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EON is by far the most underrated Bond game and easily the second best after GoldenEye 64. You could even make a stretch argument it's higher quality in certain ways.
Ah, OPSM2 UK, I was a big subscriber to them back in the day. I found that their reviews were, more often than not, a good measure on how to gauge my own expectations for a games release. I don't remember their review for AUF, but I know that that they gave NF 8/10 and EON 9/10. I still remember reading their (November '03?) issue, where htey broke the news of the games 3 month delay. Then the excitement of Feb 04 finally rolling around and getting to play EON. Then later that year, the horrible sinking feeling as I read their review for GE:RA.
But I still look back on 2001-04 as the golden period for Bond games.
A controversial opinion sure but I loved (and in no order)
James Bond the duel (sure I played that in2008 and beat it two years ago in 2020 but still )
Goldeneye
The world is not enough (both ps1 and n64)
Bloodstone (which really was a better game then people give it credit for)
Quantum of solace (both ps2 and 360 versions were fantastic)
Heck I loved from Russia with love, Nightfire and Everything or nothing
The issues came when goldeneye reloaded was all we got in 2011 and 007 legends was just so bad I mean I replayed occasionally just to see if I could enjoy it but yeah
I feel like we were spoiled with some amazing games during the EA era and Activision had 4 great games and sadly one abysmal game that they never did want to recover from
I still wonder if 007 solstice from telltale was even in the design phase I think had telltale has the liscence from 2014-2018 it would of given us a few fun times seeing the different decisions etc oh well
As for Project 007 well let’s look at Gotham knights for a time line
It was rumored in 2017
It was announced in 2020
Released October 2022
So let’s say they started building it when the leak in 2017 happened that is 5 years
So project 007 was announced when IOinteractive started working on it so sadly we are in for a long wait till 2025 :(
I guess I can start playing the Atari bond games as they are new to me
Either way, the "multiplayer" component was where I sunk most of my time. I'd spend a weekend at my friend's and we'd just play against the A.I. for hours and hours. It was so much fun.
@AgentM72, the development cycle is pretty standard. It's just what comes with making a game like this in this industry right now. Gone are the days when games could be developed for two years and pushed out; the level that the graphics engines have ascended to means you need quite a lot more time to make a game than the old days so that it looks up to standard with all the rest of the games out there these days. You could make a Bond game in a couple years, but it would look like it belonged generations ago, gaming wise. It being a big IP also adds to that need to impress.
Indeed, and with it being the first major game for the franchise in a decade or more, I'd imagine a lot of voices at all ranks are weighing in on it. I just hope that the game's lead devs and creative directors have the autonomy they need to make a purposeful, innovative, stylish product.
This is a great point.
I'm no Hitman expert, but I finally joined the franchise with the most recent one - Hitman 3. I was blown away by the quality and immersive nature of the game. Truly, top tier quality in the industry.
But it is, certainly, a franchise that takes influence from Bond but departs significantly from its gaming precedents. It's far more about strategy, movement, timing, and environmental interaction to achieve objectives. The gameplay definitely isn't as "signature" when you're in a gun battle. It's...fine, just not the highlight.
So it will be interesting to see if they stretch their approach more in the shooter direction to accommodate the Bond precedent, or if they stretch the Bond expectations in a more cerebral and stylistic direction to suit their approach.
You're both right that Hitman has a very specific gameplay loop and that probably doesn't totally map onto Bond. I'm still optimistic and very interested in this.
@AgentM72, we're wondering the same things. Hopefully a compromise can be met. It would be great to have the wide array of objectives and avenues of completion for the missions in the game match how it is in the Hitman titles, but it would also be great to have a competent and engaging shooting/combat system for missions involving more action, or so that you have something reliable to fall back on if you do end up getting exposed.
Because I think the feel of a Bond game is a different beast compared to Hitman. When I play the Hitman games, I make it excruciatingly hard on myself because if I fail or am exposed, I restart the whole damn level because, to me, Hitman is perfect and shouldn't slip up. When I'm playing as Bond, however, I think I'll have much more lenience with my failures, and not just hard reset if I cock something up. Because it would be quite cinematic and dare I say thrilling to try my best to complete an objective, but just because of certain circumstances, I do what I'm required but in the doing I'm blown and I have to make a wild escape. That feels very Bond to me, to not be perfect all the time, but to make the best of a bad situation and come out of it on top. I just hope the game allows you to be both the perfect spy, and also the imperfect spy who sometimes has to punch and shoot his way out.
I haven't even thought about if IO would try their hand at any on road action or car chases in the game. As far as I know, they don't have any experience with any kind of driving in their games, but I'm not an expert on their catalogue. It would be interesting to see them try their hand at what is now a Bond game staple.
That could be true.
2025!!!!!!
Dam it
Given how broken or dodgy a lot of release titles are anymore, I haven't been in a rush for games in a long time. I might say "I can't wait" or be overly excited but they'll arrive when they arrive. I don't want something a year earlier if it's going to be a broken pile of trash.
Obviously the important thing is that it releases in an optimal state. I'm sick of the industry and most of the developers and publishers making or releasing games at this point. It's hard to get in the mindset of being excited for anything that is coming out, as the industry has burned the gaming community for so long. The last game I played that released in an optimal state that didn't require substantial patching after release came out four years ago, and beyond that it's hard to select games with a similarly smooth release cycle. It's not acceptable or sustainable and the "we'll fix it in a day one patch" mentality is ridiculous at this point.
Just wondering, Brady, what was that game?
My money's on Red Dead Redemption 2.
@PropertyOfALady, @Creasy47 is right on the money. Or, as Arthur would say: moneh!
Perhaps, but all the same I don't think it was ever intended as anything further than announcing that IOI had the licence and would develop a new Bond game. I'd be willing to bet IOI hadn't even put some pen to paper yet when it was announced!
I wouldn't say it was rushed. Games are constantly being announced 6-8 years before release. Just look at the Elder Scrolls VI trailer - dropped over four years ago and we still won't see the game for another 4-6 years, I'd imagine.