It looks like you're new here. If you want to get involved, click one of these buttons!
^ Back to Top
The MI6 Community is unofficial and in no way associated or linked with EON Productions, MGM, Sony Pictures, Activision or Ian Fleming Publications. Any views expressed on this website are of the individual members and do not necessarily reflect those of the Community owners. Any video or images displayed in topics on MI6 Community are embedded by users from third party sites and as such MI6 Community and its owners take no responsibility for this material.
James Bond News • James Bond Articles • James Bond Magazine
Comments
I like the digital model, to be honest. More convenient in some cases, and physical releases just take up space. The download times can be grating for some games, but the ease and simplicity of going onto an e-store and choosing a game in seconds without moving an inch is a great one. You're also helping the industry and its distributors from making so many physical copies, which is important considering the ever increasing cost of games. Every penny needs saved.
The only times I'll ever buy a physical copy for a game is if I can't wait for a proper physical release (to avoid spoilers, etc), and that won't be often.
You're absolutely right, and that's the biggest elephant in the room in that respect. Industry insiders assure that the internet issue won't be a problem very soon, but we're right to have our doubts. I guess that because I'm not a heavy game buyer and only play one game for months at a time without swapping out, I don't feel the effects of constant downloads like other gamers who have larger appetites for content.
When that time comes, my interest in gaming will be placed in a pine box, and the final nail will be hammered down.
http://www.psu.com/news/32825/bully-2-release-rockstar-red-dead-redemption-2-rumor
I'd really love to see this, especially if it's a sequel with Jimmy again where he, now king of the school, has new enemies trying to take his throne in the form of a portion of the student body that has joined together (regardless of clique) to oppose him.
http://www.ign.com/articles/2017/05/22/red-dead-redemption-2-delayed-to-spring-2018
Looks promising though. The setting looks fantastic, graphics are great, combat looks interesting and the story seems very intriguing. Didn't have the wow factor of past reveals but to be fair that's probably a good thing. After all Unity blew me away when that was revealed and look how that turned out.
Something I noticed was that the UI seemed more cinematic than usual, like when the text popped up to say he'd discovered a new location. Which is weird because usually the UI is very plain and sciency looking. I'm praying this means that it's a purely historical game and that there's no modern day.
And yeah the setting looks great. Looks just as vibrant and colourful as Black Flag did. I really like the concept of seeing the first assassin too.
But I don't know. Just wasn't what I expected so far. Seemed a bit too cartoony at times with how he moved and some of the abilities. Like controlling an arrow? Although to be fair this has been an issue for a couple of games now, with Arnos weird disguise mechanic and Evie's invisibility. I think I was just expecting something more impressive (along the lines of the AC III or Unity reveals, something that looks properly revolutionary) with the extra year they'd had. But again that might be a good thing, I really enjoyed AC III but I know the majority didn't and Unity was a massive disappointment in almost every way. So maybe it's a case of the less hype the better.
Don't get me wrong, it's not necessarily a bad thing, but it's not something I'll pat them on the back for, either. It's akin to people praising Bungie for reduced load times/inclusion of matchmaking for 'Destiny 2' - stuff that had no reason to not be incorporated into the first installment.
Ouch. I hate to say this, but that looked really, really bad. Not only from a technical standpoint, which actually felt last-gen in style and presentation, but also in a sense of fun. Even after a big break, Ubi just give us something that not only feels like everything that came before (down to copied movements and parkour), but like even less than that.
This might be heading to a no-buy for me, or a discount purchase if I ever do play it.
http://www.ign.com/articles/2017/06/13/e3-2017-ubisoft-not-forgetting-splinter-cell-says-ceo
Also, never got to play the original 'Shadow of the Colossus,' but a gorgeous looking remake is now coming to PS4 and I won't miss it.
I couldn't care less for much of what I saw, and didn't have any excited reaction to anything at Sony's conference (ie, the one that matters for me), including God of War and Days Gone, except for this:
I wanted Spider-Man, and they provided it. Can't really ask for much more. I was happy to see the gameplay being a perfect marriage of the web swinging of Spider-Man 2 and the Beenox style of parkour sensitive environments from their two open-world games. It's the most cinematic a Spidey game has ever been, and the combat and traversal stuff seems to back that up. I'm sad to see a 2018 release, but if it's a strong title, it'll be worth the wait.
*raises hand*
Splinter Cell is one of my favourite game series, with Pandora Tomorrow being in my holy trinity of spy games. This is good news. I enjoyed Blacklist, and I don't think that it deserved the reception it got.
I thought it was you; well at least we know the series isn't dead just yet, thankfully.
I'm in agreement @0BradyM0Bondfanatic7, I was pretty disappointed with E3's lineup this year. Nothing really wowed or amazed me this time around - a few titles I'll definitely check out, but nothing overly incredible.
I'm truly looking forward to Wolfenstein: The New Colossus, as it does have what it takes to create a worthy sequel to what New Order started.