Bond's Gaming Future(News, Speculation, Discussion)

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  • 0BradyM0Bondfanatic70BradyM0Bondfanatic7 Quantum Floral Arrangements: "We Have Petals Everywhere"
    edited December 2016 Posts: 28,694
    They may have been point and click on the pc, but The Testament Of Sherlock Holmes and Sherlock Holmes: Crimes And Punishment were controller friendly on console. Personally, I enjoyed the slower pace which those games offered.
    EA have certainly gotten slimily corporate, but the nature of the industry is now all about microtransactions pay-to-play early deals and season passes more than half the original game's price. Even the best of the best like Rockstar and Naughty Dog have gotten involved in these filthy tactics, leaving very few in the industry who aren't in some way with the continual sick cycle of greed and false advertising we are now seeing in gaming more than ever.

    There way in which companies can release a broken game, and fix it later, is the main reason why I have not moved on to 8th generation consoles.

    @MajorDSmythe, that is another excellent point, and certainly yet another modern day gaming practice that is troubling.

    Back in the day games had to be made in their entirety to the best possible standard on the disc, but now companies can push out unplayable games on day one and patch the hell out of it for twelves months until it's finally playable. Another sign that with progress in technology comes just as much regression or outright failure to match it.
  • Agent007391Agent007391 Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start
    Posts: 7,854
    They may have been point and click on the pc, but The Testament Of Sherlock Holmes and Sherlock Holmes: Crimes And Punishment were controller friendly on console. Personally, I enjoyed the slower pace which those games offered.
    EA have certainly gotten slimily corporate, but the nature of the industry is now all about microtransactions pay-to-play early deals and season passes more than half the original game's price. Even the best of the best like Rockstar and Naughty Dog have gotten involved in these filthy tactics, leaving very few in the industry who aren't in some way with the continual sick cycle of greed and false advertising we are now seeing in gaming more than ever.

    There way in which companies can release a broken game, and fix it later, is the main reason why I have not moved on to 8th generation consoles.

    @MajorDSmythe, that is another excellent point, and certainly yet another modern day gaming practice that is troubling.

    Back in the day games had to be made in their entirety to the best possible standard on the disc, but now companies can push out unplayable games on day one and patch the hell out of it for twelves months until it's finally playable. Another sign that with progress in technology comes just as much regression or outright failure to match it.

    Or patch everything but what's wrong with it, as in the case of Resident Evil: Operation Raccoon City, where all the little bugs that didn't affect playability were fixed, but the game breaking bastards in the first level persist to this day.
  • 00Agent00Agent Any man who drinks Dom Perignon '52 can't be all bad.
    edited December 2016 Posts: 5,185
    The only Bond game that stood on its own has always been GoldenEye 64, and the rest were just followers. I mean, GoldenEye isn't my favourite Bond game. That is Nightfire. But, the latter was more of a movie tie-in halfway to being an AAA game than a title that defined its own self, if you know what I mean. Bond games need to have their own image.

    I know exactly what you mean, and thats why i would advocate to stop using the likeness of the current Bond actor to be used in the Game. Just look at how many Bruce waynes are out there in Movies, games, comics, animated movies.
    We have a different Bond in the comics now as well.

    Bond is bigger than any of the Actors and if you want to build a strong gaming franchise, it needs to stay seperated from the movies.

    As you said, the games need to have it's own identity, we need a studio that can build this thing from the ground up, without of course just blatantly ripping off the Batman Arkham franchise or Uncharted...

    Honestly, i wouldn't know how the Perfect Bond game should be in 2016, but i would welcome a more than capable team to figure that out.

    Open world does not really work for Bond, there need to be limits.
    Hitman would be a good example of how to make great sandbox levels, inside a mansion or something like that, add spy elements and interaction with NPC and then build it into a strong narrative. Alpha Protocol is definitly another good example of how that game could be approached.
    I think you could do some stuff with Bond that hasn't really been done this way, but you need a capable and passionate team, preferably without creative interference from EoN
  • ClarkDevlinClarkDevlin Martinis, Girls and Guns
    Posts: 15,423
    00Agent wrote: »
    The only Bond game that stood on its own has always been GoldenEye 64, and the rest were just followers. I mean, GoldenEye isn't my favourite Bond game. That is Nightfire. But, the latter was more of a movie tie-in halfway to being an AAA game than a title that defined its own self, if you know what I mean. Bond games need to have their own image.

    I know exactly what you mean, and thats why i would advocate to stop using the likeness of the current Bond actor to be used in the Game. Just look at how many Bruce waynes are out there in Movies, games, comics, animated movies.
    We have a different Bond in the comics now as well.

    Bond is bigger than any of the Actors and if you want to build a strong gaming franchise, it needs to stay seperated from the movies.

    As you said, the games need to have it's own identity, we need a studio that can build this thing from the ground up, without of course just blatantly ripping off the Batman Arkham franchise or Uncharted...

    Honestly, i wouldn't know how the Perfect Bond game should be in 2016, but i would welcome a more than capable team to figure that out.

    Open world does not really work for Bond, there need to be limits.
    Hitman would be a could example of how to make great sandbox levels, inside a mansion or something like that, add spy elements and interaction with NPC and then build it into a strong narrative. Alpha Protocol is definitly another good example of how that game could be approached.
    I think you could do some stuff with Bond that hasn't really been done this way, but you need a capable and passionate team, preferably without creative interference from EoN
    Well said, sir. I've got nothing more to add.
  • ClarkDevlinClarkDevlin Martinis, Girls and Guns
    Posts: 15,423
    Not a Bond game but a fun VR secret agent game that indirectly addresses James Bond via its title, I Expect You To Die:

    https://www.wired.com/2016/12/i-expect-you-to-die-review/
  • 0BradyM0Bondfanatic70BradyM0Bondfanatic7 Quantum Floral Arrangements: "We Have Petals Everywhere"
    Posts: 28,694
    I hope VR goes the way of motion controls.
  • BMW_with_missilesBMW_with_missiles All the usual refinements.
    edited December 2016 Posts: 3,000
    The one you described above is as good as Frogware's Sherlock Holmes games which doesn't excite me even for a bit. I don't want a roleplaying QTE game with point-and-click elements. I'd rather have a game where I can control my character's footsteps without a cursor but keys around, shooter elements incorporated into it, doesn't matter whether it's a first or third person, with open ended levels and stealthy elements being a must and the action toned down to make it sound like a spy game. TellTale won't do that. But, you know what they say. If it has an audience, I wish them luck and hope they enjoy what they asked for. I myself won't touch it just as I haven't touched World of Espionage beyond the first try.

    @ClarkDevlin I agree. The problem with many games today is that they focus on story at the expense of gameplay. Telltale's games are the embodiment of that. Point and click "adventures" like that belong on the abomination that is Newgrounds.com, not being passed off as an actual game. The fact that EON turned them down shows that they still have some semblance of good sense left. I hope they don't lose it. I'd rather not have a new Bond game, than see the license get squandered again.
    That makes two of us, @BMW_with_missiles. I'd rather enjoy what we have than see the license being tarnished further as more idiotic companies pick it up and screw it over. Some people might want EA back in the game, but they're forgetting EA is no longer the same as they were ten years ago. They evolved into something... evil, let's put it that way, and not too different from Activision. In fact, both companies compliment each other with their dreadful works.

    Why not let the "lesser known companies" develop it? Like the chaps who used to develop at Rare and released both GoldenEye 64 and Perfect Dark back in the day, before moving out of the company to form Free Radical Design, which later was defunct and succeeded by Dambuster Studios? If they're still interested in the franchise, I wouldn't hesitate to give them the license.

    I would love to see Dambuster Studios get the license. I heard the developers were "Sick of Bond" after working on GE, but perhaps it's been long enough that they would want to do another legendary Bond game.

    I also wonder if Sega could do well. They've given us some disasters in the past, but their work with Creative Assembly in Alien: Isolation shows that they can also do a license justice. Or we could end up with a glitchy, Bond-themed, mess. Who knows?
    I know, yes indeed, they were "sick of Bond" mainly because the deadline thing that was required of them during the development of GoldenEye put them off. I believe they did comment on that in a Perfect Dark look-back video. That also said, their first work released after forming Dambuster Studios, Homefront: The Revolution is nothing more than a Call of Duty clone, and I was disappointed to see them delving into that direction rather than keeping things as they were in the gameplay of TimeSplitters for example. They should have stayed true to the physical movements of that gameplay and updated it with a more realistic tone.

    I don't know about Sega and haven't played Alien: Isolation so I can't comment on that. I also don't wish there to be a glitchy Bond game. Make it as perfect as possible once you handle it.

    I'm disappointed to hear that even the GE devs fell prey to COD, especially when the game they're famous for is the antithesis of COD.

    I would highly recommend Alien: Isolation. I'm not a fan of the survival horror genre, and I wasn't a fan of the Alien franchise before playing the game, but I will say that Alien: Isolation is the best game I've ever played.

    Not a Bond game but a fun VR secret agent game that indirectly addresses James Bond via its title, I Expect You To Die:

    https://www.wired.com/2016/12/i-expect-you-to-die-review/

    That looks pretty good. Now I just need PSVR.

  • ClarkDevlinClarkDevlin Martinis, Girls and Guns
    Posts: 15,423
    Here's a fan mod for Crysis Wars that completely recreates the Dam level from GoldenEye 007 not only in image, but as a single player one-off level overall, for which the creator took some creative liberties with the map and modified it to let it resemble the original look with a touch of reality and actuality injected into it. I still find it a lot better of a map reworking than Far Cry 3 (and 2)'s rendition of the Dam map. Seeing as it's only a one-level single player campaign, the experience is heavily action-packed, and if you ask me, it's a lot better than whatever Activision tried to do with their own remake.

  • edited December 2016 Posts: 70
    What do you guys think about Bond having it's own game universe? Like the Batman Arkham games. It doesn't follow any Bond actor nor continuity and instead has it's own canon (though some things like the Bond theme or the gunbarrel at the start of the game are still here) I think this can lead to many new possibilities, such as being able to set the game in the Cold War era again and have better continuity between each stories. They can reimagine many Bond stories such as a new take on Casino Royale as the first game, for example.

    My ideal Bond game would be a hybrid of action/shooting games and Telltale games style. During certain scenarios, Bond could analyze a setting he is in to see if there are anything useful, someone that he could talk to (which will lead to dialogue choices and different outcomes depending on Bond's actions and dialogue), places where he can use gadgets and more. While other times when the situation is tense, it will be a shooting game, or maybe even throw them together to manipulate the enemy and have a big advantage.

    And what do you guys think of Naughty Dog making Bond games? They've always been regarded as one of the greatest video game developers. Their single player campaigns are great and fun. I think it'll be interesting to see their take on Bond. The only downside is that it'll probably be a Playstation exclusive.

    Also, I don't think COD is a bad franchise, most of their Single player campaigns are solid and there are many cool moments. Even though I hate certain perks in their games and the way the developers treat some of the games. Black Ops, in particular, is a great Cold War thriller. The first and second Black Ops game were written by the same person who wrote the Dark Knight trilogy, and you can see how great it is compared to the other games.
  • Posts: 9,847
    The only reason I would like Bond to have its own game verse is because then we could get actors that likely are too old now to do voice work and be digitally deaged to how the looked ten to twenty years ago.

    I still say the games should give us the lost opportunities we didn't get as fans.

    For example since Lazenby is still alive why not do A sequel to on her majesties secret service with him voice acting and his likeness.

    Again with say Ubisoft we could get a bunch of games filling he gaps between the films. With awesome titles to boot (that the producers won't use)

    All the time in the world: set in 1970 after the events of On Her Majesties Secret Service with Irma Bunt as the main villain ending with bond trying to get info as to Blofeld where abouts (the Pts of diamonds)

    Risico (since Wilson hates that title for a film maybe he would allow:;" it for a game) : starring Roger Moore as James Bond the game would show basically he mission hinted at in the opening scene of live and let die.

    Colonel Sun: starring Timothy Dalton and bridging the gap between Licence to kill and Goldeneye.

    Like I said it could be cool.
  • ClarkDevlinClarkDevlin Martinis, Girls and Guns
    edited December 2016 Posts: 15,423
    Call of Duty, as a franchise, is an abomination that ruined the genre of shooter games overall, not just first-person shooter. For the sake of "realistic physics", it took the fun out of the genre and smothered it. "Solid" is a word that I can never associate with COD or Battlefield or any kind of a game that uses the COD features and tactics. The further Bond gets away from them, the better.

    And yes, it will be better if the games learn to stand on their own and temporarily eliminate their ties and associations (timeline-wise/actor-wise/era-wise) with the film franchise. No Dalton, no Brosnan, no Craig, no one. Come up with a Bond that's completely your own and start development from there. And I'd rather they don't do any adaptations. Original stories with solid plots are always better. Always. Look how solid of reviews Dynamite Entertainment's Bond comics are getting. They're not adapting anyone's work. Every issue released as of yet has gotten positive reviews.

    As for the PlayStation Exclusive thing, that's discrimination against gamers overall. Bond isn't some low-budget title to have a limited release. Bond should have a multi-platform release with every entry. I'm personally a Windows PC gamer, so I'll require a copy on that platform.

    P.S. The farther we get from Nolan style stories, the merrier. No "dark, damaged, conflicted" drama. Just as I require that from the films.
  • MurdockMurdock The minus world
    Posts: 16,351
    Post of the Day @ClarkDevlin.
  • MajorDSmytheMajorDSmythe "I tolerate this century, but I don't enjoy it."Moderator
    Posts: 13,978
    I am all for the games breaking away from the films. Carry the Bond elements over, but not shackle the game(s) to the film(s). A generic Bond voiced by Toby Stephens.
  • MurdockMurdock The minus world
    Posts: 16,351
    Let's have this Bond back! :D
    latest?cb=20151210220136
  • jake24jake24 Sitting at your desk, kissing your lover, eating supper with your familyModerator
    Posts: 10,591
    ^The definitive Bond voice for a video game.
  • MurdockMurdock The minus world
    Posts: 16,351
    He's like Pierce, Roger and Sean cobbled into one.
  • doubleoegodoubleoego #LightWork
    Posts: 11,139
    Those wing tip collars make anyone wearing them look like the hired help. Urgh.
  • MurdockMurdock The minus world
    Posts: 16,351
    Funny enough he never even wore a tux at all in Agent Under Fire. Just a Black stealth suit or the gray suit with blue shirt and purple tie from Thunderball.
  • ClarkDevlinClarkDevlin Martinis, Girls and Guns
    edited December 2016 Posts: 15,423
    @Murdock, the second embassy level in Romania was intended to have a shawl-lapel regular wing collar tuxedo (akin to Connery's first two). And yes, the Agent Under Fire Bond is the best Game Bond ever. Sorry Sean, sorry Pierce, but three is better than one. ;)

    The wing-collar shirt doesn't make appearance in any of the actual Bond games as Bond's guise, aside from some of the old files in Nightfire PC data that are left unused. If you switch the 'player-body' in the console command to the tux, you will see that wing-collared shirt as part of Bond's black tie.
  • MurdockMurdock The minus world
    Posts: 16,351
    @ClarkDevlin darn! I wish we got to see that in the final game. I need to play it again. It has my favorite Bond game soundtrack ever. Somebody needs to do a high poly model of the Agent Under Fire Bond. I'd love to see that.
  • ClarkDevlinClarkDevlin Martinis, Girls and Guns
    Posts: 15,423
    @Murdock





    Thank me later! ;)
  • 0BradyM0Bondfanatic70BradyM0Bondfanatic7 Quantum Floral Arrangements: "We Have Petals Everywhere"
    Posts: 28,694
    The Agent Under Fire character model for Bond is perfect, enough of a cinematic machismo Bond and a leaner, more cruel looking Fleming Bond. I'd love to see that kind of model used in a modern game with all the tech we have at our disposal now to deliver an Everything or Nothing styled game on steroids. Money couldn't be printed fast enough...

    Until EON give us the license and the funds to set up our own development team, this can only remain a dream, however.
  • ClarkDevlinClarkDevlin Martinis, Girls and Guns
    Posts: 15,423
    @0BradyM0Bondfanatic7! Well said, sir! Well said!

    Oh, and the pre-release Agent Under Fire character model for Bond was re-used for GoldenEye: Rogue Agent later on...

    Heads_rogue_agent.jpg

    Some people still believe this is Pierce Brosnan. ;)
  • jake24jake24 Sitting at your desk, kissing your lover, eating supper with your familyModerator
    Posts: 10,591
    Looks like a cross between Brosnan and Aidan Turner.
  • MurdockMurdock The minus world
    Posts: 16,351
    @ClarkDevlin you are a legend.
  • ClarkDevlinClarkDevlin Martinis, Girls and Guns
    Posts: 15,423
    Murdock wrote: »
    @ClarkDevlin you are a legend.
    Thanks, mate! :D

    All in a day's work!
  • 0BradyM0Bondfanatic70BradyM0Bondfanatic7 Quantum Floral Arrangements: "We Have Petals Everywhere"
    Posts: 28,694
    It actually looks like a face mesh of Tim and Pierce, a nice combination, if I may say.
  • ClarkDevlinClarkDevlin Martinis, Girls and Guns
    Posts: 15,423
    I personally prefer the final version of the AUF Bond character model, which was also intended to be used for Nightfire. The only difference between that and the AUF version is that Bond, like Moore, has a tiny mole on his face.
  • jake24jake24 Sitting at your desk, kissing your lover, eating supper with your familyModerator
    Posts: 10,591
    Everything or Nothing is still my favorite Bond game by a wide margin. Always an absolute joy to revisit.
  • ClarkDevlinClarkDevlin Martinis, Girls and Guns
    Posts: 15,423
    It could have been better. Everything Or Nothing that is... If they didn't enforce some of the heavy sci-fi elements that made it seem like Bond was stepping into the Star Trek territory.

    Originally, Everything or Nothing was intended to have a fairly different story. I've read the concept of the first act at least. Anthony Hopkins was being eyed as the main villain, and Liz Hurley as the bad Bond Girl, 002 if I remember correctly who betrays Bond over the course of the first act.
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