Rank the Bond games? (Simple list)

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  • Posts: 4,762
    1. 007 Nightfire (GameCube)
    2. 007 Blood Stone (Xbox 360)
    3. Quantum of Solace (Xbox 360)
    4. GoldenEye Rouge Agent (Playstation 2)
    5. Everything or Nothing (Playstation 2)
    6. From Russia with Love (GameCube)
    7. Agent Under Fire (GameCube)
    8. GoldenEye Reloaded (Xbox 360)
    9. 007 Legends (Xbox 360)

    *Excluding GoldenEye N64 because I've never actually owned it; I've only played it once at a friend's house, so I can't necessarily consider it for the rankings
  • edited April 2014 Posts: 2,402
    13: 007 Legends (2012)
    12: 007 Racing (2000)
    11: Tomorrow Never Dies (1999)
    10: GoldenEye: Rogue Agent (2004)
    9: Blood Stone (2010)
    8: From Russia with Love (2005)
    7: GoldenEye 007 (2010)
    6: Agent Under Fire (2001)
    5: Quantum of Solace (2008)
    4: NightFire (2002)
    3: The World is Not Enough (2000)
    2: Everything or Nothing (2004)
    1: GoldenEye 007 (1997)
  • QsAssistantQsAssistant All those moments lost in time... like tears in rain
    Posts: 1,812
    Walecs wrote:
    That's shocking - but I do respect your opinion, of course, I'm not criticizing, just saying I find it uncommon.

    I still have love for the game, it just doesn't rank as high on my list as others because I didn't find it to be as amazing as everyone else did when it was first released. That's mostly because I was about 9 years old when it came out so I couldn't appreciate it's multiplayer at the time.

  • 1. 007 Nightfire 2. Goldeneye N64 3. Goldeneye Wii 4. Quantum of Solace 5. Everything or nothing 6. FRWL 7. AUF 8. Blood Stone 9. 007 legends
  • edited April 2014 Posts: 99
    1. Goldeneye
    2. TWINE - n64
    3. TWINE - psx
    4. Nightfire
    5. Agent Under Fire
    6. Everything or Nothing
    7. 007 Racing
    8. Goldeneye Rogue Agent

    Don't care about the rest.
  • Posts: 1,407
    My original list from 2009.



    Updated list from this year.
  • After the announcement of SPECTRE, I decided to pull out some of the early Bond games and start doing a ranking. As of now, here is where the ones I have replayed sit and rank.


    1. Agent Under Fire PS2
    2. The World Is Not Enough PS1
    3. Tomorrow Never Dies PS1


    Tomorrow Never Dies for the PS1 is mostly a forgettable mess.

    I love the PS1 version of The World Is Not Enough. I know many people argue and say that the N64 version is superior but I disagree. I have many fond memories of playing this as a younger child. I also love the "arcade" style run-and-gun gameplay that makes it easy to pick up again to this day.

    Similarly, I love Agent Under Fire as well. The level designs, music and gameplay are all excellent. The generic Bond reminds me of George Lazenby. Thought I would address the elephant in the room...haha. The game also has some very atmospheric moments (such as Zoey dying at the end of the second level, the entirety of "Night of the Jackal" and the alternate endings of the "Poseidon" level). Overall, massive fun to be had. This and Grand Theft Auto III were the first games I ever got for the PS2 back in 2001 so I have a ton of memories...funny enough, I was always stuck on "Fire and Water" for the longest time. I also managed to re-platinum each level in the game and have a 100% save file.

    ...Nightfire continues next.
  • Posts: 38
    1. Nightfire
    2 GoldenEye
    3. Bloodstone
    4 Quantum of Solace
    5 GoldenEye 64

    Next game...available on PC...Nightfire no comparison when played on PC. same with Quantum of Solace. Played on a PC the graphic difference upgrades the games

  • 1. GoldenEye 007 (N64)
    2. Everything or Nothing (GameCube)
    3. Nightfire (GameCube)
    4. GoldenEye 007 (Wii)
    5. The World is Not Enough (N64)
    6. Agent Under Fire (GameCube)
    7. Blood Stone (Xbox 360)
    8. GoldenEye Reloaded (Xbox 360)
    9. Quantum of Solace (Xbox 360)
    10. From Russia With Love (GameCube)
    11. GoldenEye Rogue Agent (GameCube)
    12. Tomorrow Never Dies (PS1)
    13. The World is Not Enough (PS1)
    14. 007 Racing (PS1)
    15. 007 Legends (Xbox 360)
  • ClarkDevlinClarkDevlin Martinis, Girls and Guns
    Posts: 15,423
    1-Nightfire (Both Console and PC)
    2-Agent Under Fire
    3-From Russia With Love
    4-Everything or Nothing
    5-The World Is Not Enough (N64)
    6-GoldenEye 007 (N64)
    7-Blood Stone
    8-Quantum of Solace (PS2)
    9-Tomorrow Never Dies
    10-The World Is Not Enough (PS1)
    11-007 Racing
    12-Quantum of Solace (PS3/X360/PC/Wii)
    13-007 Legends
    14-GoldenEye 007 (PS3/X360/Wii)

    I really don't count Rogue Agent and some of the sub-consoles such as Nintendo DS, or GameBoy Advance as part of the mainstream media.
  • Posts: 4,762
    1. Nightfire (GameCube)
    2. Blood Stone (Xbox 360)
    3. Everything or Nothing (GameCube)
    4. GoldenEye: Rogue Agent (Playstation 2)
    5. Quantum of Solace (Xbox 360)
    6. From Russia with Love (GameCube)
    7. Agent Under Fire (GameCube)
    8. 007 Legends (Xbox 360)

    -Nightfire, aside from just being a sentimental favorite, boasts some very epic single player levels and a Bond fan's paradise for multiplayer, complete with classic maps and villains. I appreciate the AI bot system and the ability it gives you to play multiplayer by yourself, essentially. The replay value on Nightfire is through the roof; consequently, it's one of the few Bond games that I play year-round.
    -Blood Stone utilized its graphic capabilities expertly and delivered possibly the most beautiful Bond game to date. As with some of the newer Bond games, the lack of local multiplayer is annoying, but the single player experience is first rate. Blood Stone truly succeeds in playing itself out like a Bond movie; the journey from beginning to end is pretty thrilling!
    -Everything or Nothing seems like the template for Blood Stone in its Bond movie-like qualities and slick cover-and-shoot combat system. These qualities work wonders for EoN, making for a very entertaining and Bond-worthy playing experience.
    -GoldenEye: Rogue Agent was and is a superb idea for Bond fan fiction. The gameplay is marvelous in its slightly more challenging AI enemies, dual-wield weapon system, and rather expansive, memorable maps. The whole golden eye powers are a little too sci-fi for me, and the game was too short, which only presented in a problem in its eternity-like level lengths. Other than these drawbacks, this game picks up too much flack from fans, or at least it seems like that. I enjoy it!
    -Quantum of Solace isn't the most complex nor innovative Bond games out there, but for a game that could have pulled a FRWL and butchered much more than it needed to, I give it some credit. The gameplay is a blast with its fluid combination of 1st person action to 3rd person cover. Every 1st person Bond game should take a note from QoS on this quite helpful and entertaining technique. The inclusion of Casino Royale plot lines into the game was a nice touch, though I do wish the movies had just been made into separate games. Nonetheless, this game has high replay value for me!
    -From Russia with Love is a mess. You can imagine my disappointment when I watched the movie AFTER playing the game. Discovering how much action was uselessly added to the game absolutely ruined it for me. Why choose FRWL for a video game? If the intent was to bring Connery back to the forefront, they could have chosen a more action-oriented entry, such as TB, YOLT, or DAF. This game would be perfectly fine as a stand-alone Bond mission, but that's the problem- it's not! It's a fairly sour take on a Bond classic that didn't need an excess of action to be entertaining. There's some replay value here, but it gets old playing through such a poorly conceived story adaption.
    -Agent Under Fire doesn't suffer from anything other than older graphics and lame AI enemies. Everything else is top notch Bond game stuff. I just cannot move past how blocky and robotic the game feels at times. Points ought to go to the driving levels, though; those are very well executed and, until Blood Stone, should have been hailed as the best in the Bond game market.
    -007 Legends is like multiple FRWL games, except FAR much worse. At the very least, in FRWL's defense, the intention of expanding FRWL strictly for gameplay seemed obvious; as far as Legends in concerned, it seems like the makers believed these adaptions were actually worthwhile. Such awful numbers are done to these five selected stories. The only improvements were to MR. The others have been horribly scarred! There's not too much replay value here, to be truthful.
  • I actually thought that Agent Under Fire had great graphics considering when the game was released. Graphically, it was a huge step up from the N64 and PS1 games. The controls on the other hand, are a little dated. Controller setup three holds up the best in my opinion.
  • Posts: 4,762
    I actually thought that Agent Under Fire had great graphics considering when the game was released. Graphically, it was a huge step up from the N64 and PS1 games. The controls on the other hand, are a little dated. Controller setup three holds up the best in my opinion.

    Perhaps compared to the other games of the time, yeah, I suppose you're right about AUF! The worst problems of the game still stand as the horribly unnatural AI and, like you said, the weird controls. Everything feels so blocky and restrictive.
  • Posts: 3,336
    Of the ones i've played, i rank em like this

    1-Nightfire (Both Console and PC)
    2-Everything or Nothing
    3-The World Is Not Enough (N64)
    4-007 Legends and Goldeneye reloaded
  • 00Beast wrote: »
    I actually thought that Agent Under Fire had great graphics considering when the game was released. Graphically, it was a huge step up from the N64 and PS1 games. The controls on the other hand, are a little dated. Controller setup three holds up the best in my opinion.

    Perhaps compared to the other games of the time, yeah, I suppose you're right about AUF! The worst problems of the game still stand as the horribly unnatural AI and, like you said, the weird controls. Everything feels so blocky and restrictive.

    I do agree that the AI is a bit awkward in AUF. They run really fast and in multiplayer, they jump a lot. As far as the controls go, I wish that there were more options. There are only four options but unfortunately, none of them were perfect. (I prefer one stick for moving and another stick for looking) What made Nightfire better was that although I didn't like some of the controller setups, the Nightfire setup still holds up today. In fact I would say that of all the old James Bond games, Nightfire probably had the best controls. Still, I give AUF positive marks because the game did offer a lot of variety, the driving missions were awesome (although there should have been more) and the game offered lots of cheats to boost the game's replay value. AUF also paved the way for Nightfire and Everything or Nothing.
  • Posts: 4,762
    00Beast wrote: »
    I actually thought that Agent Under Fire had great graphics considering when the game was released. Graphically, it was a huge step up from the N64 and PS1 games. The controls on the other hand, are a little dated. Controller setup three holds up the best in my opinion.

    Perhaps compared to the other games of the time, yeah, I suppose you're right about AUF! The worst problems of the game still stand as the horribly unnatural AI and, like you said, the weird controls. Everything feels so blocky and restrictive.

    I do agree that the AI is a bit awkward in AUF. They run really fast and in multiplayer, they jump a lot. As far as the controls go, I wish that there were more options. There are only four options but unfortunately, none of them were perfect. (I prefer one stick for moving and another stick for looking) What made Nightfire better was that although I didn't like some of the controller setups, the Nightfire setup still holds up today. In fact I would say that of all the old James Bond games, Nightfire probably had the best controls. Still, I give AUF positive marks because the game did offer a lot of variety, the driving missions were awesome (although there should have been more) and the game offered lots of cheats to boost the game's replay value. AUF also paved the way for Nightfire and Everything or Nothing.

    Oh, for sure! I mean, Nightfire takes a good bit from AUF, in just about every way. I'm just glad that in the time span of one year, EA Games made such a vast improvement from AUF to NF! The EA Bond games are a million times better than these recent Bond games, with the exception of the flawless Blood Stone, which nearly beats NF and EoN if not for its lack of local multiplayer, which really hurts!
  • Last_Rat_StandingLast_Rat_Standing Long Neck Ice Cold Beer Never Broke My Heart
    Posts: 4,599
    1. GE N64- The template for all FPS games. I played this every day for about 2 years straight.
    2. Everything or Nothing- The fact that they got actual actors to lend their voices and characters is enough to put this at #2. Also the fact that to me, this is Brosnan's fifth film.
    3. Bloodstone- Same category as EON. Feels like a nice film-like atmosphere between QOS and SF.
    4. Nightfire- This would be higher if the physical likeness of the Brosnan Bond actually matched the voice. However, still a very good game. Always enjoyed playing the Vanquish level on the ice.
    5. Quantum of Solace- Pretty generic, however I had a blast replaying the first two Craig era scenes.
    6. Agent Under Fire- First game I played on the PS2. Not bad, but not that great either.
    7. GE Reloaded-Highly disappointed with this because nothing here really reminds me of GE at all.
    8. TWINE (N64)- Never liked this much with the exception of the ski chase level.
    9. TND- Garbage
    10. 007 Racing- Even more garbage.
  • ClarkDevlinClarkDevlin Martinis, Girls and Guns
    Posts: 15,423
    I agree about Tomorrow Never Dies being garbage. I mean, what were they thinking when they hired someone like BlackOps to do the levels? The only levels that I really like are the Hotel and the driving levels. Can't speak of the rest, as they were highly disappointing, especially after the mindblowing GoldenEye game that stirred the souls of millions! I always have found the PlayStation 1 Bond games very inferior and effortless.
  • edited April 2015 Posts: 4,762
    I agree about Tomorrow Never Dies being garbage. I mean, what were they thinking when they hired someone like BlackOps to do the levels? The only levels that I really like are the Hotel and the driving levels. Can't speak of the rest, as they were highly disappointing, especially after the mindblowing GoldenEye game that stirred the souls of millions! I always have found the PlayStation 1 Bond games very inferior and effortless.

    I bought TND on PS1 a few years back at a sort of retro store, and boy, I sure was disappointed. I knew the graphics would be less than stellar, so I was prepared for that, but good grief, that game has some of the most difficult controls I've ever experienced. It takes entirely too long to try and do anything!
  • ClarkDevlinClarkDevlin Martinis, Girls and Guns
    Posts: 15,423
    00Beast wrote: »
    I agree about Tomorrow Never Dies being garbage. I mean, what were they thinking when they hired someone like BlackOps to do the levels? The only levels that I really like are the Hotel and the driving levels. Can't speak of the rest, as they were highly disappointing, especially after the mindblowing GoldenEye game that stirred the souls of millions! I always have found the PlayStation 1 Bond games very inferior and effortless.

    I bought TND on PS1 a few years back at a sort of retro store, and boy, I sure was disappointed. I knew the graphics would be less than stellar, so I was prepared for that, but good grief, that game has some of the most difficult controls I've ever experienced. It takes entirely too long to try and do anything!
    I've had the same problems with The World Is Not Enough on PS1, especially the Caviar Factory level, it pissed me off big time. Taking too long to look at where are you heading, not knowing the outline of the map, then suddenly, from nowhere, a guard shows up and takes a very big segment of health out of you. The PS1 Bond games had a very weak health system as well as the armour packs.
  • 00Beast wrote: »
    00Beast wrote: »
    I actually thought that Agent Under Fire had great graphics considering when the game was released. Graphically, it was a huge step up from the N64 and PS1 games. The controls on the other hand, are a little dated. Controller setup three holds up the best in my opinion.

    Perhaps compared to the other games of the time, yeah, I suppose you're right about AUF! The worst problems of the game still stand as the horribly unnatural AI and, like you said, the weird controls. Everything feels so blocky and restrictive.

    I do agree that the AI is a bit awkward in AUF. They run really fast and in multiplayer, they jump a lot. As far as the controls go, I wish that there were more options. There are only four options but unfortunately, none of them were perfect. (I prefer one stick for moving and another stick for looking) What made Nightfire better was that although I didn't like some of the controller setups, the Nightfire setup still holds up today. In fact I would say that of all the old James Bond games, Nightfire probably had the best controls. Still, I give AUF positive marks because the game did offer a lot of variety, the driving missions were awesome (although there should have been more) and the game offered lots of cheats to boost the game's replay value. AUF also paved the way for Nightfire and Everything or Nothing.

    Oh, for sure! I mean, Nightfire takes a good bit from AUF, in just about every way. I'm just glad that in the time span of one year, EA Games made such a vast improvement from AUF to NF! The EA Bond games are a million times better than these recent Bond games, with the exception of the flawless Blood Stone, which nearly beats NF and EoN if not for its lack of local multiplayer, which really hurts!

    Yeah I really liked Blood Stone as well. The only problem comes with the game's simplicity. While the EA Bond games offered a few bond moments and numerous ways to complete each level, the Activision Bond games were much more linear in design. Still, Blood Stone feels the most like a true James Bond film and its gameplay is enjoyable on the 007 difficulty.

  • Posts: 4,762
    00Beast wrote: »
    00Beast wrote: »
    I actually thought that Agent Under Fire had great graphics considering when the game was released. Graphically, it was a huge step up from the N64 and PS1 games. The controls on the other hand, are a little dated. Controller setup three holds up the best in my opinion.

    Perhaps compared to the other games of the time, yeah, I suppose you're right about AUF! The worst problems of the game still stand as the horribly unnatural AI and, like you said, the weird controls. Everything feels so blocky and restrictive.

    I do agree that the AI is a bit awkward in AUF. They run really fast and in multiplayer, they jump a lot. As far as the controls go, I wish that there were more options. There are only four options but unfortunately, none of them were perfect. (I prefer one stick for moving and another stick for looking) What made Nightfire better was that although I didn't like some of the controller setups, the Nightfire setup still holds up today. In fact I would say that of all the old James Bond games, Nightfire probably had the best controls. Still, I give AUF positive marks because the game did offer a lot of variety, the driving missions were awesome (although there should have been more) and the game offered lots of cheats to boost the game's replay value. AUF also paved the way for Nightfire and Everything or Nothing.

    Oh, for sure! I mean, Nightfire takes a good bit from AUF, in just about every way. I'm just glad that in the time span of one year, EA Games made such a vast improvement from AUF to NF! The EA Bond games are a million times better than these recent Bond games, with the exception of the flawless Blood Stone, which nearly beats NF and EoN if not for its lack of local multiplayer, which really hurts!

    Yeah I really liked Blood Stone as well. The only problem comes with the game's simplicity. While the EA Bond games offered a few bond moments and numerous ways to complete each level, the Activision Bond games were much more linear in design. Still, Blood Stone feels the most like a true James Bond film and its gameplay is enjoyable on the 007 difficulty.

    Too true! There's a lack of creative spark in Blood Stone, but the spectacular graphics and smooth combat engine really set it apart even in spite of its, as you said, linear approach.
  • ClarkDevlinClarkDevlin Martinis, Girls and Guns
    Posts: 15,423
    The combat system in every Activision Bond game are what I hated. They were either Quick Time Events, or just "Press [your customized button] to take down." and let the scene perform itself like an interactive film. I prefer a manual approach at the combat system.
  • 00Beast wrote: »
    I agree about Tomorrow Never Dies being garbage. I mean, what were they thinking when they hired someone like BlackOps to do the levels? The only levels that I really like are the Hotel and the driving levels. Can't speak of the rest, as they were highly disappointing, especially after the mindblowing GoldenEye game that stirred the souls of millions! I always have found the PlayStation 1 Bond games very inferior and effortless.

    I bought TND on PS1 a few years back at a sort of retro store, and boy, I sure was disappointed. I knew the graphics would be less than stellar, so I was prepared for that, but good grief, that game has some of the most difficult controls I've ever experienced. It takes entirely too long to try and do anything!

    Personally, I think that Tomorrow Never Dies could use a remake. The PS1 game showed lots of promise with its excellent presentation and terrific soundtrack but unfortunately, it ended up a dud due to it's clunky controls, mediocre graphics and low replay value (no multiplayer or unlockables).
  • ClarkDevlinClarkDevlin Martinis, Girls and Guns
    Posts: 15,423
    If the game is a straightout remake staying true to the film's spirit with either Brosnan or Brosnan-like Bond with fictitious made-up likeness put in use, then I'm all for it. I'd veto a remake like GoldenEye 007's, it was a terrible experience.
  • I do agree that Tomorrow Never Dies would work better if it was not just a Call of Duty clone. That being said if they made a Tomorrow Never Dies game that had gameplay similar to either Blood Stone or Nightfire, I think the game would succeed. They talked about remaking Nightfire a couple of years ago but I'm not sure that would have worked out too well. If they simply improved the enemy AI and the graphics, then I would have been all for it but they probably would have made it into a Call of Duty clone and the online multiplayer probably would have been poor because many people would just be using the AT-420 Sentinel.
  • ClarkDevlinClarkDevlin Martinis, Girls and Guns
    edited April 2015 Posts: 15,423
    Yes, "Nightfire Reloaded" is a dead project, but there is another team of newcomers working on bringing the multiplayer mode to Source 2013 engine. It's called "Nightfire: Source", very much like some other team of modders did that with "GoldenEye" a decade ago.

    For further information on that, visit here:
    http://www.nightfiresource.com/
  • Posts: 4,762
    I do agree that Tomorrow Never Dies would work better if it was not just a Call of Duty clone. That being said if they made a Tomorrow Never Dies game that had gameplay similar to either Blood Stone or Nightfire, I think the game would succeed. They talked about remaking Nightfire a couple of years ago but I'm not sure that would have worked out too well. If they simply improved the enemy AI and the graphics, then I would have been all for it but they probably would have made it into a Call of Duty clone and the online multiplayer probably would have been poor because many people would just be using the AT-420 Sentinel.

    I'm sort of glad that Nightfire hasn't been touched up. Like you said, seeing what they did with the GoldenEye remake, I'd rather not risk the glory of Nightfire being brought down with a generic Call of Duty style. The original game is spectacular in its own right, even with the predictable AI and early 2000's graphics.
  • Posts: 9,853
    My ranking


    1. The World is not enough: go ahead and scream and yell at me but honestly it takes what made Goldeneye 64 great and expands and improves upon it I love the ps1 version a bit more because in a bond game you get to gamble as 007!!!!!
    2. Goldeneye Reloaded: yes I know its just I love Craig as 007 and I love this video game is it prefect no but for what it is it it's quite nice. I love the level desgins and had there been a bit more diversity in game play this might might of been number 1 but as it stands ever level ends with the same multiple people coming after you at the end which feels weak...
    3. James Bond 007 for the Game boy. It;'s so high because the story and gameplay elements are fantastic it's so low because the graphics are quite jarring but yeah I love this game.
    4. Goldeneye N64 Here me out yes it's an amazing Game YES the unlockable levels are fantastic but... the graphics haven't aged well and the lack of a silence pistol in the later levels really bothers me it's like I can't be stealthy in Archives on and that is kind of annoying as I like the option as player to determine how I want to play.
    5. Blood Stone: the game is fantastic but it's half a game again it comes down to story for me and the story of the game is ok... not great... As fans we can try and explain the story and how blood Stone might fit with Goldeneye Reloaded... Plus the Take Downs are great however the Driving levels get a little silly (the whole giant truck versus little truck thing is ridiculous)
    6. Night Fire: the levels are great I love the the Level wehre you have to infiltrate the Party in fact the second level of Night Fire may be the best level of any bond game ever but why is it ranked so low... Honestly there are 3 reasons. 1. The story is too sci-fi 2. to much on rail shooting bits which I don't like 3. not enough stealth levels
    7. Quantum Of Solace: Where do we begin the level designs like Legends is brilliant and if the story was A) more linear and B we had a poker level it (and driving level) this game would be number 1 easily sadly though it's number 8 and I fear if we get a new developer to make bond games (Or indeed EA is allowed to Release Casino Royale) this may drop even lower.
    8. From Russia With Love Most of the levels are fine except fro the final boss Reg Grant in a giant Octopus... I get it's a video game but seriously how is EA proclaimed to be the greatest thing since sliced bread when they have that ridiculous sci fi metal gear solidesque boss at the end of the game. However Connery back as bond is delightful and pic clothes for 007 isd also nice
    9. Everything or Nothing my top 10 bond games could easily be swapped a few times but in order to rank I have to nit pick and the mi6 interludes are rather annoying I want to play a bond game I don't want to watch a bond game. I want to interact plus the Sci Fi elements are way too over the top but Brosnan's last performance is great.
    10. 007 legends: Look I make no secret that I don't hate activision and I quite like them but this just feels so lazy and just poor. Sadly this was and might possibly be the last Daniel Craig bond game ever (and I fear the last bond game ever) its a shame to end the franchise on such a weak game but at least the level designs are pretty right...
    11. Agent under Fire: I like the stealth elements but again the story cloning world leaders really? again the whole thing feels odd.
    12. Tomorrow Never Dies I played this once at a friends house and I have seen the full lets play on you tube the controls are wonky and the graphics are sub par over all the game is just ok not great not bad just ok
    13. James Bond the Duel not a bad game by any stretch of the imagination but not amazing sadly the only "modern" bond game with Dalton's likeness it's still a fun game.
    14. 007 Racing I only watch the full game on youtube in a Lets play and it looks interesting but sadly I like to be bale to move around as 007
    15. Goldeneye Rogue Agent We all knew this would be at the bottom the levels are to long the game play is too generic EA lost their way with this one


    that is my personal ranking..

    Of course for the next developer five things and then you will be at the top of the list

    1. Multiple ways of doing things
    2. Let me choose to either be stealthy or action Packed
    3. either have a Generic looking bond and voice him with whoever you want o use the ACTOR VOICE AND LIKENESS! I want to see and HEAR craig not just see him.
    4. Devlop good stories. (I have said this multiple times EON will nevr do a post fleming novel there are currently 27 I believe some of which the bond fans really love DEVLOP THOS AS GAMES simple enough base the levels on what is in the chapters and do the books like Eon would do the films )
    5. A gambling level or at least a mini game please!
  • GoldenGunGoldenGun Per ora e per il momento che verrà
    edited July 2016 Posts: 7,196
    1. From Russia with Love
    2. Nightfire
    3. Bloodstone
    4. Agent Under Fire
    5. Everything or Nothing
    6. Quantum of Solace
    7. Tomorrow Never Dies
    8. 007 Racing
    9. GoldenEye: Rogue Agent
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