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While I played the game only once, Everything or Nothing on Advance had a level in Cairo where you had to play Baccarat in a casino, am I right? Or was it only an existence in the main menu mini-game option? There was something like that.
Agent Under Fire is brilliant; I'm a big fan as well!
No Bond consistency; going from Brosnan (with decent imitator) in TND and TWINE to Non-Brosnan in AUF to Brosnan (with horrible imitator) in NF to Brosnan himself in EON to whoever the hell that was in GERA to Connery himself in FRWL.
Not enough checkpoints; requiring you to sometimes redo whole levels after making minor errors at the end of the level (I'm looking at you, Fire and Water level from AUF).
Rogue Agent; a fiasco from the beginning.
Not particularly interesting level design; most areas looked pretty bland, save for a couple levels in NF and the Octopus base in FRWL.
No particularly engaging plots; AUF veered too close to sci-fi with clones, NF was MR Revisited, GERA was a giant mistake, TND, TWINE and FRWL were movie adaptations, and despite great characters, EON was DAD2, what with platinum tanks, nanobots, and flash grenades disguised as coins. Bond also returns to MI6 about five too many times, almost as if everywhere he goes is only five minutes away from them.
But for the others. Checkpoints back then can be attributed to general game design back then. Level design I have to disagree with. Even in GE:RA, the level design (with help from Ken Adam by the way) was the best part of the game. AUF was a little bland but I think NF and EON had excellent design.
Bond consistency can be attributed to this. TND and TWINE obviously had to be Brosnan because they were adaptations. The AUF Bond was meant to be in NF as well but that was before Brosnan agreed to be in the game (as a likeness only). Early screenshots show the generic Bond from AUF in levels from NF. But I guess when the opportunity to get Brosnan presented itself, they took it.
There was a generic Bond in GE:RA because there was no current Bond actor I presume? Just a guess. Or Brosnan didn't want any part of that.
I personally love these games, flaws and all, and hope we get something of their quality in the future
And 007 Legends... It's what I call... "Cash-in Royale". :))
@QsAssistant I will give Bloodstone a try first, methinks. Probably in May as I'm low on funds for the next month or so.
It will be interesting to see how it's take on the Craig era is, as the games tend to be made without the benefit of hindsight. I feel the Craig era has evolved since CR so I imagine Bloodstone is a time capsule of where gaming/James Bond was at the time.
I got a Wii to play Goldeneye 007: Reloaded and have played the demo on the 360. Graphics aside there's not much difference, but I agree that it is probably the best Bond game since the N64 Goldeneye (although not a patch on it, naturally!)
I hated it for for being a pisspoor fanfiction-esque attempt to shoehorn as many previous villains into a game as possible without thinking about any of it. Goldfinger? He's obviously a member of SPECTRE now! Scaramanga? He created the golden gun, he should obviously be the evil version of Q!
Oh, and err... I was thinking. Just played a segment of CounterSpy, a year old action side-scroll (well, not always) video game on PS4/PS3/PSVista... and it sounds utterly stylish! Thoughts on bringing a Bond version of this?
I'm just pointing out what little thought the developers put into the plot of GERA.
In Moonraker Drax, a billionaire industrialist, has built a space station and he intends to transport his master race there and wipe out all remaining life on earth using the gas globes he created. So he's a space Nazi.
Unlike Drax, Drake doesn't want to change the world, he wants to control it. He's in charge of the Pheonix organisation which is meant to make the world safer by decomissioning nuclear weapons but he's actually been stockpiling them, and using the power plants he's taken over as training facilities for his mercenaries, so he can launch a hostile takeover of the new missile defence platform and destroy all the nuclear launch sites on earth, giving him a nuclear monopoly and world domination.
Drake is actually more similar to Goldfinger than Drax, except rather than gold, he wants to create a monopoly on nuclear weapons.
What I find surprising is that despite being a video game, I think Nightfire has a far better story than MR (film, not book, obviously). It's much more clever, there's a lot more to it and it does the space based story a lot better. Like MR it's OTT (laser guns) but that's more excusable because it's a game, and the plot is a little more plausible and isn't as dumb as MR (how did Drax build a space station without anyone noticing? Why do the US government have "space marines"?).
There is one thing that bugs me about the story though. In Austria at the castle party Bond disrupts the meeting and retrieves the missile guidance device that Drake stole. But then this doesn't seem to stop him at all, Nightfire goes ahead as planned. Did Drake just steal another one? The device seemed to be a pretty important part of the plan so how did they just carry on without it?