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One of the best 7/10 games I have played in a while, had a blast! A great Robocop game and really works as a continuation from Robocop 2.
Very much looking forward to trying this one out! Looks like a blast, albeit one I'd rather pay $20 for. I've been waiting for the Black Friday sale to check out this, that Avatar tie-in game, and some others.
I paid £25 from the PS Store for it, took me around 20 hours to fully do all the main missions and side quests for the platinum trophy. It is a one and done game really, so I think that price is fair.
I tried the Avatar free trial and whilst it looks very pretty, it is just Far Cry: Avatar Edition, it didnt hook me in a way that would compel me to buy it and continue.
That's not bad at all. I've seen it drop to about $30 at its lowest on the PS Store, but if it hits $20-25 max at any point, it's mine.
Ahh, I had a feeling it might be akin to Far Cry on the world of Pandora, which I probably won't like, so thanks for that. FC6 was more than enough for me to be fully checked out of that universe.
Every Far Cry game since FC3 has had an escape from the bad guy's lair as its opening level.
Avatar is no different.
Also, Gamescom is this week, expect some surprise announcements!
Just one of numerous reasons why the PS2 is probably my favourite games console.
I am a big fan of the series I have several of the Wolfenstein games on Xbox , I did play Wolfenstein on PS" though forget which game it was that long ago.
Edited:not played Blood Stone since Christmas Day and the level I was on was the Aston Martin car chase, totally forgot how to drive lol its fun.
Honestly the game was perfect and yes I know netherrealm wanted to push past 1 and give us 2 on mobile phones but did anyone play it?
The first mobile game is legit the perfect mobile game
If i can fine my itunes gift card i bought a few weeks ago i will resign up for apple arcade to play 007 cypher some more
PoP 3D, from 1999, was the only Prince of Persia game from the main series that I hadn't played around the time of release, as it was only available on PC, then ported to Dreamcast, while I've been a Mac (PoP, PoP 2), Nintendo GameCube (SoT, WW, T2T), Sony PS3 (2008 reboot, FS) and PS4 (TLC) user. As this year's TLC was mostly a blast, even with the three or four hours it took me to master "the impossible climb" (a very short acrobatic side quest that's needed to unlock at least two trophies), I decided to fill the hole.
I couldn't find a way to make it run under Wine on Mac, and it looks like few people succeed on actual Windows, given that the game was full of bugs, wasn't supported long after release and doesn't have a wide or dedicated following these days. However, there's the nearly identical port on Dreamcast, Arabian Nights: Prince of Persia which did the trick.
It took me something like 15 hours, and the help of some cheat mode, but I finished it, leaving me with a complete feeling of emptiness that can only be matched by watching Johnny Depp in Transcendence. It's a bad ripoff of early Tomb Raider, with clumsy controls, cheap 3D models and a total lack of creativity, which is usually the hallmark of the entire series. Not surprisingly, Jordan Mechner, who had developed or overseen the first two games, then became the head writer on The Sands of Time, was only involved as consultant for writing, probably making a couple of suggestions and taking the checkie.
He wasn't able to remove some out of place elements such as the dirigible, but the only remarkable thing after all is how much the whole thing feels rote and uninspired. The only bright note is the music, which actually sounds both modern and relevant to what was supposed to be a One Thousand and One Nights tale.
Without The Sands of Time, it could have been a lackluster ending to what was a legendary series of the 90s. And with the DLC for The Lost Crown coming next week, it won't fortunately be my last exposure to the franchise for a while.
As a side note about The Sands of Time (a remake is supposedly coming next year), it was a huge influence over early Assassin's Creed (I, II, Brotherhood), as they shared the same director and AC started out as a concept for a sequel, before they moved the whole thing to an open world. It's interesting how much the acrobatic climbing in temples and palaces to open secret sections was important in those early games.