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Comments
I'll give you the ones I didn't strike out.
Well, I like Alura more than Serena (she looks good, but is a stupid character, and though I'm American, I think it's about damn time there's an Aussie Bond girl), but Katia is leaps and bounds over Dominique. I prefer Diavolo to Drake on the simple reasoning of Willem Dafoe's voice acting. I hated Rook, and was always uncertain how he survived being in a Hind when it exploded. NF's levels were better, they just needed more checkpoints.
I completely respect your opinion, but I for one think that AUF is miles and miles and miles and miles below Nightfire. NF improved greatly on the graphics, had much smoother gameplay, and much smarter AI. Plus, we got actual Bond characters and locations from the movies incorporated into the multiplayer.
I think that was one of the things I liked about AUF, it was its own thing. It didn't use anything from the movies. At times I kind of wish they would make more Bond games like that.
Yeah, AUF didn't rely on things from the movies, unlike NF, which used the basic plot of MR, so many characters and locals from previous Bond films in the multiplayer, gadgets from the films (the razor...). AUF was completely original, except for the necessary Bond characters in the plot.
Maybe so, but in terms of replay value, Nightfire wins with me. I think that's probably what matters most in a video game, whether or not you'll play it again after beating it.
I typically preferred the levels in AUF (except "Fire & Water", which is the hardest mission in the game). Did AUF and NF have the same Bond VO? Wasn't it Adam Blackwood in both games?
As for here, EON>>>> NF.
As for Agent Under Fire, it's probably my favourite bond game ever - I still play it today!
:D
:)>- Yes 'Agent Under Fire' is excellent. 2nd best Bond game after the original GE.
That's the second embassy level, "Night of the Jackal". The first is where you're sneaking around and never leave the embassy, only tranq guards and meet Malprave the first time and deal with the clone Griffin.
Ooh, and the movie references by Brozzenator and Dafoe. I was in a Bond adventure, and I saw it all through my director's lense.
Because the game developers either hadn't seen Moonraker, ignored Moonraker, or ignored simply that part of Moonraker, just to have an excuse to put Jaws in the game.
Oh, and I probably know the answer to that as well :p Because they wanted to use him in the game.