Bond's Gaming Future(News, Speculation, Discussion)

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Comments

  • HASEROTHASEROT has returned like the tedious inevitability of an unloved season---
    Posts: 4,399
    the sad thing is, is that 007 Legends had so much potential.. so much..
  • ClarkDevlinClarkDevlin Martinis, Girls and Guns
    Posts: 15,423
    HASEROT wrote: »
    the sad thing is, is that 007 Legends had so much potential.. so much..
    If only they didn't continue the development of GoldenEye 007: Reloaded's DLC (what I assume it to be since everything was the same in every scratch, including the HUD, animations and textures) and turn it into a standalone game 007 Legends, it would have been magnificent. It's rather a shame because the 3D Designs of the maps and places are extremely beautiful, particularly the 'Moonraker' level. If only they were creative enough instead of the recycling the same joke that's become an old hag.
  • HASEROTHASEROT has returned like the tedious inevitability of an unloved season---
    Posts: 4,399
    i did this up in a quick minute.. but how much better would this kind of game been, instead of what we got with 007 Legends..

    Bondps4legacy_zps2rnou1rd.jpg
  • MurdockMurdock The minus world
    Posts: 16,351
    That's what I was hoping and wished 007 Legends would have been. ^:)^
  • ClarkDevlinClarkDevlin Martinis, Girls and Guns
    Posts: 15,423
    Fascinating piece of work, @haserot! Gives me the exact feel of what I thought the game would be when they've announced the title.
  • Garth007Garth007 Missouri, USA
    Posts: 61
    Could you imagine if they got all them back to record new line :O
  • michallo_wmichallo_w Szczecin, Poland
    Posts: 37
    Well, I guess we can only hope that we will get decent Bond game when we will have new Bond...
  • Posts: 9,847
    Again I would love for Rock Steady to Finish up the Craig Era and maybe do the Tom Hardy Era (let me dream dam it) so long as WB Montreal keeps producing top notch Batman Games In the Arkham style (origins wasn't bad and Honestly from what I have seen of Knight Origins is better story wise. I will post full thoughts once I get an Xbox one and A copy of Arkham Knight)
  • ClarkDevlinClarkDevlin Martinis, Girls and Guns
    Posts: 15,423
    If Rocksteady does a James Bond video game independent from the film series, with extreme creativity inserted upon, I will be extremely satisfied. The Batman: Arkham trilogy was never tied to any of the motion pictures, which was why it was utterly successful. They should attempt to follow that vein if they want popularity in the Bond games.
  • HASEROTHASEROT has returned like the tedious inevitability of an unloved season---
    edited September 2015 Posts: 4,399
    If Rocksteady does a James Bond video game independent from the film series, with extreme creativity inserted upon, I will be extremely satisfied. The Batman: Arkham trilogy was never tied to any of the motion pictures, which was why it was utterly successful. They should attempt to follow that vein if they want popularity in the Bond games.

    agreed.. it can be James Bond and not have to follow the films at all... if they feel they have to use the current actor in the role - fine, that doesn't bother me - the games can maintain their own continuity as spinoffs of the film series without having to be connected directly (ie: EON or BS) - but, i feel like they should just choose an actor who is used to doing video games, like a Troy Baker or someone of that ilk and do something completely original.. and if they are short on story ideas, there is plenty to harvest from the continuation novels if they wanted, even if they didn't use those novels by name.
  • ClarkDevlinClarkDevlin Martinis, Girls and Guns
    Posts: 15,423
    HASEROT wrote: »
    If Rocksteady does a James Bond video game independent from the film series, with extreme creativity inserted upon, I will be extremely satisfied. The Batman: Arkham trilogy was never tied to any of the motion pictures, which was why it was utterly successful. They should attempt to follow that vein if they want popularity in the Bond games.

    agreed.. it can be James Bond and not have to follow the films at all... if they feel they have to use the current actor in the role - fine, that doesn't bother me - the games can maintain their own continuity as spinoffs of the film series without having to be connected directly (ie: EON or BS) - but, i feel like they should just choose an actor who is used to doing video games, like a Troy Baker or someone of that ilk and do something completely original.. and if they are short on story ideas, there is plenty to harvest from the continuation novels if they wanted, even if they didn't use those novels by name.
    Once again, I couldn't agree more. Personally, I've grown fond of Andrew Bicknell who brought extreme posh feel and sophistication into the Bond character in Agent Under Fire. Preferably, I'd rather Bond to have a rugged look while being sophisticated and handsome, a la Sean Connery, but different in likeness. The storylines should be their own continuity rather than being forced to have a chain into the films, like Dark Horse Comics did their own Bonds back in the 1990s and they delivered helluva of adventures while they were at it. For Bond's voice, I'd heavily suggest they hire someone with a deep voice with an accent that has Received Pronunciation into it. Again, the Andrew Bicknell type. :D
  • HASEROTHASEROT has returned like the tedious inevitability of an unloved season---
    Posts: 4,399
    how about Toby Stephens?.. he doesn't have a deep voice, but does a good job with the radio plays - so he already has Bond voice work experience - also, his look wouldn't be a bad one to base a videogame version of Bond on either - it doesn't have to look just like him, but similar enough... he's come a long way from being the smarmy Gustav Graves in DAD.. i think he could really pull off a good Bond in this format.

    Toby_Stephens_zpsdozpbr4i.jpg

    here is Toby as Bond in the radio play of the novel OHMSS..

  • ClarkDevlinClarkDevlin Martinis, Girls and Guns
    Posts: 15,423
    Toby Stephens can play a very sophisticated James Bond if you ask me. I could definitely imagine him as Fleming's Bond to some extent, especially after hearing him on the radio for the first time adapting himself into the character in Doctor No. Was it back in 2007 or something?
  • MajorDSmytheMajorDSmythe "I tolerate this century, but I don't enjoy it."Moderator
    Posts: 13,978
    I would not be against Toby Stephens voicing Bond in a videogame.

    And to this day, I still have not played 007 Legends. The whole setup of that game rubbed me up the wrong way.
  • Posts: 9,847
    So I am the only one who wants to play as Craig's Bond?


    I mean don't get me wrong if there is a choice between generic bond in a bond game or no bond game at all I will pick generic bond but I love the Craig era and enjoy playing as him.
  • bond_azoozbondbond_azoozbond Portland,OR
    Posts: 97
    I always dreamed of having Lazenby as bond in a video game .. Lool
    I mean we dont need a strange face in a bond game .. We already have 6 but Lazenby would be perfect since he just done one and he is not famous enough..
  • ClarkDevlinClarkDevlin Martinis, Girls and Guns
    Posts: 15,423
    Well, my dear fellow, that depends on who are the we people. Because surely it doesn't apply to me personally. I would rather have a total strange and generic face for Bond than any of the actors to come and take control of the character completely.
  • MurdockMurdock The minus world
    Posts: 16,351
    I want this Bond back. ;)
    latest?cb=20130321210650
  • ClarkDevlinClarkDevlin Martinis, Girls and Guns
    Posts: 15,423
    Murdock wrote: »
    I want this Bond back. ;)
    latest?cb=20130321210650
    Oh yes! :D
  • I loved EoN, really enjoyed AuF & NF, and at least liked the ambition that TND & 007 Racing showed in certain areas. EoN was great because it did the 3rd person shooter right and still took risks as a game. The motorcycle level, the free fall sequence, etc. were all things that helped to differentiate the gameplay from being just another shooter.

    FRWL took the same basic premise (being a 3rd person shooter) and didn't do anything special with it and instead watered it all down with objectives like "destroy 20 cars". FRWL could've been a fine game if done correctly (although a more over the top film like MR, YOLT, etc. would've been more suitable for a game). I mean the gypsy camp sequence ended with Red Grant rolling into the camp in a tank, and the game ended with a massive action sequence in a factory with Red Grant in a octopus machine or something. Yet even FRWL had some solid aspects with death match returning, a classic Bond story (to a degree), Connery's presence, etc.

    Then Activision got the license where they made a cheap cash in with Goldeneye Re-Loaded, and a terrible 007 Legends (which in all honesty sounds great conceptually). I enjoyed Quantum of Solace to a degree - although it felt like they were relying on the Bond license for the game to sell and not making a quality game. Then Bloodstone did some things that I really liked as a Bond game, but in the end Activision never really felt like they committed to giving 100% effort to it. They took the license and looked at it as a cash cow - yet quickly realized that if you put zero effort into a game no one will buy it. Bloodstone had promise, but it fell so short of what it could've been.

    I would love for someone to finally step in and devote some $ and talent towards making a 3rd person shooter with levels that involve more than Bond shooting up 100s of mindless mercenaries. Some stealth, some shooting, some driving, certain customization (clothing, weaponry, etc.), and some sort of engrossing multi-player.
  • ClarkDevlinClarkDevlin Martinis, Girls and Guns
    edited September 2015 Posts: 15,423
    The thing is, of all the three versions of Quantum of Solace, I can only praise Eurocom's PlayStation 2 version, which wasn't a port of the primary version (Xbox 360/PS3/PC), and Nintendo DS's interpretation of the game to a degree.

    Apart from the graphics, the primary version that received the hype at the time couldn't have been cheaper and should only be displayed as an average Call of Duty knock-off, or a Modern Media Shooter like I describe the post-COD shooters. It offered absolutely nothing but running and gunning enemies with uninspired quick time events when it came to the close quarters combat.

    Now, with PS2's version, there is some creativity, challenge and diversity. More screentime for the actors voicing out their characters, more presence, less linear, feeling like a theatrically-inspired game. There was little bit of everything in it, as opposed to the abomination that "the primary version" brought. Heck, even 007 Legends has been more creative than the former, let's face it. It was a forced tie-in with missions almost unconnected and not making sense. Bond was at the opera a few minutes ago, why is he trapped in a cave and who is that girl with him that's running away? (Camille that is.)

    DS's version was a typical portable game and a good one at that, I must say. It was more like a tactical game than a shooter. Besides, it allowed the player to gain access through doors with certain challenges that were to find fallen piece and get them together in various ways, not just go through a mini-game of pressing the racing buttons right on time, which could be given the name QTE.

    Just my two cents at the whole Quantum of Solace thing. GoldenEye the remake and its HD remaster, Reloaded weren't that better either, but again, there was more creativity and stealthy elements, which could be praised.

    Here's a comparison between the gameplay of both the PS2 and the primary versions:

    PS3/X360/PC/Wii


    PS2
  • EsotericEsoteric Poland
    edited September 2015 Posts: 28
    Oh, Quantum. I would never look at this game if it wasn't 007. I liked the missions from Casino Royale though.

    I always wanted to have open-world Bond game. Not really a sandbox, but a game that will give you the choice of methods - just like in Human Revolution, every way will be approved and you will get reward both for killing all henchmen or avoiding them (but of course "spy" methods will be more acclaimed). Let's say - game looking like Blood Stone, with Alpha Protocol-like core (but more, more polished), open world and driving when you want. Plus, of course, some random, optional spying missions which may give you intel for the more important ones, like secret entrances, etc.
  • Posts: 12,473
    I remember playing Quantum of Solace a lot - I had the Wii, PS2, and DS versions.
  • ClarkDevlinClarkDevlin Martinis, Girls and Guns
    Posts: 15,423
    Obviously, FRWL was meant to be 'Bond6'. ;)

    https://www.facebook.com/007TheVideoGames/videos/506628086163788/
  • mcdonbbmcdonbb deep in the Heart of Texas
    Posts: 4,116
    Obviously, FRWL was meant to be 'Bond6'. ;)

    https://www.facebook.com/007TheVideoGames/videos/506628086163788/

    Brosnan style Blood Stone
  • ClarkDevlinClarkDevlin Martinis, Girls and Guns
    Posts: 15,423
    mcdonbb wrote: »
    Obviously, FRWL was meant to be 'Bond6'. ;)

    https://www.facebook.com/007TheVideoGames/videos/506628086163788/

    Brosnan style Blood Stone
    What do you expect? Both were written by Bruce Feirstein. ;)
  • MurdockMurdock The minus world
    Posts: 16,351
    Obviously, FRWL was meant to be 'Bond6'. ;)

    https://www.facebook.com/007TheVideoGames/videos/506628086163788/
    Thank you for sharing this. That early Agent Under Fire stuff was awesome to look at.
  • ClarkDevlinClarkDevlin Martinis, Girls and Guns
    Posts: 15,423
    Murdock wrote: »
    Obviously, FRWL was meant to be 'Bond6'. ;)

    https://www.facebook.com/007TheVideoGames/videos/506628086163788/
    Thank you for sharing this. That early Agent Under Fire stuff was awesome to look at.
    Yes, indeed. Fascinating, really. Such a shame many interesting parts from the game were cut off, such as the laser tripwires level where you play as Zoe Nightshade.
  • MurdockMurdock The minus world
    Posts: 16,351
    Murdock wrote: »
    Obviously, FRWL was meant to be 'Bond6'. ;)

    https://www.facebook.com/007TheVideoGames/videos/506628086163788/
    Thank you for sharing this. That early Agent Under Fire stuff was awesome to look at.
    Yes, indeed. Fascinating, really. Such a shame many interesting parts from the game were cut off, such as the laser tripwires level where you play as Zoe Nightshade.

    Yeah that would have been great. The early trailer made her look like a bad guy too. And even saw an Homage to GoldenEye with her driving beside the Z8.
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