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It would depend on how the game is designed. Taking Ghost Recon: Breakpoint just as an example. Even the single player side of the game requires an internet connection. No connection = no game. I don't know why Ubisoft went in that direction, as Ghost Recon: Wildlands didn't require a connectio to play. Now I have enjoyed the 50+ hrs I have put into Breakpoint thus far, but forced online is one part of the game that I simply cannot defend.
Whereas with Hitman, the way it works, in offline mode, you don't have acess to any equipment unlocked through ranking up. You can still play it, but it's like a no-frills version.
I have expressed this wish before, but I would love to see IOI eyeing FAAD and Wilson & Maibaum's origin story as inspirations, copiously drawing from these two stories to create a new narrative. However, I suppose it would be more complicated to also include elements of Carte Blanche. Still, I think these are the best bases for this project.
At long last, the issues are fixed. The game is now playable! I will forgive IOI when I dive into the game tonight and experience it as it should be.
It is utterly fantastic. Have played the first two new locations for 3, and its jaw dropping.
New info on the game - original Bond not based on any other previous actors, original story that could lead to a trilogy of games,
Very interesting, thank you.
Small tidbits I gleaned from pushing this through Google translate:
Barbara Broccoli was originally against the idea, because previous games were not "worthy enough" and that it was "violence for the sake of violence". Obviously IOI's pitch turned her head, so we probably won't see a straight shooter (not that I expected that from IOI anyway).
IOI is doubling their workforce from currently 200 people to 400 people for the next years. I would assume not all 400 people work exclusively on Project 007, but the game obviously is massive for them.
"We are very keen to make a game of very high quality, which young people all over the world fall in love with. And I am sure that we will."
There is mention of "life-threatening missions, raucous car chases and evil villains", although that is not a direct quote, so I wouldn't take that as a confirmation of car chase sequences.
When they pitched to Barbara Broccoli directly, IOI had already been working on this project for two years.
And, as @antovolk already said: Completely original story not based on any previous story or actor.
I played through the first three locations last night and wow, what an incredible set of locations. The second in particular was a real treat. I also think the third is going to be very popular for replays. It's a fun challenge and I can see near endless possibilities for creative eliminations.
It's a shame the launch was dampened by troubles with the online nonsense, but now that it's good to go I am quickly reminded of why IOI is the perfect developer for Bond. With the emphasis on story in Hitman 3 so far it even feels more like a Bond film than the first two.
All of this sounds good I am hoping we have a good bond model which I am sure will be revealed in may
Provided they don't bring this "always online" nonsense over, I agree with you. @Ryan's experience sounds terrible, and I'm not interested in buying a game and not being able to play it for several days because of server issues or some shit. At some point we have to vote with our dollars and communicate to developers that certain things are unacceptable.
I don't know I will be able to hold this line when it comes to Project 007, but honestly nobody should pre-order a game or buy it day one. Server load and all of that crap is so prevalent and publishers have gotten so good at showing reviewers only the great parts of their games that a week of real-life experience by a number of people is needed to really see how good a game is.
True. It's tough because some people need to buy it and try it day one so they can get all the bugs worked out. Very grateful to early adopters! For a Bond game, I'll likely be one of these people (despite everything I've said up to now). But this goes beyond real reason.
Fingers crossed. As I said before, the forced online is the only part of Ghost Recon: breakpoint that I don't like. And there is no reason for it to even be there. You can play th egame so, so you shouldn't need a connection.
The last two Hitman games could be played offline, but as I haven't yet played this new one, I don't understand what exactly the issue was. Sounds like they have sorted it out now, though.
A further issue arose this time with the transferring of Hitman 2 progress into Hitman 3. They were supposed to have the progress transfer website ready to go ahead of launch but for whatever reason that didn't happen. Instead, it went live just minutes before launch so with the influx of players heading to IOI's website to transfer progress it completely crashed. IOI had recommended transferring progress before playing Hitman 3 since the transfer would overwrite any Hitman 3 data, so naturally everyone flocked to the website to do so.
Add that to better than anticipated pre-orders and sales the game servers were down most of launch day as well. I realize IOI is a small developer and most of the issues were probably unanticipated, but nevertheless it made for a pretty strong argument as to why the full gameplay should be available offline.
Red dead redemption 2, day 1, was beautiful. A truly magical experience jumping into it. Though I suppose rockstar is in their own class.
GTA V is too I'd say. I never played the Red Dead franchise but I've heard amazing things. Nice that there are still some games that rely on their single player.
Well, perhaps a trilogy, but what I'm getting from some quotes is that there are a lot of "but"s and "if"s, among them
That third point is what interests me the most, as I never really thought this would go beyond one game. My guess is that EON wants NTTD (how delayed it might be) to come out before Project 007, so that the game bridges the gap in between Craig stepping down and EON announcing his successor. Like we saw with FRWL the game and GE: RA, when there isn't a Bond incumbent, EON are fine with having a Bond game that features an original Bond. When Craig became Bond, the games all featured his likeness. Furthermore, BB has tried very hard to establish the perception that there's only one Bond that matters, which is the Bond incumbent.
I imagine if they made a second game, that would be out at the moment Bond #7 has already been announced. And if IO Interactive were allowed to keep making a game with 'their' Bond, it would be the first time ever that EON has allowed for two different Bonds to co-exist. (The Dynamite Comics don't count here, as EON has no influence over those)
So I'm left wondering if a second game might have a new story but feature the likeness (and perhaps voice) of the new actor, rather than a continuation of IO's original new Bond. But perhaps EON has warmed up to multiple Bond 'verses' at the same time...
Still, let's first hope that Project 007 is a good game and releases smoothly! And I don't say no to playing cards.
why no to card games?
It's a double negative in that sentence, so it's actually a yes to card games from me. :) Apologies for making it complicated (and possibly grammatically incorrect).
I do hope that if they incorporate a card game, the outcome has consequences, e.g. if you lose, the following mission gets more difficult. Sometimes when game have card games, you just play until you win, and then the game proceeds with a cutscene of you winning the game, which does not impact the game at all. I hope they do it right!
in the world is not enough for PS1 if you lost the money you lost the level.
I think what @DeerAtTheGates is saying, is that it would be cool if you got to progress whether or not you won or lost, but what happens when you progress changed depending on your outcome in the game (and I agree). What you're saying is, you don't get to progress at all until you win.
Wow that sounds very impressive if they've persuaded Ms Broccoli when she was against the idea. Her point about 'violence for the sake of violence' is quite a good one to be honest- the last few Bond games have featured a pretty relentless amount of murder which never really sat right with Bond- he kills people, but not that many people!