet

    I didn't say anything about revisiting them. Just the idea of building on the Quantum organisation as the basis for a game.
  • An original story on the Quantum organization would be quite cool. And I see where your going now, tie up loose ends that we didn't get in the movies and possibly won't see in the next films either. I like this idea.
  • MurdockMurdock The minus world
    Posts: 16,351
    I'd rather have a Bond game not based on any of the movies. Like Agent Under Fire, Nightfire and Everything or Nothing. It was more fun living out a fresh new adventure, rather than just playing one you can watch.
  • Samuel001Samuel001 Moderator
    edited February 2014 Posts: 13,355
    A new Bond adventure for 2016 would be most welcome and could happen. I have my fingers crossed there is someone, somewhere, who can do something special.
  • RC7RC7
    Posts: 10,512
    An original story on the Quantum organization would be quite cool. And I see where your going now, tie up loose ends that we didn't get in the movies and possibly won't see in the next films either. I like this idea.

    Exactly. It would be an opportunity to flesh out the Craig universe, while delivering completely original content.
  • edited February 2014 Posts: 12,837
    Murdock wrote:
    I'd rather have a Bond game not based on any of the movies. Like Agent Under Fire, Nightfire and Everything or Nothing. It was more fun living out a fresh new adventure, rather than just playing one you can watch.

    Agreed, although I don't think Agent Under Fire did a great job with this. I thought that not only was the story poor (I thought the cloning was stupid and pretty much every character was underused), but it also wasn't very cinematic.

    There was no gunbarrel, no theme song and hardly any proper cut scenes. The story mostly moved along based on briefings from M at the start of every single level (I'm sure I remember being captured at the end of one level and still getting a briefing from M at the beginning of the next, despite the level starting in prison). I'm not a huge fan of Agent Underfire.

    I agree on the other two though. I think Everything or Nothing is still the most cinematic Bond game. But even though it had a great cast and it's presentation was very cinematic, it was still a bit too gamey imo. The story was very OTT and didn't really play out like a film would (would Bond really enter a rally car race in a movie for example?).

    Nightfire nailed it. I actually feel like I'm playing through a brand new Bond film. The story is OTT but I like it. It's fairly original, it keeps you interested and there are plenty of twists and great characters. If you moved the finale from space to Drake's island, I could actually see it working really well as a film. Plus you have cool new gadgets, loads of different routes through really well designed levels, good driving bits and great multiplayer. By far the best Bond game imo.
  • MurdockMurdock The minus world
    Posts: 16,351
    I dunno. There is something about Agent Under Fire that draws me into it. I know the plot is really dumb, but there's just something about it I really enjoy. It had a really great soundtrack and driving levels.

    Nightfire. Perfect Bond game. If only someone could remake GoldenEye 64 on that game engine.

    Everything or Nothing. Great Bond game even though it's mostly a shooting gallery. It was nice to have Pierce and Crew voice it.
  • edited February 2014 Posts: 12,837
    I'd actually really like it if EA got the rights back. They make good games (FIFA, Need For Speed, Mirrors Edge) and they've had success with Bond before.

    Plus, if EA got it back, then we could have HD releases of their old games.
  • WalecsWalecs On Her Majesty's Secret Service
    Posts: 3,157
    Fozio wrote:
    Which company does everyone want the next bond game to be made by?

    I think Rare should get the license to James Bond. Several will start saying that I'm suggesting this because of GoldenEye, but that's completely untrue. I personally am a fan of Rare LTD. because of several games of theirs, such as Banjo-Kazooie and Perfect Dark.
    Perfect Dark especially, I consider it the best FPS ever made (of course that's just my opinion), and that's how a James Bond videogame should be, not a Call of Duty clone.
  • MurdockMurdock The minus world
    Posts: 16,351
    Walecs wrote:
    Fozio wrote:
    Which company does everyone want the next bond game to be made by?

    I think Rare should get the license to James Bond. Several will start saying that I'm suggesting this because of GoldenEye, but that's completely untrue. I personally am a fan of Rare LTD. because of several games of theirs, such as Banjo-Kazooie and Perfect Dark.
    Perfect Dark especially, I consider it the best FPS ever made (of course that's just my opinion), and that's how a James Bond videogame should be, not a Call of Duty clone.

    Rare today isn't what it used to be. Most of the old staff is gone and they now just make games for the Kinect sadly.
  • WalecsWalecs On Her Majesty's Secret Service
    Posts: 3,157
    Murdock wrote:
    Walecs wrote:
    Fozio wrote:
    Which company does everyone want the next bond game to be made by?

    I think Rare should get the license to James Bond. Several will start saying that I'm suggesting this because of GoldenEye, but that's completely untrue. I personally am a fan of Rare LTD. because of several games of theirs, such as Banjo-Kazooie and Perfect Dark.
    Perfect Dark especially, I consider it the best FPS ever made (of course that's just my opinion), and that's how a James Bond videogame should be, not a Call of Duty clone.

    Rare today isn't what it used to be. Most of the old staff is gone and they now just make games for the Kinect sadly.

    Yeah I know that. But there's still a bunch of good people there, and they recently expressed their interest in doing something about their old IPs, such as Banjo and Viva Pinata. I want to give them a chance.
  • MurdockMurdock The minus world
    Posts: 16,351
    Walecs wrote:
    Murdock wrote:
    Walecs wrote:
    Fozio wrote:
    Which company does everyone want the next bond game to be made by?

    I think Rare should get the license to James Bond. Several will start saying that I'm suggesting this because of GoldenEye, but that's completely untrue. I personally am a fan of Rare LTD. because of several games of theirs, such as Banjo-Kazooie and Perfect Dark.
    Perfect Dark especially, I consider it the best FPS ever made (of course that's just my opinion), and that's how a James Bond videogame should be, not a Call of Duty clone.

    Rare today isn't what it used to be. Most of the old staff is gone and they now just make games for the Kinect sadly.

    Yeah I know that. But there's still a bunch of good people there, and they recently expressed their interest in doing something about their old IPs, such as Banjo and Viva Pinata. I want to give them a chance.

    Should Nintendo buy them back, That will be a glorious day in the name of Gaming.
  • FozioFozio MI6
    Posts: 11
    Nintendo? NO NO NO NO NO! Ubersoft is the best bet I think!
  • MurdockMurdock The minus world
    Posts: 16,351
    Fozio wrote:
    Nintendo? NO NO NO NO NO! Ubersoft is the best bet I think!

    I said Nintendo should buy Rare back, not make the Next Bond game. 8-|
  • bond_azoozbondbond_azoozbond Portland,OR
    Posts: 97
    Its hard to predict who's going to develop the next bond game !! As I know the reason for breaking the deal between EA and MGM is because CR game wasn't going to release on Nov,2006 with the Movie .. This is why they moved to Activision and with Activision they were releasing the games with the movies "QOS" , "007 legends" but then those games are cheap .. EA was always the good for bond .. They learned from their mistakes and they show as how they can improve .. I was hoping to see EA games developing bond games on PS3 and Xbox 360 , the worst game they can develop will be better than Bloodstone in my opinion !!

    Will MGM go back to EA games I really hope .. Ubisoft could be but they were also preparing for bond back on 1999 why MGM didn't make a deal with them !! I also don't see Sony or Microsoft to take the bond license because they will be doing exclusive games which no one wants for a bond game .. Tellate; I hope not , Eidos Interactive ; Perfect to me ( Tomb Raider ,Hitman,Thief,Batman) , Rockstar Games : The dream for all bond fans .. Those are the choices .. Any more ?!
  • Agent007391Agent007391 Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start
    Posts: 7,854
    Eidos Interactive ; Perfect to me ( Tomb Raider ,Hitman,Thief,Batman)

    What Batman game did Eidos make?
  • 0BradyM0Bondfanatic70BradyM0Bondfanatic7 Quantum Floral Arrangements: "We Have Petals Everywhere"
    Posts: 28,694
    Eidos Interactive ; Perfect to me ( Tomb Raider ,Hitman,Thief,Batman)

    What Batman game did Eidos make?

    Eidos Interactive was a publisher of Arkham Asylum along with WB Interactive Entertainment.
  • WalecsWalecs On Her Majesty's Secret Service
    Posts: 3,157
    I'm not a fan of motion controlling and Nintendo Wii, so I don't honestly think that Rare and Nintendo would be a great idea. Plus, Nintendo had a few conflicts with Rare (mostly regarding Conker and GoldenEye).
  • Agent007391Agent007391 Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start
    Posts: 7,854
    Walecs wrote:
    I'm not a fan of motion controlling and Nintendo Wii, so I don't honestly think that Rare and Nintendo would be a great idea. Plus, Nintendo had a few conflicts with Rare (mostly regarding Conker and GoldenEye).

    The WiiU doesn't require motion controls.
  • WalecsWalecs On Her Majesty's Secret Service
    Posts: 3,157
    The WiiU doesn't require motion controls.

    Glad to hear that, thanks ;)
  • Walecs wrote:
    I'm not a fan of motion controlling and Nintendo Wii, so I don't honestly think that Rare and Nintendo would be a great idea. Plus, Nintendo had a few conflicts with Rare (mostly regarding Conker and GoldenEye).

    The WiiU doesn't require motion controls.

    Neither did the Wii really, I always use the Classic Controller Pro for Goldeneye.

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