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(MASSIVE SPOILERS FOLLOW)
However, I decided to play through it again on Survivor mode, and am having issues with it - not just because it's hard (it's definitely kicking my ass), but because of how unrealistic it seems.
I'd say there are about 90% less supplies in the world than there are in Easy Mode. I think it's a bit extreme how little they give you, and how the game expects you to require double the supplies to make medkits and whatnot. It's also really unrealistic (in a game that IS realistic to me) that the enemies will sit and fire unlimited shots at you, yet never drop ammo when you kill them. Why can't each enemy with a firearm at least drop a bullet or two instead of magically losing their weaponry?
I was also reading up on Survivor Mode tips, and some of them say to let your ally do all the work - uhh, bad idea. The friendly AI seems so worthless and incompetent in this difficulty mode for some reason. I'll run and run and hide from Hunters, Clickers, etc., and my friendly AI will just run in circles or stare at oncoming enemies and do nothing about it, aside from occasionally getting grabbed, requiring me to help out.
Needless to say, this isn't ruining my time with the game, it's just that some of these aspects are really pissing me off because they go against the nature of the game in easier difficulty levels. It's almost as if the game changes, becoming unrealistic and kicking you in the teeth for playing a harder difficulty level. It's pretty cheap.
So if I were you, I'd stick to the easier difficulty levels if you want some fun shoot-em-ups and intense stealth sections where you CAN get out of a bind if need be. I'm at the part where:
Thankfully, the hardest part for me is over: defending the elevator when you play as Ellie (alongside David). I had a feeling that entire section would be a nightmare, and it most certainly was.
I think this is what causes Joel to strike back: not only has he too gotten attached to Ellie, but he also respects human choice and the value of any truly good human life. In his mind, though Ellie is the "chosen one" who could save thousands, she shouldn't have to die if she doesn't want to, and nobody has the right to use her like the Fireflies did. While Marlene could therefore be seen as villainous for planning to have Ellie killed, I can't completely hate her either because you can hear in her voice recordings how much guilt and confusion she has over what to do. It's a rough choice, and I don't think either the Fireflies or Joel were more right than the other to do what each did. I just find more moral value in Joel's decision to save Ellie from death, regardless of how much of humanity could be saved through her post-mortem operation. She's way too amazing a girl to sacrifice, no matter the good that could come afterwards.
It's a 'The death of one is the savior of thousands' situation, but I could see them going through with it, killing Ellie, and the cure cannot be extracted or something happens to make the cure not readily available/useful. She wasn't worth it in the end. I know that's how she would've wanted it to go - her death for the salvation of all the other lives out there - but the peace they find with Tommy and the horses at the dam at the end of the game is much, much sweeter. I'm glad it ended that way, and in just a few chapters, Joel goes from almost hating Ellie to treating her exactly like his daughter. That progression was sweet and beautiful.
Splinter Cell: Blacklist
As a fan of the series, having played the first 4 with Michael Ironside as Fisher, Blacklist took some getting used too. But now it is one of mt favouriite games, and my second favourite SC game after Pandora Tomorrow.
As for the last of us, it's such an epic game. After completing it, I got that overwhelming and satisfied feeling that I got after playing metal gear solid back in '99. The last of us truly is a remarkable game and naughty dog smacked it out the park with it and to think I was fuming at ND for making this game when it was first announced when all I wanted was for them to give me more unchartered games.
Snagged the whole trilogy for $10, so I just started the first one. I'll have to wait to see how crappy the end of the trilogy is when I get to the third one, but so far, I'm enjoying it.
I am playing the james bond games I didn't play on first release personally I love thios game it's really a James Bond RPG that gives you so much freedom that inspite of it's poor graphics almost blows EA and Activision right out of the water. The only down side is I am in Marakech and have no idea what to do I prefer a general sense like a map or something. But like I said the game is very fun and I am going to try to beat it as it gives me the ability to Play a new to me James Bond Game. I also plan on playing The World is not enoughfor gameboy and eventually getting a Playstation and the 3 Bond video games for PS1 and enjoying those
Wow @Agent007391, definition of a freaking steal! My friend loves those games and even set up a gaming group at his campus where the members create their own characters and play out story-based scenarios on what I assume is the multiplayer portion of those games.
As for me, I recently finished the campaign of Assassin's Creed IV: Black Flag before going back to school and got madly hooked. I have rarely been so absorbed in a game that I would play it all day and never feel the hours pass by. There's so much meat in the game and stuff for you to do, like upgrading your Jackdaw. The economic system of the game is great as well and you really feel empowered every time you buy a new upgrade for your ship or claim a beastly man-o-war for your fleet.
I love the character of Edward and the amazing development he goes through. While I enjoyed his lovable rogue persona early on, as the game went on the layers behind his character were peeled back and we got to see a man who finally realized the things that are most important in life: your comrades and the value of standing up for something you know is right. Each character in the game was amazingly well developed and I enjoyed that there wasn't just one baddie; in this game, there's far more enemies than goodies on your side.
I won't say anything about it, but the final bit of the game absolutely got me big time, and I must say I haven't been that affected by a game's conclusion since Red Dead Redemption. I now have an unhealthy obsession with the song "The Parting Glass," which I feel absolutely no guilt for, whatsoever.
My love of Black Flag made me curious about the past AC games, so when I saw Assassin's Creed II on the PSN store for just $12 last week, I decided to get it and finally see what Ezio was all about. I have only played a weekend's worth of the game so far, but I do enjoy it, and Ezio's character, who also develops wonderfully. Admittedly, it is hard to play AC II after the amazing formula Ubisoft have crafted for the series in Black Flag, which causes the combat and some of the platforming of #2 to stick out as less polished than I'd like. Still, I am enjoying myself and can't wait to get to Revelations where I'll get to play as an older Ezio kicking Templar butt all over the place. I now can't stop pronouncing everything I say in a monotone Italian accent, and I'm quite concerned.
The platforming wasn't really improved until AC III (which has the same parkour/combat system you enjoyed in IV) but the combat is massively improved in Brotherhood. Revelations is very similar to Brotherhood but I found that the story more than made up for it. It was a great end to Ezio's saga.
If you do play all the Ezio games, be sure to watch the short film Embers when you're finished (it's on Youtube). Revelations is the ending to his story as an Assassin but Embers is sort of an epilogue and it's really good.
Agreed on Black Flags ending
I got lucky. Gamestop was having a "3 games on this shelf for $10" deal, and all three games just happened to be in the box. I was going to go with Rage, Max Payne 3 and any other game I found that even partially caught my fancy, but then I found those.
@thelivingroyale, what ways does the combat change in Brotherhood and Revelations? If it's anything close to Black Flag's system, I'll be happy. I may even play AC III just for that combat system, and the story has also compelled me, though I know how most of it plays out.
By the way, I see why you've often called Ezio the Bond of the Renaissance. Very much a suave charmer, but I also see a bit of Batman in him. Though maybe that's just because of his cool shoulder capes. ;) At any rate, I can't wait to scour all the Assassin Tomb's to get Altair's armor, which is nearly all black and looks downright badass. I thank you very much for cluing me into these games, sir.
I think Ezio and the extensive history of the Renaissance period warranted three games, but I see your point. I wish we got more Edward than we did.
Regardless, I can't wait for Assassin's Creed Victory set in Victorian London. One of my favorite historical periods, by far. How much you wanna bet Queen Victoria is a Templar? Prince Albert's death could actually turn out to be an assassination mission for the lead protagonist, too.
Now they do things differently and they have multiple teams working on different games (which is why AC IV was very different to AC III, despite only coming out a year later, they began developing it after Revelations; Unity also entered development around this time), the games get more development time and they don't seem to be doing sequels any more, which I'm in too minds about. On the one hand it's cool having a new Assassin every year but on the other hand one of the reasons Ezio was so great was because we had three games to see him develop and grow attatched to him. We haven't had that with any of the others. I think with Edward I understand (his story was done, and they'd already showed what happened after Black Flag in the Haytham novel) but there's lots of potential for a sequel with Connor (who I've really come to like, I think he is a very underrated character). The events of AC III would leave anyone really damaged. A sequel with a bitter, jaded Connor struggling to find a new purpose to fight would have been great. Why not give his story a conclusion? They could have had him be the protagonist in Unity rather than Arno. Would have made for a better game imo.
@Brady The combat in Brotherhood does get a lot closer to the III/IV system. It still uses the basic controls of AC 2 but there are loads of improvements to make it faster and more fluid. You can now break enemies defense (like in Black Flag) by kicking them so it means a fight won't be broken up by a guard blocking. You can also instantly counter kill any enemy starting in Brotherhood (not like AC II where it'd take multiple counters to kill a guard), attacks do a lot more damage (making combat faster, and Ezio seems to hit quicker too) and chain killing was introduced. It's much faster and more fluid than AC II. I wasn't the biggest fan of Brotherhood but the combat was amazing.
I think AC III is worth playing but it's not on the same level as some of the others, the side content was pretty dull (apart from hunting, forts and the naval missions) and the story missions are often annoying and too restrictive.
I've been playing AC Rogue lately, it's brilliant and it might end up overtaking AC II as my favourite of the series, it's really great. I'm near the end so far and the story and the new enviroments are brilliant. Rogue is in a lot of ways what AC III should have been. The enviroments are more colourful and fun to explore (New York for example, which was also in AC III, is much bigger, vibrant, more colourful and better for parkour than the version in AC III). The world is huge (I think even bigger than Black Flags) and packed full of fun stuff. The gameplay is very similar to Black Flag but the new enviroments and side activities give it a very different feel. The story is amazing and the whole game is so much fun.
I thought Unity was going to be great and I wasn't expecting much of Rogue but really it's the other way around imo. Unity was disappointing while Rogue is up there with the best of the series.
I agree with you about Connor. He seems to always get the short end of the stick, but even with my casual knowledge of AC III, he doesn't seem as bad as some make him out to be. Haytham is also a very interesting character.
I've seen some of Unity just to find out what a next-gen AC game feels like, and I think it is incredibly immersive. The environments and the atmosphere of Paris itself feel brilliant, but the most important part of these games, the protagonist assassin, is a major letdown. Arno is so uninteresting, so dimensional and just...bland from all I've seen of him. I think that is also the running consensus from veteran AC players. What are your overall feelings on Unity, @thelivingroyale?
Are you excited for AC Victory?
http://kotaku.com/the-sad-story-behind-a-dead-pc-game-that-cant-come-back-1688358811
Surprisingly fun, and this is from someone who's not a big fan of Dynasty Warriors.
That is a shame, but what is stopping gamers from buying physical copies? The article claims the games are scarce, in my experience, they're not. I have just been on ebay, and there are currently 50 listings for 'No One Lives Forever', both games, as well as the PS2 port of the original game.
I've been jumping back and forth between a number of games lately...
Hitman: Blood Money (XBX)
After seeing the trailer for Hitman: Agent 47 (it looks like an enjoyable action film, but it isn't Hitman), I wanted to see all over again, what Mr 47 should be like. So many games claim to have multiple paths to complete missions, Hitman: Blood Money actually delivers. Best Hitman game, 'Absolution' looked great, but the gameplay was geard toward the COD crowd. 'Blood Money', however, allowed the run and gun approach, but the bigger rewards come with the stealthy play style.
Colin McRrae Rally 2005 (PS2)
I played the UK stages. It's wet, muddy, and i'm going sideways in a Mk 1Ford Escort. :D
Alpha Protocol (PS3)
I remember enjoying this game on release. After putting it back on my PS3's HD, I finished my 'negative' playthrough (rejecting Mina, SIE, Scarlett & Madison, and generally acting like a complete arse to everyone else).
I'm not sure about Victory yet. It does sound cool, I like the Victorian setting, but they need to learn from their mistakes with Unity for it to be good (in the same way that AC IV improved and refined on what AC III introduced, although I quite liked AC III).
Sorry for the late reply, only just seen your comment :)
I am thinking to pick up either Assassins Creed 3 or Black flag
Also been looking at Thief as a possible pick up...
But I will say with what I have been playing so far of Soul Suspect Square Enix now has my vote for the Bond licence