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That was probably part of their pitch to Eon. Who knows why they came up with it or who did in the end. "What's the timeline?" and "Is it connected to the films?" are two obvious questions Eon would either ask companies pitching for the licence or give instructions on before the pitch.
Plus, these vacancies are either quite technical or lower down the org chart. So a producers job, according to their job description is to make sure a "mission team" functions together. The Gamplay Director oversees the way game mechanics are built and function. None of those needs to have any input on story.
I imagine the game already has an Executive Producer/Game Director who has an vision for the game and now they are just looking for people to help carry that out.
GoldenEye is both a blessing and a curse. It was a revolutionary first person shooter transcending beyond just the Bond licence, but of course the success seemed destined to plague the continued Bond franchise to either attempt cash-ins or uninspired, formulaic rip-offs. That's why I genuinely feel that Blood Stone, EON, and FRWL are the best Bond experiences beyond GoldenEye since they give us something different.
Who is it? Maybe, I hope they have already some people who did a preparatory job or had established a plan, but I don't know, it's feel odd that this kind of story decision/vison (that will some influence in the gameplay I guess), have been taken before all the keys peoples are in place.
In anycase one of the post who will have a big responsibility will be the people who will work on the A.I. of the game. When you see that the most recent AAA stealth game like Sekiro, AC, Mafia remake and Watch Dogs 3 have all catastrophic/shamefull A.I. added to bad/aging stealth mecanics, and that AI haven't really change since Half-Life 1 : they have a big work to do because player will wait them at the corner...
Personally I’d replace Blood Stone and EON with Agent Under Fire, and Nightfire. Both those games managed to do their own interesting storylines and gameplay elements without feeling like Goldeneye. Not to mention I still play both of those games more than any other Bond game. I’ll give you FRWL though, that one is in my top 3 Bond Games.
Agreed! Maybe excitement over this (these) new game (games) can replace the excitement over new Bond content from Dynamite.
hey Jill make a good bond game lol
New article on the project nothing earth shattering but still every time we get a new article I will be posting it here
In the meantime, I will say I am looking forward to Hitman 3 in nearly two weeks. Trying to lessen my expectations since it seems like more of Hitman 2, which I wasn't terribly crazy about, but it should be a blast still.
Can't hurt to give it a shot! Lots of other incredible franchises out there to dive into.
Thanks! I’ll try and expand a bit
So I’ve heard, I’ll have to try and play some of these games in the lead up to Project 007 (BTW Welcome to the forum!)
About Bond specifically, co-owner Christian Elverdam mentions being "curious and hungry, creatively" when exploring the future of Bond (in gaming). Which makes it sound like they have a certain freedom.
https://www.gameinformer.com/2020/12/31/io-interactive-on-walking-away-from-the-hitman-series
same here but I have to get a new console anyays for Gotham Knights