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Now THAT'S controversial.
granted, GE:RL wasn't that great - but i thought the campaign was solid enough, and i kind of liked the reimagining of the Goldeneye story.... mechanically the game was very simple, felt like a COD beta, graphics were good - but not great - though i think they did a good job with the main character models.
007 Legends was mechanically the same game as GE:RL, but the campaign was absolute garbage - it was an incoherent mess of stories blended together that made absolutely no sense - and i swear some of the level layouts were ripped off from GE:RL, but just dressed differently... the only positive that came out of that game were the redone scores - i thought they sounded marvelous...
so while Goldeneye Wii/Reloaded might have felt like a cheap COD knockoff - it still felt more original than 007 Legends - which copied everything over from GE:RL and then shat out a turd of epic proportions.. everything about that game, including box art screamed laziness..
if designed the right way, 007 Legends could've been one of the best Bond games EVER - if not THE best... but instead of taking their time, and possibly going through the proper channels to try and reunite the original Bond actors to be playable all in the same game, they rushed the hell out of it.. and as a result, it was a dud.... i am ashamed that i actually rushed out to my local Walmart after work to get it at midnight....
I'll worry about it when it happens. Until then, here's my controversial opinion: I find no interest in the games whatsoever.
Anyway I would like to see the unadapted (Risco, Property of a Lady) or "Converted" (MWTGG, MR etc.) Fleming Novels put into games.
I've maintained that since they aren't turning the post Fleming books into films, they should use them (or at least the ones they've purchased the rights to) as the basis for a James Bond gaming franchise.... preferably I would like the Bond to be an original model, but I wouldn't have a problem with them keeping with the current actor in the films..
Games like Spec Ops The Line or The Walking Dead have some of the best writing and I've ever seen and they make a much bigger impact than any film or TV series would because you're actually controlling everything and you're forced to make these difficult choices. It'd be one thing watching a guy forced to kill his best friends son to stop him becoming a zombie but it's even harder to actually control it.
Then there's stuff like atmosphere, setting. Games do this better than films because you can actually explore. Look at the Assassin's Creed games, you wouldn't be able to get such well realised, fleshed out settings in a film.
And then there's action. Look at Uncharted, everyone praises those games for being cinematic but none of those set pieces could ever be put on screen, it'd cost way too much money. In a game though, it's possible, and it's more exciting controlling the action instead of just watching it.
I still think EON are bloody fools for sting on the gaming licence give it to Ubisoft and watch the money roll in
From Russia with Love and Goldeneye Rogue Agent should have been combined into one game. Keep Sean Connery as Bond, Christopher Lee as Scaramanga and Judi Dench as M. I could see SC’s Bond fighting all those villains (including Scaramanga and Onatopp) in a 60’s setting in the game. Replace Blofeld with Rosa Klebb and Red Grant. For legal reasons. More problem solving, less shooting as in RA. Don’t make a setup for a sequel: it’s a one and done deal because of Connery. I think that it would have succeeded.
I consider Everything or Nothing and Bloodstone as canon to the movies. EON is PB’s true finale, leaving him on a high note, and Bloodstone is set between QOS and SF. Just a regular mission for DC.
I’m surprised that TND and 007 Racing didn’t come to N64. This is because of how well Goldeneye did. I know they weren’t good, but it seems like a missed opportunity to make them better. A few tweaks could have helped them standout as better games for a different console.
I think that at least 95% of the fans actually think and do the same. I consider both games as canon myself as well.
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Among many of the ladies and gentlemen on this forum, I'm the one that was brought to love the franchise because of GoldenEye. The game is fantastic and gave me good childhood memories, and I still play it nowadays. I absolutely love playing games, and if they are any related to 007, it makes them even better. I love the Bond games and I love to talk about them too.
Recently I've finished my Youtube walkthrough series for all of the James Bond games since GoldenEye. This series wasn't as successful as I thought it could be, but it wasn't a failure either. I got some decent views and a movie version of Everything Or Nothing achieved over 40k views until May.
Back to the point: strictly playing all of them from January to June made me realize a few aspects of each of them that I didn't actually care about when I was playing them just for myself. Let me do a general analysis of them right below.
Let's try and take GoldenEye out of the discussion and try to focus on the rest, as we all mostly praise GE for many reasons.
The weakest points of the whole gaming franchise are both the beginning and the ending. Tomorrow Never Dies, TWINE and 007 Racing from PS1 are very horrid games, with dated mechanics and most difficult to play (specially TWINE and TND). 007 Racing is at least decent, but there are things I can't bear. The way the game punishes you for doing something wrong and you didn't actually know you shouldn't do it is very absurd. How come you can lose points for accidentally shooting an extra missile on a dead enemy vehicle?!
At least TWINE from Nintendo 64 is the second-best outing from that era. I consider it to be the GoldenEye from EA - The controls are much easier, the game changes the story to fit the gameplay, it is much more loyal to the film than its PS1 counterpart and the multiplayer gets pretty much close to Nightfire in terms of variety and the ability to play it all by yourself. Nice way to train some skills.
When the second era starts is when EA gets it right. AUF is an awesome game, and even though it has little references to Bond (No Gunbarrel, no theme song, just Q and the cars) it is a solid Bond game. Very fast-paced, I must say.
Nightfire is my favorite of all of the Bond games so I would probably praise it a lot, but I'll try to tone it down a bit. For me, this is the closest shot EA has ever got trying to be better than GoldenEye. It is a very entertaining and fun Bond experience. But of course, I'm talking specifically about the consoles' versions - not even mentioning the hideous PC port here...
Everything or Nothing and From Russia With Love are very close to each other - voice acting, graphics, gameplay, mechanics, and fast pacing action. EON should have NOT been a real movie and I should tell you why: The freakin GADGETS. The invisible car was back, and now even Bond and his Spider could become invisible. That's nonsense. I mean, for a game it is completely awesome as a mechanic, but not for a real 007 franchise title.
The readaptation of FRWL to a modern setup was the best possible, and having Connery a part of it just made it even better. The implementation of many elements from the Connery era was absolutely spot-on. The best part of the game is the jetpack and the DB5 driving pieces.
Quantum of Solace is where things start to get off the rail. Activision did a decent job with the PS2 port but the "next generation" versions didn't age well (they didn't even release well, I might as well say).
GoldenEye Reloaded was another piece of garbage that they developed. I mean, it was a nice job to readapt the storyline to a modern setup as well, but why did you need to do it? No one has asked for that.
Blood Stone was Activision's EON. It is probably the closest Bond experience that we could ever have. I only find the last part of the game very boring (after you get captured and brought to Burma) and sometimes I feel I just want to end the game as fast as possible.
'Legends' is unquestionable the very deepest bottom of the four. Like GE and QOS, it is a complete COD ripoff with a James Bond skin over it. No character depth, rushed missions, lack of interaction, shootouts after shootouts, and no Bond feeling at all.
The worst mission is Skyfall. The motorbike chase is absolutely horrendous. It's quite visible how they rushed this section and did whatever they could in like 3 or 4 days to try and get along the film hype. Absolutely forgettable.
Quoting my analysis from my own video:
All of the plots are useless and have characters missing, and they all bring an excuse for a damn firefight. The storylines became empty and almost seem like they were built on a quick run, taking many important points of the plots away and changing them to 45 minutes of a COD game within MI-6. They might fit the Craig era, but within the game, they felt poor and badly explored.
At least the gameplay is quite easier than Goldeneye Reloaded. As I played that one a while back for another playthrough, my gameplay experience with Legends was almost the same, so it was kinda easier for me to adapt, even if it was on PC (Goldeneye Reloaded is a consoles' exclusive).
But sometimes the enemies bug out and they act weirdly. Also, the aiming is completely absurd. It's got an overpowered mouse acceleration and it becomes hard to handle in a few sections, and sometimes it feels like I'm drunk while trying to look or aim.
Unfortunately, 007 Legends is nothing but a cheap excuse to try and get along with Skyfall and the 50th anniversary of the James Bond franchise with little to no innovation at all in any aspects from its previous games. It's understandable how Barbara Broccoli criticized the past few Bond games as "violence for the sake of violence". And there is no surprise, after all, Activision seems to know only 1 way of doing things: by "Call of Dutying" any FPS game.
EA was the one who did the best work despite a few flaws at the start, but they handled it quite well. Activision's best work was only 1 game and it still isn't as praised as it could or should be.
Original view
James Bond the Duel was extremely fun for a Sega Genesis Game
Each Bond deserves a video game
Updated view
I agree with this still
Original view
Craig has come close to having his Goldeneye (n64) but even though I love his games he has not gotten there.
Updated View
I feel both Quantum of Solace Blood Stone and Goldeneye are fantastic and actually some of my favorite bond games these days.
Original view
The games have FAR TOO FEW LEVELS!!!
Goldeneye 64 is by far the best bond game
Blood Stone is a close second
Updated View
these days my top 5 games are actually
1. Bloodstone
2. Goldeneye Reloaded
3. the world is not enough PS1
4. James bod 007 game boy
5. The world is not enough n64
Origial view
The next developer needs to take more risks (seriously Colonel Sun the Game there is your biggest selling bond game.)
Updated view
Hoping IO interactive does something interesting.
I will say this James bond 007 for the gameboy is underrated
It was highly influential, because at the time, there were very few shooters on console. And splitscreen multiplayer wasn't much of a thing yet.
Just about any half-competent shooter could've come out at that time and have been a huge rave hit.
I’ve heard that sentiment before about Everything or Nothing, that it was Brosnan getting to go out on a high note, better than DAD, but I couldn’t disagree more. It’s a fun a video game but the plot is awful, the dialogue is awful, the characters are poor. I know it’s a 2000s video game, so I’m not expecting Oscar calibre writing, but I thought Nightfire had a much better story that actually flowed like a film, and characters that were at least memorable. EON’s weird AVTAK sequel is a just contrived series of plot points setting up the next level. It’s also just as sci-fi as Die Another Day, because the video games were always inspired by the latest films. Ridiculously OTT. If that helicopter chase that ends at a base with a sci-fi forcefield had been in a film, it’d be talked about as the lowpoint of the series.
It’s a very fun video game, but it’d make an awful film, and I don’t see it as Brosnan’s swansong. Agree on Bloodstone though. That hook at the end for a cancelled sequel has actually worked out nicely, because now we can assume that baddy was Blofeld. Slots into the Craig era perfectly.
Yeah. I have as fond memories of it at the time as everyone does, but last time I met up with some of my old mates we tried to play it and we just couldn’t. It aged very badly very quickly imo (although I think that awful N64 controller is partly to blame, a modern port could be better).
Nightfire did everything GE did just as well, and it’s aged much better. That’s still the best Bond game by far for me. Really looking forward to the new one though, because I expect IO will finally top it.
That may have also been the result of the N64’s lifespan being almost over by the release of some of those games you mentioned.
Christopher Walken should have come back as Max Zorin in Everything or Nothing. It would have given a bit of connection to the movies. Plus, it would add more depth to the characters.
I said it and unless they do something stupid in the next few levels i am not taking it back