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Case in point IO interactive at this point has their bond model for the game
Release it
Again have some fun showing of character designs for their M their Bond their Q even maybe won’t make a huge difference in the gaming world but for us bond fans it will make all the difference
It sounds exciting but definitely the sort of thing I would've preferred at launch. Having unlocked virtually everything throughout the trilogy and having played nearly all the maps dozens of times by now, it doesn't really appeal to me. I love the effort though.
Freelancer works independently of the main game so all the suits, weapons, and so forth that you've unlocked don't apply. You start with a limited selection of items, almost no weapons, and the targets are completely randomized. It's actually quite hard, but I've been having a lot of fun with it. It really puts your map knowledge to the test! Until, of course, you realize that desirable items are no longer in their usual spots. You take out a succession of targets and work your way up to the ring leader. It's more of a rogue-like gameplay.
I think combining the layout of Freelancer with the gameplay of the main game would be a winning format for Bond.
Well, come to think of it. If the choice would be between the "classic Hitman" style of memorizing the entire map with every loop and every item's location, or a more randomized, you have to think on your feet and get what you can style, which Freelencer seems to be, I think I prefer the second for a Bond game. After all, Bond's mission preperation often boils down to "I'll bring my gun and then we'll see what happens."
It was really cool I then woke up to realize that it’s not true and also in the dream ATJ was 007
I have no idea how game development works and I guess people can switch pretty easily between genres, but still I guess this may mean a lot of the people recently working on Hitman can now focus on the probably more closely connected P007, while the team tasked with creating "A world and a game built from the core" is being put together.
https://www.playstationtrophies.org/news/new-hitman-game-when-james-bond-007-release/
I'm surprised they've still yet to do that. I haven't played the series in a year or two now but might return eventually to see how it holds up.
Appreciate it, my friend. I bet it'll be like returning to a brand new game whenever I check it out again.
I am glad IOI seem intent on supporting the game past the Freelancer release, as that mode has things about it that could be tweaked to make it a far more polished experience that isn't quite so frustrating. A challenge is nice, but nothing should feel cheap or impossible, and at times the mode gets like that. Depending on where you randomly spawn on a map, you could instantly fail and lose a lot of your resources and progress, for instance. And if you try the Hardcore mode in Freelancer you have a priority objective you always have to complete that could be railroaded for you if the RNG screws you. I think people have gotten the task of cracking a safe on a map with no safe on it, but the game will let you choose that challenge even though you won't be able to complete it. It seems like a wonderful addition on the whole, but a few steps short of being truly exceptional. I just don't know if I care that much about the game to go full on into it. I'll have to see whenever I feel able to dive into it, and gauge how it feels.
But yes, considering all this post-release work is free, I appreciate what they're doing. They could've milked it for more money but streamlining all three into one full package now while also still delivering new content, no matter how barebones or reskinned it is at times, is nice.
https://www.eurogamer.net/hitman-studio-io-opens-up-a-little-about-its-james-bond-007-game
I did find this out on the HITMAN reddit:
https://www.reddit.com/r/HiTMAN/comments/11rra23/io_on_twitter_we_are_excited_to_announce_the/
Not sure if the Istanbul studio is getting partially or fully roped into the 007 development, but cool to see IOI branching out a bit and getting more people on board. More workers, more creativity.
And I was also put at ease by the quote taken from the recent statement about the future of Hitman games and the work being done on 007:
I like that the Bond game is being referred to as another "agent fantasy." I think the team really understands how much fans have been wanting not just another Bond game, but one that really lets you feel like James Bond and walk in the shoes of a daring 00 agent. So I'm hoping they take what they've learned from doing the Freelancer content for Hitman and really make the Bond game special, with moments of immersion and role playing that let us feel like Bond, much in the way Rocksteady made us feel like Batman.
I have a lot of faith in IOI to nail that fantasy aspect, and do it their own way. It would be cool to have a return of the "Bond moments" from the older games, rare opportunities in a level to do something Bondian that are just there to make you live the fantasy that much more. With how good IOI are at developing games with multiple paths and ways to play, they are really quite suited to that kind of idea. I don't know how much of the game will be linear vs. open, but it would be cool to have at least some of the missions, if not all, capture that same feeling of wide open potential the Hitman games have had. That way you could play the same missions over and over again, but have a new experience when you wanted it just by changing your strategy or playstyle.
It's nice that EON are finally allowing game Bond to stand on his own. The books exist as their own entity (though Benson wrote with Brosnan in mind), why has it taken until now for the games?
For example I wouldnt expect anything to feature in the single player campaign (aside from stylistics such as the gunbarrell, music, titles etc).
But for the multiplayer, it would be great if they recreated a load of old sets and locations from the movies. Especially the newer Craig ones:
- Safin’s Lair
- Cuba Nightclub and Streets
- Matera
- Blofeld’ Crater Base
- Skyfall Lodge and Surroundings
- Silva’s Island
Etc...