Bond's Gaming Future(News, Speculation, Discussion)

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  • Agent007391Agent007391 Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start
    Posts: 7,854
    James Bond 007 on the GameBoy had the original Bond card game, Baccarat.
  • PropertyOfALadyPropertyOfALady Colders Federation CEO
    Posts: 3,675
    What are the differences between PS3 QoS and PS2? I'm sure the graphics are better on PS3, but are there things that one game has and the other doesn't?
  • Agent007391Agent007391 Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start
    Posts: 7,854
    PS2 QOS is third-person, with more stealth and different levels (a few more faithful to the films, others not so much).
  • ClarkDevlinClarkDevlin Martinis, Girls and Guns
    edited March 2015 Posts: 15,423
    Sadly, I haven't had the chance to play James Bond 007 on GameBoy Color.

    While I played the game only once, Everything or Nothing on Advance had a level in Cairo where you had to play Baccarat in a casino, am I right? Or was it only an existence in the main menu mini-game option? There was something like that.
  • Posts: 1,407
    First Bond game I ever played with TWINE on ps2. Really liked it for the time (even though the n64 version is miles better). First game I fell in love with was AUF though.
  • QsAssistantQsAssistant All those moments lost in time... like tears in rain
    Posts: 1,812
    bondbat007 wrote: »
    First Bond game I ever played with TWINE on ps2. Really liked it for the time (even though the n64 version is miles better). First game I fell in love with was AUF though.
    Agent Under Fire is one of my favorite Bond games. More so than Nightfire, which everyone seems to love the most.

  • NickTwentyTwoNickTwentyTwo Vancouver, BC, Canada
    Posts: 7,546
    bondbat007 wrote: »
    First Bond game I ever played with TWINE on ps2. Really liked it for the time (even though the n64 version is miles better). First game I fell in love with was AUF though.
    Agent Under Fire is one of my favorite Bond games. More so than Nightfire, which everyone seems to love the most.

    Agent Under Fire is brilliant; I'm a big fan as well!
  • ClarkDevlinClarkDevlin Martinis, Girls and Guns
    Posts: 15,423
    To tell you the truth, AUF and NF are top notch for me.
  • Posts: 1,407
    They're both truly amazing. It's a shame we didn't know how good we had it with EA back then. If I remember, even as a kid, whenever a new Bond game came out, everybody was just bitching about how it wasn't as good as Goldeneye. But wow, for three solid years, AUF, NF, EON, we really had some great Bond games. I even love the FRWL game for what it was.
  • Agent007391Agent007391 Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start
    Posts: 7,854
    My only real problems with the EA era were this:

    No Bond consistency; going from Brosnan (with decent imitator) in TND and TWINE to Non-Brosnan in AUF to Brosnan (with horrible imitator) in NF to Brosnan himself in EON to whoever the hell that was in GERA to Connery himself in FRWL.

    Not enough checkpoints; requiring you to sometimes redo whole levels after making minor errors at the end of the level (I'm looking at you, Fire and Water level from AUF).

    Rogue Agent; a fiasco from the beginning.

    Not particularly interesting level design; most areas looked pretty bland, save for a couple levels in NF and the Octopus base in FRWL.

    No particularly engaging plots; AUF veered too close to sci-fi with clones, NF was MR Revisited, GERA was a giant mistake, TND, TWINE and FRWL were movie adaptations, and despite great characters, EON was DAD2, what with platinum tanks, nanobots, and flash grenades disguised as coins. Bond also returns to MI6 about five too many times, almost as if everywhere he goes is only five minutes away from them.
  • edited March 2015 Posts: 1,407
    I can agree on the plot aspect. Nightfire was obviously just Moonraker (Drax vs Drake). The plots of AUF and EON worked for the games but obviously were so over the top, the thought of them on screen is outrageous.

    But for the others. Checkpoints back then can be attributed to general game design back then. Level design I have to disagree with. Even in GE:RA, the level design (with help from Ken Adam by the way) was the best part of the game. AUF was a little bland but I think NF and EON had excellent design.

    Bond consistency can be attributed to this. TND and TWINE obviously had to be Brosnan because they were adaptations. The AUF Bond was meant to be in NF as well but that was before Brosnan agreed to be in the game (as a likeness only). Early screenshots show the generic Bond from AUF in levels from NF. But I guess when the opportunity to get Brosnan presented itself, they took it.

    There was a generic Bond in GE:RA because there was no current Bond actor I presume? Just a guess. Or Brosnan didn't want any part of that.

    I personally love these games, flaws and all, and hope we get something of their quality in the future
  • ClarkDevlinClarkDevlin Martinis, Girls and Guns
    Posts: 15,423
    According to Danny Bilson, the co-writer of GE:RA, Bond was supposed to be based on Sean Connery, but the company elected to go with the voice actor's likeness, Jason Carter. The script as originally developed was a lot bigger than what we've seen. And lesser Matrix than what we had with the final outcome.
  • NickTwentyTwoNickTwentyTwo Vancouver, BC, Canada
    Posts: 7,546
    I never played RA but didn't I read that Bond died right in the beginning? And that you played as a different agent?
  • MurdockMurdock The minus world
    Posts: 16,351
    I never played RA but didn't I read that Bond died right in the beginning? And that you played as a different agent?
    The opening level in GoldenEye: Rogue Agent is a VR simulation of the Battle at Fort Knox from Goldfinger. Bond dies in the simulation but not in real life. M throws a fit because Bond died and fires "GoldenEye" to which he joins Goldfinger and SPECTRE.
  • ClarkDevlinClarkDevlin Martinis, Girls and Guns
    Posts: 15,423
    What a quaint idea, don't you agree, Murdock? :D
  • MurdockMurdock The minus world
    Posts: 16,351
    What a quaint idea, don't you agree, Murdock? :D
    It's pretty original. I was okay with Rogue Agent. I thought it was a big slow. It was basically the Proto 007 Legends except you play as a villain instead of Bond. It was fun but got repetitive. The level designs were the highlights in my opinion. :D
  • ClarkDevlinClarkDevlin Martinis, Girls and Guns
    edited March 2015 Posts: 15,423
    Murdock wrote: »
    What a quaint idea, don't you agree, Murdock? :D
    It's pretty original. I was okay with Rogue Agent. I thought it was a big slow. It was basically the Proto 007 Legends except you play as a villain instead of Bond. It was fun but got repetitive. The level designs were the highlights in my opinion. :D
    I agree. I'm not one of those who hate GE:RA, it was a brilliant idea, I've read the original script. It's just... not executed well. Too much ideas and encounters were traded in for a heavy science fiction feel. I would have loved to have Alec Trevelyan in the lead, who, in fact, was the protagonist in the early drafts. GoldenEye, as a character, didn't sit well with me. It's like Claude from GTA III. He's basically you, just given an avatar and a name for a play, that's about it. Perhaps it's just me, but I'm not really fond of silent characters. Had they stuck to the original script and included stealthy moments instead of Matrix-like "Shoot 'Em Up" and be an extraordinary superman, it would have been truly exceptional.
  • Agent007391Agent007391 Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start
    Posts: 7,854
    I completely forgot about the other mistake that was 007 Racing. Sadly, throwing that number in front of a word has failed us twice.
  • ClarkDevlinClarkDevlin Martinis, Girls and Guns
    Posts: 15,423
    Oh yes. It was terrible. It had a good story (most of it was briefed before the level starts), but why have a game that's straight out racing adventure? It may be working for Need For Speed series post-Underground. Because the story revolves around racing, whereas 007 Racing actually is a spy plot. Had they done it as an arcade-only game, it probably would have worked, but never as a storyline mode.

    And 007 Legends... It's what I call... "Cash-in Royale". :))
  • OnlyManWhoCanOnlyManWhoCan Greater London
    edited March 2015 Posts: 202
    Blondstone is one of my favorite Bond games. It could look better but it's no where near bad enough to bring the game down it self. It fits in well with the Craig movies.

    QoS on the PS3/360 is alright but you would be better off getting GoldenEye: Reloaded, which I consider the best Bond FPS.

    If you decide to buy either let us know what you think.

    @QsAssistant I will give Bloodstone a try first, methinks. Probably in May as I'm low on funds for the next month or so.

    It will be interesting to see how it's take on the Craig era is, as the games tend to be made without the benefit of hindsight. I feel the Craig era has evolved since CR so I imagine Bloodstone is a time capsule of where gaming/James Bond was at the time.

    I got a Wii to play Goldeneye 007: Reloaded and have played the demo on the 360. Graphics aside there's not much difference, but I agree that it is probably the best Bond game since the N64 Goldeneye (although not a patch on it, naturally!)
  • Posts: 127
    Im a big fan of GERA. Everyone hated on it because they wanted bond. But the game itself was great. I had no problem with the route they took with it. I thought the levels were amazing. And the weapon selection was awesome. It was also a very challenging game the more you progressed. Graphics for the time were really good as well.
  • Posts: 9,843
    E3 is coming I am hoping we get confirmation on bond gaming future meanwhile is it just me or is the final level in goldeneye so frustrating
  • Agent007391Agent007391 Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start
    Posts: 7,854
    YELARAKA wrote: »
    Im a big fan of GERA. Everyone hated on it because they wanted bond. But the game itself was great. I had no problem with the route they took with it. I thought the levels were amazing. And the weapon selection was awesome. It was also a very challenging game the more you progressed. Graphics for the time were really good as well.

    I hated it for for being a pisspoor fanfiction-esque attempt to shoehorn as many previous villains into a game as possible without thinking about any of it. Goldfinger? He's obviously a member of SPECTRE now! Scaramanga? He created the golden gun, he should obviously be the evil version of Q!
  • MurdockMurdock The minus world
    Posts: 16,351
    He created the golden gun, he should obviously be the evil version of Q!
    Technically it was Lazar. ;)


  • ClarkDevlinClarkDevlin Martinis, Girls and Guns
    edited April 2015 Posts: 15,423
    Murdock wrote: »
    He created the golden gun, he should obviously be the evil version of Q!
    Technically it was Lazar. ;)

    And Scaramanga stated that he had no understandings of scientific matters when he escorted Bond to his lair that produced... power?

    Oh, and err... I was thinking. Just played a segment of CounterSpy, a year old action side-scroll (well, not always) video game on PS4/PS3/PSVista... and it sounds utterly stylish! Thoughts on bringing a Bond version of this?
  • MurdockMurdock The minus world
    Posts: 16,351
    That reminds me of Team Fortress 2 combined with Bionic Commando. I want to get that.
  • ClarkDevlinClarkDevlin Martinis, Girls and Guns
    Posts: 15,423
    Murdock wrote: »
    That reminds me of Team Fortress 2 combined with Bionic Commando. I want to get that.
    My thoughts exactly, Murdock! And do get to play it! You won't regret it. :D
  • Agent007391Agent007391 Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start
    Posts: 7,854
    Murdock wrote: »
    He created the golden gun, he should obviously be the evil version of Q!
    Technically it was Lazar. ;)


    I'm just pointing out what little thought the developers put into the plot of GERA.
  • Posts: 9,843
    YELARAKA wrote: »
    Im a big fan of GERA. Everyone hated on it because they wanted bond. But the game itself was great. I had no problem with the route they took with it. I thought the levels were amazing. And the weapon selection was awesome. It was also a very challenging game the more you progressed. Graphics for the time were really good as well.

    I hated it for for being a pisspoor fanfiction-esque attempt to shoehorn as many previous villains into a game as possible without thinking about any of it. Goldfinger? He's obviously a member of SPECTRE now! Scaramanga? He created the golden gun, he should obviously be the evil version of Q!
    Agreed Calvin Dyson said so when he commented about it and asked if Kevin McLory had anything to do with it :)
  • Posts: 12,837
    @bondbat007 @Agent007391 I think you're being a little harsh on Nightfire by saying the story was just an MR redux.

    In Moonraker Drax, a billionaire industrialist, has built a space station and he intends to transport his master race there and wipe out all remaining life on earth using the gas globes he created. So he's a space Nazi.

    Unlike Drax, Drake doesn't want to change the world, he wants to control it. He's in charge of the Pheonix organisation which is meant to make the world safer by decomissioning nuclear weapons but he's actually been stockpiling them, and using the power plants he's taken over as training facilities for his mercenaries, so he can launch a hostile takeover of the new missile defence platform and destroy all the nuclear launch sites on earth, giving him a nuclear monopoly and world domination.

    Drake is actually more similar to Goldfinger than Drax, except rather than gold, he wants to create a monopoly on nuclear weapons.

    What I find surprising is that despite being a video game, I think Nightfire has a far better story than MR (film, not book, obviously). It's much more clever, there's a lot more to it and it does the space based story a lot better. Like MR it's OTT (laser guns) but that's more excusable because it's a game, and the plot is a little more plausible and isn't as dumb as MR (how did Drax build a space station without anyone noticing? Why do the US government have "space marines"?).

    There is one thing that bugs me about the story though. In Austria at the castle party Bond disrupts the meeting and retrieves the missile guidance device that Drake stole. But then this doesn't seem to stop him at all, Nightfire goes ahead as planned. Did Drake just steal another one? The device seemed to be a pretty important part of the plan so how did they just carry on without it?


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