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I noticed what looked like a couple of scenes from QoS PS2 in there, why?
PTS - There's a call into MI6 headquarters directly from a terrorist, he's going to blow up Big Ben if he isn't given so much money at a certain time (this time being the last time good ol' Big Ben ever tolls if he doesn't get what he wants). M is furious, and she shouts at Tanner to get her whoever is available at the moment.
Now we cut to outside Big Ben (and whatever building is attached to it, sorry, I don't know London that well), and an Aston Martin DBS pulls up, the door opens, a cigarette is tossed onto the ground, a foot comes down and stamps it out. Camera pans up to Bond, who has a briefcase cuffed to his wrist. He walks up to the representative for the terrorist and says, "James Bond, Treasury." Obvious lie, but the terrorists don't know that.
Bond, using some of his fancy hand-to-hand as well as the briefcase cuffed to his wrist, takes the terrorists out, then goes into the building. Not needing to explain the obligitory action sequences, Bond eventually gets to whatever room it is that could destroy all of Big Ben.
He comes face to face with somebody he hasn't put away or down yet (I figure Greco from Blood Stone, since Bond just left him bloodied on the ground as he drove off to stop the bomb in Athens). The guy (hereafter called "Greco") realizes who Bond is and knows that Bond is there to stop him, so he sets the timer on the bomb (he has to do this just for there to be a boss fight). As the timer ticks down, Bond and Greco fight hand-to-hand, probably using quicktime events.
Bond knocks Greco out, but he's still not dead. Quickly, before the bomb goes off, Bond disarms it and picks up a gun. Greco pulls a gun himself, aims at Bond, pulls the trigger - but the gun is empty. Bond spins, then, using the gunbarrel sequence, kills Greco.
Cue the title sequence.
(to be continued)
@Skyfall
"007 classic" mode only had regular healthbar. Other than that, it was full COD. See the QTE, limited weapons, limited maps and limited locations with rubbish design.
OK, everyone. My point of the new Bond game was to make a REAL Bond story, including facilities, hovercraft chase, Aston Martin flying (not a plane, just Bond driving it off a height to land it on the train) and equipped with classic Bond gadgets, romantic scenes, happy endings, cool actions (just like Bond telling them that "I'm the best. I'm the coolest. If I look at me, you should get scared, be afraid, run away, because I always win and I am always the last man standing). You know what I'm saying.
I could never imagine Activision putting the effort in for such a Bond game, but it's nice to dream.
That'd be nice, to say the least. IF we ever see it, it'll be next year or later.
if it were my way, I would like to have this as a generic Bond - no likeness to current or previous actors - and would probably play a lot like Assassin's Creed or Splinter Cell, with a masterful score composed by Inon Zur - composer for games such as Fallout 3, Fallout: New Vegas, Crysis, and Dragon Age II.
- RPG elements. A lot of games like MASS EFFECT do this, but they don't really do it properly. Levelling up in-game (or meeting objectives) would enable Bond to assign skill points to various traits, improving his aim, his ability to charm information out of others, his overall health and so on so that overall character management is a big part of the game, but also one that allows for versatility. Not on the same level as FINAL FANTASY VIII's Junction System (which allowed complete customisation of characters, but was incredibly complex).
- GTA-style free-roaming. It doesn't have to be to the same scale as the likes fo SAN ANDREAS and GRAND THEFT AUTO IV, but if the game were broken up into sections based on the countries they take place in, then if each country has an area the size of, say SAN ANDREAS' "Los Santos" area, it would be amanageable (especially since we're into seventh-generation consoles, which can handle more than the PS2 could). A free-roam mode would allow the player to progress at their own pace instead of being forced through corridors full of bad guys.
- Real-time strategy mechanics. One of the hallmarks of the old films was Bond leading an attacking force against the villain; the underwater battle in THUNDERBALL, the assault on the volcano in YOU ONLY LIVE TWICE and the finale of ON HER MAJESTY'S SECRET SERVICE all spring to mind. I think it would be great if, at the end of a level (or at set points in the game if it used a GTA-style sandbox), the player could take a step back and fill the role of M, assigning resources to intelligence-gathering, developing new gadgets and weapons and training up soldiers for the climax. How you play this part of the game would directly affect the parts where you play as Bond.
The trouble with a Bond RPG is that Bond has all the skills from the outset. So it would either have to be a video game Bond reboot or focus the game on a new OO Agent (but not in the way GE:RA did). The latter I would prefer if it had RPG elements.
all i said was that it use the same graphics engine, which looks phenomenal.