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That also said... I have this strong urge to write a survival horror outline for a video game in that vein, but where you can use combat and weapons to fight your assailants. Preferably in First-Person. Don't like this run and hide concept with a defenseless protagonist.
This game got very exposure at the time, and hasn't gone down as a classic on the console. I definitely think that this is something of a hidden gem, and quite rare too, given how few copies I have seen (my copy and that's it).
Then again, I guess the player was initially under the impression he'd be doing some quiet digging, not shitting his pants and spending the night hiding from some notoriously terrifying insane criminals.
At least, that car is driven by a different protagonist later on. Haha! :))
Not only did the original games have the same buggy animations (hell, there were more memes of buggy character eye boggling and weird walking than anything else!), some of the most blindly adored games in recent history are even worse. Mass Effect Andromeda isn't a third as poorly designed or bug filled as the likes of Bethesda's games, and yet the former is absolutely piled on while the latter are raised up on a pedestal with game of the year nod after game of the year nod every single time...except sometimes you can't even beat a Bethesda game.
If we're going to get on a game for being wonky or unplayable, let's shift our eyes from the rather meek example of Andromeda and look at other major titles that do the same things, yet escape most criticism. Funny, that!
To some degree I agree with those that have knocked the animation, but at the same time, it was the hoopla in the first place that had me looking for it when I first fired up the game.
But, in an overall sense, I think they've made a bit too much out of the animation and bug issues. The bigger issues, I think, are in the game's script. A lot of the dialogue feels very clunky, and the fact that the actors performing the lines clearly were not given access to each other's recordings nor were they in the same room with each other is pretty clear from listening to the game, at least in the early going (I'm not far in).
I think that if they'd had some of the people who worked on writing the original trilogy on board to write this, there wouldn't be a lot of this backlash against the game. The script and dialogue would come across more naturally, since those involved in the original trilogy were better writers, and that would cover up some of the animation issues and glitches that, left purely on their own, aren't that big of a deal.
They really set themselves up for something great with the concept of Andromeda, but I fear that they won't be able to pull it off entirely based on what I've seen so far. Still, it's a fun game so far and I'm always game for another trip through the Mass Effect universe, which was what really got me back into gaming after a pretty long hiatus there for a while. One aspect of the game that really felt like a missed opportunity, that could have lent some more dramatic weight to the game, is the entire reason for the Andromeda Initiative in the first place. They claim in the opening that it's about new beginnings and exploration. They should have tied it into the events of the original trilogy (since it's said to be set sometime around the time of Mass Effect 2, and had these people set out for Andromeda as a kind of "continuation of civilization", so that humanity (and the Turians, Krogans, etc.) survive a potential annihilation of their races at the hands of the Reapers. Huge missed opportunity there, IMO.
Haven't played any ME games and don't really plan to after hearing the response to the new one.
Good times.
It's time that these AAA games all hit sound stages and do full performance capture work like Naughty Dog always does. The Uncharted games and The Last of Us are the pinnacle of video game performance on every level, from the ability of the actors to play scenes with one another to the highest degree and for the talented animators to make the characters feel like real people.
@Master_Dahark, I've said this before, but you've got yourself a great lady there. Which of you is most susceptible to the jump scares? ;)
I'm actually on the market for that crazy $500 PS4 VR, for this game alone!
I just hope that, when times comes for the next installment, that they learn from the criticisms that have been levied against the game. While most have been extremely over the top and not at all in line with the actual severity of the problem in the game, they do represent areas that Bioware could work to improve themselves on in the next go round. Go out and get some memorable voice and likeness talent for the next one like they did in ME2 with Martin Sheen, Yvonne Strahovski, Adam Baldwin, and the like. Bring in some professional actors to do motion capture so that the characters are fully rendered based on actual human beings instead of what a computer engineer thinks they actually move like. Simple things like this could put the franchise back on track (not that it's far off now anyway) and headed towards some truly great things on this new console generation.
Next up; No One Lives Forever. I just ordered a copy on Amazon a few days ago for only $9. What a deal! I suppose after that it will be Perfect Dark and Yooka-Laylee. I've sort of had a mental "Games to Play" list going for a while now. After I'm through with these last few, I'm not sure what games I'll have to look forward to.
Sounds awesome! I'm really looking forward to it, and I read somewhere about a trick to get it to run on Windows 10, so hopefully I won't have to drag out my XP machine.
@0BradyM0Bondfanatic7 As far as I know, the developer Monolith is still around, but the rights to NOLF sound like an even bigger mess than the rights to GE N64; http://kotaku.com/the-sad-story-behind-a-dead-pc-game-that-cant-come-back-1688358811
Edit: Monolith was bought by Warner Bros in 2004; https://en.wikipedia.org/wiki/Monolith_Productions
I'm definitely planning on playing it, though I never did finish Banjo-Kazooie.
As a kid I'd be babysat at a neighbor's home while my parents were at work, and I'd just hide away in their basement, where they had a Nintendo system I spent my day playing games on, including the one above. That could've been my first proper foray into the existence of interactive entertainment, a seed randomly planted that I reaped while getting the Gamecube when I was a little older. Crazy, that.
NOLF is great fun to play, and to pick out all of the 60's Spy film touches. There was once talk of a remaster, but due to the aforementioned rights being in a tangle, nothing come of it.
007 meet Austin Powers meet In Like Flint.
Sadly, No One Lives Forever's intellectual property rights is in a mess and nobody knows who owns the rights. Back in 2014, newcomer developers tried to license up the IP and wanted to remaster the first game with HD quality and re-release it. What do they hear next? Warner Bros threatened legal action against them, but still have no proof that they own the rights. Monolith doesn't, and Activision that bought Sierra, doesn't either. There's no chance this game would ever see another installment in at least for the next 30 years. And it pains me to say that because it's the best shooter I've ever played and the best spy game of all time.
i think it's time to give it another round.
How did you like 2 @ClarkDevlin?
However, I don't like its semi-prequel spin-off, Contract J.A.C.K. for one bit. Even for an all-along action adventure shooter, it was totally utterly disappointing to see such downgrade from Monolith that really destroyed the IP of NOLF, in my opinion. Despite being built on the same textures, engines, graphical material, assets and animations of the second game, J.A.C.K. is nothing remotely similar to the spirit of its godmother.