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I think Telltale could make a Bond game with all of those things you mentioned. It won't have the player be as involved in the action as other Bond games, but it's a chance to make a Bond game that isn't trying to live up to the greatness of Goldeneye N64. Where I think Telltale could get things right with Bond would be the actually espionage he does, interactions with other characters such as M, Q, the villain, etc...I do see your point of view when it comes to the action set pieces, that would be the one thing Telltale isn't that good at, as evident by their recent Batman game, however I firmly believe the company has the potential to make a crackling Bond game that, while standing out of the traditional shoot em ups the games are most known for, respects the movies and games that come before, while offering something new for players. It would be a great way to put the players in Bond shoes, controlling how he thinks, and how he will ultimately meet his objective.
I think a lot of the criticism of those games comes from their lack of identity. They just scream CoD, and with Activision as publisher, it was almost inevitable. They were making massive bank with those titles yearly, and thought the Bond games would give them great returns too if they just made them CoD games with a James Bond guy in them. Because of this they don't really feel like Bond games, and don't have an identity that fits the character because of that. There's something soulless and hollow about them, and they were never made from the right place, and didn't seem to be made by people who actually loved the character.
Bond games need to be their own things, and play by their own rules, with elements in them that we expect from such titles. Blood Stone, as prototypical as it could be, had some exciting gun play, great driving sections, good movement controls and camera work that resulted in an adventure that wasn't mind-blowing in its construction, but that was very satisfying. The combat and other elements could've used work, but it played smoothly and I never had a problem with it not operating as expected. Its beauty was often in its simplicity and straight-forward nature, easy to pick up and play in a way that made you feel like a capable agent, a feeling that is a must for a Bond game.
That we didn't get a Blood Stone sequel is fittingly very BS. I'd love to see future Bond games take what worked in Blood Stone and just continue to develop it. Make more original stories like it, with the same great gunplay and driving (and an option to do first or third person), them amp up more of the combat, giving us the ability to do CQC on the move, and make even more clever set pieces that make sense for the story. Bring the visceral feeling of wonder from the movies to the games, putting us into these unbelievably crazy situations as Naughty Dog always did with Uncharted, and let us survive through them as James Bond.
A bit off topic here - Gun lovers, would anyone want to cooperate on making an IMFDB page on Everything or Nothing? I recently revised the Nightfire page and there was no article on Everything or Nothing yet!
Looking back, I never realized how so little the amount of weapons in EoN were. Maybe it was the constant weapon/gadget switching that confused my memory.
I really want AUF/NF or maybe EON/FRWL to get a remastered treatment which has the same effort and quality that Raven Software put on Modern Warfare Remastered which kind of set the bar for all coming FPS remasters. I mean they should make a new fresh Bond game but a remaster on the side is pretty great
EDIT: Well, the article is still on the talk page but unpublished.
http://www.imfdb.org/wiki/Talk:007:_Everything_or_Nothing
However, if I can remember correctly, I'll list the weapons that are there in EoN.
1-P99/SW99
2-SIG SG553
3-Franchi SPAS-12
4-AK-74 (although some identify it as Norinco Type 74)
5-Heckler & Koch MP5K
6-Desert Eagle (was it Mark III? Can't remember exactly that one.)
7-A black coloured SVD Dragunov (in reality, the front grip and the rear are only available in mahogany plate)
Fictitious weapons:
1-Grapple/Dart gun, loosely based on Heckler & Koch P11.
2-Rocket launcher, loosely based on the Milkor MGL grenade launcher, but square-cornered more than circular.
Did I forget to list one?
I believe that FRWL has more or less the same amount of firearms.
I suggest using the Dolphin emulator (Gamecube and Wii) at least for Nightfire. It runs better and it emulates Nightfire perfectly in 60fps. Nightfire on PCSX2 is straight up broken (just search some images or footage of Nightfire being emulated on PCSX2)
And agreed, @Gummy. Agent Under Fire doesn't work beyond the first level on PCSX2, and Nightfire as you said is broken. I believe I did try out the GameCube version of AUF on Dolphine but couldn't manage to enhance the graphics.
@Creasy47 As far as I know, the holdup is simply that EON have not licensed anyone to make Bond games after Activision gave up the license. I doubt that they will sell the license to anyone until they know who will be in the next film and they have the whole distributor issue sorted out. I also believe that EON perceives a lack of interest in the market after the bad reception of 007 Legends, when in reality any lack of interest stems from the poor quality of what Activision was giving us, not an absence interest in Bond games.
I'd sooner have no more Bond games than have to endure this crime against humanity.