Bond's Gaming Future(News, Speculation, Discussion)

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  • BMW_with_missilesBMW_with_missiles All the usual refinements.
    Posts: 3,000
    Perhaps I'm being too optimistic, but maybe this means we will get some new Bond games soon. Maybe Glu was tying up the license, and now that they've dropped it, some company that's capable of producing actual games will get it. Who knows?
  • ClarkDevlinClarkDevlin Martinis, Girls and Guns
    Posts: 15,423
    They don't have a distributor yet. They can't get a license based on anyone or anything's supervision.
  • BMW_with_missilesBMW_with_missiles All the usual refinements.
    Posts: 3,000
    They don't have a distributor yet. They can't get a license based on anyone or anything's supervision.

    True. But perhaps once they have a distributor, someone good will get the license. I have to hang on to some hope. I'm running out of games. :))
  • ClarkDevlinClarkDevlin Martinis, Girls and Guns
    Posts: 15,423
    We all do. ;)
  • doubleoegodoubleoego #LightWork
    Posts: 11,139
    Man, this really sucks. The last couple of Bond games were so offensively mediocre to crap and now without a distributor we not only lack in a clear view of the next film but the games too. So many awesome new game releases have just been announced and sadly Bond isn't among them. As a Bond fan and knowing what level the franchise should be operating on this really is depressing.
  • ClarkDevlinClarkDevlin Martinis, Girls and Guns
    edited December 2016 Posts: 15,423
    The major mistake was when Eon Productions lent the license to Activision and took it away from Electronic Arts, thinking that EA no longer is capable of working on the IP since they backed down from the game adaptation of Casino Royale so Eon resorted to Activision who was quite popular at the time with its COD games. They got what they asked for. Activision successfully turned the Bond games into COD rip-offs. And look at where it has brought us now.

    As for Glu Mobile, what the hell were they thinking? IP suicide?
  • BMW_with_missilesBMW_with_missiles All the usual refinements.
    edited December 2016 Posts: 3,000
    As for Glu Mobile, what the hell were they thinking? IP suicide?

    @ClarkDevlin Glu is apparently a really awful company. In addition to giving us World of Stock Photos Espionage, they are also responsible for buying and then shutting down the GameSpy servers, which took out the multiplayer for many games (including Nightfire PC), and almost entirely ended Nintendo Wi-Fi on the original Wii.

    See:
    https://en.wikipedia.org/wiki/GameSpy#Shutdown

    http://www.polygon.com/2014/5/11/5708330/ea-shutting-down-classic-battlefield-fifa-crysis-need-for-speed-games
  • 0BradyM0Bondfanatic70BradyM0Bondfanatic7 Quantum Floral Arrangements: "We Have Petals Everywhere"
    Posts: 28,694
    I'd love to see EA to return to the games following the same design as Everything or Nothing and From Russia with Love, two games I missed out on playing because I wasn't even aware of them when they were released.
  • ClarkDevlinClarkDevlin Martinis, Girls and Guns
    Posts: 15,423
    @BMW_with_missiles, the thing is, this wasn't Glu's first Bond "game", they delivered promotional apps on cellphones both for Casino Royale and Quantum of Solace back in the day. They also brought in a very good mobile sniper shooter for Mission: Impossible - Rogue Nation that dealt with the side stories of the events occurred in the movie. What baffles me more is that... How can Mission: Impossible get at least a good looking interactive game while Bond was just tap and click crap? That I'll never grasp.

    As for their criminal act on GameSpy, I'll never forgive them for that. The people behind Nightfire: Source however are keeping the classic Nightfire servers alive.
  • BMW_with_missilesBMW_with_missiles All the usual refinements.
    Posts: 3,000
    @BMW_with_missiles, the thing is, this wasn't Glu's first Bond "game", they delivered promotional apps on cellphones both for Casino Royale and Quantum of Solace back in the day. They also brought in a very good mobile sniper shooter for Mission: Impossible - Rogue Nation that dealt with the side stories of the events occurred in the movie. What baffles me more is that... How can Mission: Impossible get at least a good looking interactive game while Bond was just tap and click crap? That I'll never grasp.

    As for their criminal act on GameSpy, I'll never forgive them for that. The people behind Nightfire: Source however are keeping the classic Nightfire servers alive.

    I played a little of that Rogue Nation game, and I was as baffled as you were. I've heard mixed opinions about it, but at least it's an actual game, unlike WOE.
  • ClarkDevlinClarkDevlin Martinis, Girls and Guns
    Posts: 15,423
    @BMW_with_missiles, the thing is, this wasn't Glu's first Bond "game", they delivered promotional apps on cellphones both for Casino Royale and Quantum of Solace back in the day. They also brought in a very good mobile sniper shooter for Mission: Impossible - Rogue Nation that dealt with the side stories of the events occurred in the movie. What baffles me more is that... How can Mission: Impossible get at least a good looking interactive game while Bond was just tap and click crap? That I'll never grasp.

    As for their criminal act on GameSpy, I'll never forgive them for that. The people behind Nightfire: Source however are keeping the classic Nightfire servers alive.

    I played a little of that Rogue Nation game, and I was as baffled as you were. I've heard mixed opinions about it, but at least it's an actual game, unlike WOE.
    I don't even understand how would either MGM or Eon Productions give a concept like this a pass when back in the day they rejected the concept of a Bond game what later became the first Splinter Cell title.
  • 0BradyM0Bondfanatic70BradyM0Bondfanatic7 Quantum Floral Arrangements: "We Have Petals Everywhere"
    edited December 2016 Posts: 28,694
    At the very least World of Espionage (WOE) has a fitting acronym.

    6GQZ3GZ.png
  • ClarkDevlinClarkDevlin Martinis, Girls and Guns
    Posts: 15,423
    Good God! =))
  • 00Agent00Agent Any man who drinks Dom Perignon '52 can't be all bad.
    edited December 2016 Posts: 5,185
    The Bond gaming license is handled horribly, it just boggles my mind how WB can license out Batman games left and right to studios like Rocksteady, Netherrealm, Telltale and whoever did the Lego Batman stuff... and all we get over here is this abomination called World of Espionage in the last two years....
    all i want is a AAA game every 2-3 years to fill the gap between movies

    at this point i would welcome Telltale games to do a Bond Game instead of having nothing at all for the next couple of years
  • Agent007391Agent007391 Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start
    Posts: 7,854
    Telltale would make a damn good Bond game.
  • michallo_wmichallo_w Szczecin, Poland
    Posts: 37
    Telltale would make a damn good Bond game.

    Yeah, I would love to see them making a Bond Adventure game.

    What I really think is that we will hear about new game when we will hear about new movie.
  • ClarkDevlinClarkDevlin Martinis, Girls and Guns
    Posts: 15,423
    A computer animated Bond movie with point and click interaction? I'll pass.
  • Agent007391Agent007391 Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start
    Posts: 7,854
    A Telltale Bond game would be an actual Ian Fleming novel on a console, not just a generic first person shooter that has gadgets every now and again. Why are you against that?
  • ClarkDevlinClarkDevlin Martinis, Girls and Guns
    Posts: 15,423
    The one you described above is as good as Frogware's Sherlock Holmes games which doesn't excite me even for a bit. I don't want a roleplaying QTE game with point-and-click elements. I'd rather have a game where I can control my character's footsteps without a cursor but keys around, shooter elements incorporated into it, doesn't matter whether it's a first or third person, with open ended levels and stealthy elements being a must and the action toned down to make it sound like a spy game. TellTale won't do that. But, you know what they say. If it has an audience, I wish them luck and hope they enjoy what they asked for. I myself won't touch it just as I haven't touched World of Espionage beyond the first try.
  • 00Agent00Agent Any man who drinks Dom Perignon '52 can't be all bad.
    Posts: 5,185
    A Telltale Bond game would be an actual Ian Fleming novel on a console, not just a generic first person shooter that has gadgets every now and again. Why are you against that?

    If the game would be like This, then i would be definitely for it. Or they could adapt some of the continuation novels.
    I have not played any of the Telltale games yet but since epsiode 1 of Batman is free now on steam i'll give it a try and make my mind up afterwards.
    i look at Telltale games more like Animated novels or comic books, and not "real" games. They are not even priced like real AAA games. but it would be nice to have anything at all, and since Telltale seems to be pretty successful at the moment, this would only be good for the franchise (Bond did not have a gaming hit in.... i don't even remember)

  • Agent007391Agent007391 Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start
    Posts: 7,854
    00Agent wrote: »
    They are not even priced like real AAA games.

    No, they're not. They're priced adequately for what they offer. As opposed to the $60 people are, for whatever reason, glad to pay for the annual Call of Duty and Battlefield map packs.
  • 00Agent00Agent Any man who drinks Dom Perignon '52 can't be all bad.
    Posts: 5,185
    00Agent wrote: »
    They are not even priced like real AAA games.

    No, they're not. They're priced adequately for what they offer. As opposed to the $60 people are, for whatever reason, glad to pay for the annual Call of Duty and Battlefield map packs.

    That is true, the Prices for Triple A games are getting out of hand quick.
    Some studios are milking their customers with paid DLC like there's no tomorrow. But you know how it goes, the demand determins the Offer.
  • BMW_with_missilesBMW_with_missiles All the usual refinements.
    edited December 2016 Posts: 3,000
    The one you described above is as good as Frogware's Sherlock Holmes games which doesn't excite me even for a bit. I don't want a roleplaying QTE game with point-and-click elements. I'd rather have a game where I can control my character's footsteps without a cursor but keys around, shooter elements incorporated into it, doesn't matter whether it's a first or third person, with open ended levels and stealthy elements being a must and the action toned down to make it sound like a spy game. TellTale won't do that. But, you know what they say. If it has an audience, I wish them luck and hope they enjoy what they asked for. I myself won't touch it just as I haven't touched World of Espionage beyond the first try.

    @ClarkDevlin I agree. The problem with many games today is that they focus on story at the expense of gameplay. Telltale's games are the embodiment of that. Point and click "adventures" like that belong on the abomination that is Newgrounds.com, not being passed off as an actual game. The fact that EON turned them down shows that they still have some semblance of good sense left. I hope they don't lose it. I'd rather not have a new Bond game, than see the license get squandered again.
  • ClarkDevlinClarkDevlin Martinis, Girls and Guns
    Posts: 15,423
    The one you described above is as good as Frogware's Sherlock Holmes games which doesn't excite me even for a bit. I don't want a roleplaying QTE game with point-and-click elements. I'd rather have a game where I can control my character's footsteps without a cursor but keys around, shooter elements incorporated into it, doesn't matter whether it's a first or third person, with open ended levels and stealthy elements being a must and the action toned down to make it sound like a spy game. TellTale won't do that. But, you know what they say. If it has an audience, I wish them luck and hope they enjoy what they asked for. I myself won't touch it just as I haven't touched World of Espionage beyond the first try.

    @ClarkDevlin I agree. The problem with many games today is that they focus on story at the expense of gameplay. Telltale's games are the embodiment of that. Point and click "adventures" like that belong on the abomination that is Newgrounds.com, not being passed off as an actual game. The fact that EON turned them down shows that they still have some semblance of good sense left. I hope they don't lose it. I'd rather not have a new Bond game, than see the license get squandered again.
    That makes two of us, @BMW_with_missiles. I'd rather enjoy what we have than see the license being tarnished further as more idiotic companies pick it up and screw it over. Some people might want EA back in the game, but they're forgetting EA is no longer the same as they were ten years ago. They evolved into something... evil, let's put it that way, and not too different from Activision. In fact, both companies compliment each other with their dreadful works.

    Why not let the "lesser known companies" develop it? Like the chaps who used to develop at Rare and released both GoldenEye 64 and Perfect Dark back in the day, before moving out of the company to form Free Radical Design, which later was defunct and succeeded by Dambuster Studios? If they're still interested in the franchise, I wouldn't hesitate to give them the license.
  • 0BradyM0Bondfanatic70BradyM0Bondfanatic7 Quantum Floral Arrangements: "We Have Petals Everywhere"
    Posts: 28,694
    EA have certainly gotten slimily corporate, but the nature of the industry is now all about microtransactions pay-to-play early deals and season passes more than half the original game's price. Even the best of the best like Rockstar and Naughty Dog have gotten involved in these filthy tactics, leaving very few in the industry who aren't in some way with the continual sick cycle of greed and false advertising we are now seeing in gaming more than ever.
  • ClarkDevlinClarkDevlin Martinis, Girls and Guns
    Posts: 15,423
    As the saying goes: How the mighty have fallen.

    The next team to come to develop and handle the gaming license has to have a passionate vision for the franchise. The "all-business" deal doesn't work with a franchise like Bond's any longer, because we've seen how Activision treated the license. "All-business, no hard feelings." And I don't even know what did Glu Mobile tried to do.

    James Bond is a franchise that bears an iconic throne within the pop culture and to this day its popularity is strong. It's not a simple "movie tie-in" material that is supposed to promote a movie that might be doing well at the box office or whatever categories it ends up being successful, then sometime later, is realized to be a one-off and forgotten about, meaning no benefits if that makes sense.

    Bond, above all, is an icon as much as Batman is, as much Superman is, or any mainstream media hero that's been conquering the hearts of billions of people. Given a similar treatment to whatever the other popular IP's have been getting in every department, we might get helluva of a Bond game.

    From this standpoint, however, Eon Productions doesn't seem interested in the video games department.
  • BMW_with_missilesBMW_with_missiles All the usual refinements.
    Posts: 3,000
    The one you described above is as good as Frogware's Sherlock Holmes games which doesn't excite me even for a bit. I don't want a roleplaying QTE game with point-and-click elements. I'd rather have a game where I can control my character's footsteps without a cursor but keys around, shooter elements incorporated into it, doesn't matter whether it's a first or third person, with open ended levels and stealthy elements being a must and the action toned down to make it sound like a spy game. TellTale won't do that. But, you know what they say. If it has an audience, I wish them luck and hope they enjoy what they asked for. I myself won't touch it just as I haven't touched World of Espionage beyond the first try.

    @ClarkDevlin I agree. The problem with many games today is that they focus on story at the expense of gameplay. Telltale's games are the embodiment of that. Point and click "adventures" like that belong on the abomination that is Newgrounds.com, not being passed off as an actual game. The fact that EON turned them down shows that they still have some semblance of good sense left. I hope they don't lose it. I'd rather not have a new Bond game, than see the license get squandered again.
    That makes two of us, @BMW_with_missiles. I'd rather enjoy what we have than see the license being tarnished further as more idiotic companies pick it up and screw it over. Some people might want EA back in the game, but they're forgetting EA is no longer the same as they were ten years ago. They evolved into something... evil, let's put it that way, and not too different from Activision. In fact, both companies compliment each other with their dreadful works.

    Why not let the "lesser known companies" develop it? Like the chaps who used to develop at Rare and released both GoldenEye 64 and Perfect Dark back in the day, before moving out of the company to form Free Radical Design, which later was defunct and succeeded by Dambuster Studios? If they're still interested in the franchise, I wouldn't hesitate to give them the license.

    I would love to see Dambuster Studios get the license. I heard the developers were "Sick of Bond" after working on GE, but perhaps it's been long enough that they would want to do another legendary Bond game.

    I also wonder if Sega could do well. They've given us some disasters in the past, but their work with Creative Assembly in Alien: Isolation shows that they can also do a license justice. Or we could end up with a glitchy, Bond-themed, mess. Who knows?
  • 00Agent00Agent Any man who drinks Dom Perignon '52 can't be all bad.
    Posts: 5,185

    James Bond is a franchise that bears an iconic throne within the pop culture and to this day its popularity is strong. It's not a simple "movie tie-in" material that is supposed to promote a movie that might be doing well at the box office or whatever categories it ends up being successful, then sometime later, is realized to be a one-off and forgotten about, meaning no benefits if that makes sense.

    Bond, above all, is an icon as much as Batman is, as much Superman is, or any mainstream media hero that's been conquering the hearts of billions of people. Given a similar treatment to whatever the other popular IP's have been getting in every department, we might get helluva of a Bond game.

    I agree with you 100% @ClarkDevlin, Bond needs to have a true hit in the Gaming world. Not a halfassed Movie Tie-In but a game that can stand on it's own. Gaming has changed drastically over the last couple years, and Bond was in a coma throughout that time. The Franchise needs some life put back into it Fast.
    I am pretty sure that everyone involved has realized that they cannot halfass Bond games anymore if they want to make as much money with it as Rocksteady or Naughty Dog....
    And using Goldeneye, or any other shooter, as a blueprint is done and dusted.

    Whoever takes on Bond will have to reinvent him, so they really really have to WANT the license.
  • MajorDSmytheMajorDSmythe "I tolerate this century, but I don't enjoy it."Moderator
    Posts: 13,999
    They may have been point and click on the pc, but The Testament Of Sherlock Holmes and Sherlock Holmes: Crimes And Punishment were controller friendly on console. Personally, I enjoyed the slower pace which those games offered.
    EA have certainly gotten slimily corporate, but the nature of the industry is now all about microtransactions pay-to-play early deals and season passes more than half the original game's price. Even the best of the best like Rockstar and Naughty Dog have gotten involved in these filthy tactics, leaving very few in the industry who aren't in some way with the continual sick cycle of greed and false advertising we are now seeing in gaming more than ever.

    There way in which companies can release a broken game, and fix it later, is the main reason why I have not moved on to 8th generation consoles.
  • ClarkDevlinClarkDevlin Martinis, Girls and Guns
    Posts: 15,423
    The one you described above is as good as Frogware's Sherlock Holmes games which doesn't excite me even for a bit. I don't want a roleplaying QTE game with point-and-click elements. I'd rather have a game where I can control my character's footsteps without a cursor but keys around, shooter elements incorporated into it, doesn't matter whether it's a first or third person, with open ended levels and stealthy elements being a must and the action toned down to make it sound like a spy game. TellTale won't do that. But, you know what they say. If it has an audience, I wish them luck and hope they enjoy what they asked for. I myself won't touch it just as I haven't touched World of Espionage beyond the first try.

    @ClarkDevlin I agree. The problem with many games today is that they focus on story at the expense of gameplay. Telltale's games are the embodiment of that. Point and click "adventures" like that belong on the abomination that is Newgrounds.com, not being passed off as an actual game. The fact that EON turned them down shows that they still have some semblance of good sense left. I hope they don't lose it. I'd rather not have a new Bond game, than see the license get squandered again.
    That makes two of us, @BMW_with_missiles. I'd rather enjoy what we have than see the license being tarnished further as more idiotic companies pick it up and screw it over. Some people might want EA back in the game, but they're forgetting EA is no longer the same as they were ten years ago. They evolved into something... evil, let's put it that way, and not too different from Activision. In fact, both companies compliment each other with their dreadful works.

    Why not let the "lesser known companies" develop it? Like the chaps who used to develop at Rare and released both GoldenEye 64 and Perfect Dark back in the day, before moving out of the company to form Free Radical Design, which later was defunct and succeeded by Dambuster Studios? If they're still interested in the franchise, I wouldn't hesitate to give them the license.

    I would love to see Dambuster Studios get the license. I heard the developers were "Sick of Bond" after working on GE, but perhaps it's been long enough that they would want to do another legendary Bond game.

    I also wonder if Sega could do well. They've given us some disasters in the past, but their work with Creative Assembly in Alien: Isolation shows that they can also do a license justice. Or we could end up with a glitchy, Bond-themed, mess. Who knows?
    I know, yes indeed, they were "sick of Bond" mainly because the deadline thing that was required of them during the development of GoldenEye put them off. I believe they did comment on that in a Perfect Dark look-back video. That also said, their first work released after forming Dambuster Studios, Homefront: The Revolution is nothing more than a Call of Duty clone, and I was disappointed to see them delving into that direction rather than keeping things as they were in the gameplay of TimeSplitters for example. They should have stayed true to the physical movements of that gameplay and updated it with a more realistic tone.

    I don't know about Sega and haven't played Alien: Isolation so I can't comment on that. I also don't wish there to be a glitchy Bond game. Make it as perfect as possible once you handle it.
    00Agent wrote: »

    James Bond is a franchise that bears an iconic throne within the pop culture and to this day its popularity is strong. It's not a simple "movie tie-in" material that is supposed to promote a movie that might be doing well at the box office or whatever categories it ends up being successful, then sometime later, is realized to be a one-off and forgotten about, meaning no benefits if that makes sense.

    Bond, above all, is an icon as much as Batman is, as much Superman is, or any mainstream media hero that's been conquering the hearts of billions of people. Given a similar treatment to whatever the other popular IP's have been getting in every department, we might get helluva of a Bond game.

    I agree with you 100% @ClarkDevlin, Bond needs to have a true hit in the Gaming world. Not a halfassed Movie Tie-In but a game that can stand on it's own. Gaming has changed drastically over the last couple years, and Bond was in a coma throughout that time. The Franchise needs some life put back into it Fast.
    I am pretty sure that everyone involved has realized that they cannot halfass Bond games anymore if they want to make as much money with it as Rocksteady or Naughty Dog....
    And using Goldeneye, or any other shooter, as a blueprint is done and dusted.

    Whoever takes on Bond will have to reinvent him, so they really really have to WANT the license.
    The only Bond game that stood on its own has always been GoldenEye 64, and the rest were just followers. I mean, GoldenEye isn't my favourite Bond game. That is Nightfire. But, the latter was more of a movie tie-in halfway to being an AAA game than a title that defined its own self, if you know what I mean. Bond games need to have their own image. But, as it would turn out, if it's a point and click game series, then I'll pass and just watch the storyline in walkthrough videos with experienced players who move the story well I wouldn't feel there is that TellTale mark left upon the title.

    Now, I don't know how Rocksteady would make a Bond game. But, I wouldn't want them to repeat their work on Arkham and paste it on the 007 license. In other words, no open world Bond game is also a must. I mean, open-ended levels and multiple ways to tackle the missions is something I'd heartily welcome that would stir the angle of the story pretty much like Alpha Protocol. But, that said, it also should have its limits, and unlike Michael Thornton, who could go ultimately rogue and start his own spy ring in the end, Bond's loyalty should stay to the crown. Queen and Country. So, something polished in the vein of Alpha Protocol could be a winner, as long as they keep it Bondian enough.
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