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Yeah I agree; we've been there and, to be honest, any attempt to revisit the older movies will come off badly in comparison.
i think if they were going to adapt any material, then i say everything post-Fleming should be on the table.. i think Fleming has been mined for far too long in the film series. there isn't much left to draw from that well anymore, unless you just simply rehash the plots with new villains and etc. .... now, while the works of the post Fleming authors often pales in comparison, i think there are some nuggets of gold sprinkled throughout the runs of Gardner and Benson to pull from (should they choose too).. i dont think they need to go 100% adaptations - because these will be videogames after all, and often times, mediums don't crossover well when 100% translated, some cutting, molding, and bending will need to be required lol - and lets face it, as ridiculous as Fleming got in certain aspects, Gardner was like, "hold my beer" :))
as of right now though, i will trust whatever direction they decide to go in......... as long as Bruce Feirstein stays a freakin' country mile away from the project... to be fair, the shortcomings of the most recent Bond games weren't entirely his fault, and he contributed to the success of games like Everything Or Nothing, From Russia With Love and Blood Stone.. but in a "what have you done for me lately" attitude i have towards him - he was nominated for a writing award for 007 Legends.. which - anyone who has played that game knows that in terms of writing, he seemed to be asleep at the wheel on that one.. but i mean, who knows - maybe all he does is supply a very loose treatment for a story, then it's someone else who wipes themselves with it :-?? ... either way, i just wanna fresh new perspective on almost everything with this new game, especially the writing.
Although I agree on the relevance of adapting certain elements of the continuation novels, I doubt that will happen, at least explicitly. I may be wrong, but I once read that what had prevented Eon from naming their Korean colonel in DAD after Amis's Colonel Sun, as they originally intended, was that it involved paying for additional royalties. As part of the IOI project, the studio is partnering with Eon and I doubt they want to pay extra to get access to literary works when they have already had to invest a lot for the film rights. That doesn't mean that it won't be possible to draw here and there narrative elements created by Benson and Gardner, but I doubt that will being said explicitly.
and thats also very true as well...
although i could be very wrong about this - i believe EON do in fact hold rights to Devil May Care and Carte Blanche?.. but i believe those might be filming rights - which isn't the same as translating those IPs to videogames... not sure about Solo, Trigger Mortis or Forever And A Day...
again, i could be totally off base with those.. but i thought i remember reading about EON acquiring the rights (at the very least to Devil May Care) because people were a buzz that they acquired the rights to intend to adapt that into a film - whereas i think it was more probable that they did that to stop someone else from purchasing the rights to try and make their own 007 movie out of them.... again, i could be wrong..
i really was liking it as well... never finished it though - got about halfway through and got distracted with other stuff and never finished it..
i wish the newer novels kept Bond in current times.. i appreciate Solo, Trigger Mortis and Forever and a Day going back to the Fleming era.. but IMO, i also find that a bit lazy - as it's easy to keep Bond in the past, because that is "where he is supposed to be" or "he was a product of that time period." - forgetting that when Fleming was writing those novels, they were set in the present day of when they were written lol... i think the greater challenge, as a writer, is taking that character and adapting him to modern times - which is why i appreciated what i read of Carte Blanche - as well as the Gardner and Benson novels.. they kept the character timeline going forward..
i wont go on much further - it's a topic for a different thread..
I thought I was the only one to me Bond shoukd be in the modern day period
Now in the past week I've learned a lot about Hitman and the previous releases, especially the last two for PS4. The first Hitman game for PS4, as far as I understand, came out in an episodic format. A new location was added approximately every five to six weeks. In addition, there were other seasons at least planned.
While I'm not too wild about the idea of series-style episode releases, the idea of a season-based Bond game really appeals to me.
Imagine that IOI brings out the main game, which initially has a generic title and, when purchased, only contains an introduction and a teaser, a kind of pre-title sequence with a self-contained short mission ala the Goldfinger PTS or Octopussy PTS.
Shortly afterwards the pass for season 1 will appear with an actual own (Fleming-like ?!) title for download. The purchased main game serves as a kind of season-pass for free download of the first season. It contains the complete main game with a self-contained plot. The setting is a very specific one, where the entire plot takes place.
The following year (realistic estimate of the time?) Season 2 will be released, which can be downloaded. A new self-contained story with a completely different setting, new characters, different gadgets, etc.
With this principle, season-based gaming, which is currently very popular among game developers, could be used to keep bringing out new original Bond game stories without having to make a completely new release with a new game disc etc.
As already mentioned, every season would have to establish a completely different and new story, which stands out because of its new location, story and characters.
So you could have a season in a luxurious European setting (French casinos, Austrian opera houses, a chase through London).
The next season takes place in exotic (Caribbean) countries (diving in the Bahamas, infiltrating an island in Jamaica, submarines, etc.).
Another season then in a snow location (finding the way to a villain on a mountain, infiltrating a building ala OHMSS or SPECTER, ski and snow mobile pursuits).
Or another season in an oriental country ala Japan in YOLT, with all the cultural options you can use there, including the infiltration of a castle or a secret volcano.
Either way, the possibilities for a new Bond game from IO Interactive are almost unlimited and I'm really excited.
No we want a finished game, all thing aviable, not a game in kit where you need to pay/download for DLC, skins, exclusive preorder bonus, exclusive plateform bonus, gold/premium/collector editions, seasons pass and I don't know what crappy things that prevent you for have a full game and that prevent you to keep all it's content forever.
The idea of settings that you describe are good, but the way to implement these missions are bad. Of course they can realease a "definitive edition" later, but I would prefer that the first edition is also the definite otherwise to have a game in kit that you need to buy 25 time for enjoy all it's content. And it's that worry me in this game knowing them past with Hitman realease.
I like the fact that when I play Nightfire, FRWL, EON, etc.. I put my CD on my PS2 and that's it : I can play the full game: I don't need to be connected to internet to do it, I don't have to wait 145 hours for downloading 150go of patchs+DLC before playing, nothing is missing & there is nothing that I can't get anymore, my CD game will be always launchable & the same (no downgrade like in old GTA on Steam where music tracks are withdraw due to licence expirations). And I like the fact that even if my CD don't work anymore or if I lost it, that I can very easily buy one by second-hand and that it will be exact same of the one I had.
IO is now an independent company after a management buyout, so with total creative control and past budget concerns behind them, there is absolutely no reason to be concerned that the Bond game will be episodic.
So it is absolutely possible that they do something similar for Project 007. Severely update the Glacier engine to get more out of next-gen (or is it now current gen?) hardware and hopefully include vehicles for the first game. After that, only do concentrated tweaks in certain areas and release a full new set of levels and a new story every 2 years for a total of 3 or 4 games.
(Honestly, it's how Eon should go about producing the movies, but that is another thread)
I want to say I will follow that way but lets be honest i am going to be to excited to wait lol
Although I personally loved Hitman: Absolution.
i havent replayed that one recently astill playing blood money and enjopying it I might replay absolution
This is how I feel about it, but it does have some memorable moments. I don't hate it or anything, but give me Blood Money (or the current run) any day!
Interestingly the critics loved it, but in my opinion that goes to show the integrity of IO as a company. It didn't matter that the critics liked it - the fans didn't, and they went to great lengths to rectify that.
There's a few levels that aim to be more of a traditional Hitman experience (the level in the corn field comes to mind), but overall the general linearity of the game really took the fun out of trying to take the stealth approach. It was almost always easier to just go guns blazing which is typically a death sentence in other Hitman games.
Isn't Splinter Cell completely stealth? And my understanding is it started it's life as a James Bond game that grew into it's own property.
True but I am talking bond only here
Oh sorry, I thought you meant we've never had a complete stealth game period, not just in Bond.
I kind of hope not, as Bond isn't 100% about stealth.