Bond's Gaming Future(News, Speculation, Discussion)

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  • Agent007391Agent007391 Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start
    Posts: 7,854
    In Moonraker Drax, a billionaire industrialist, has built a space station and he intends to transport his master race there and wipe out all remaining life on earth using the gas globes he created. So he's a space Nazi.

    Unlike Drax, Drake doesn't want to change the world, he wants to control it. He's in charge of the Pheonix organisation which is meant to make the world safer by decomissioning nuclear weapons but he's actually been stockpiling them, and using the power plants he's taken over as training facilities for his mercenaries, so he can launch a hostile takeover of the new missile defence platform and destroy all the nuclear launch sites on earth, giving him a nuclear monopoly and world domination.

    And Space Naziism isn't trying to control the world? Drax did want to control the world, he just wanted to rid the world of the people who didn't "belong" before he did. Drake, likely would have gone through with the same thing, he just did it backwards. Rather than building up his master race and then attacking, he wanted to attack first.
    Drake is actually more similar to Goldfinger than Drax, except rather than gold, he wants to create a monopoly on nuclear weapons.

    No. Nope. Not at all. Drake is far better a character than Goldfinger. I said on a different thread that the best parts of Goldfinger's performance was Gert Frobe's acting on the golf course and in the laser sequence. The best parts of Drake's performance is every time we see him up until the ending, where he wasn't as good.
    What I find surprising is that despite being a video game, I think Nightfire has a far better story than MR (film, not book, obviously). It's much more clever, there's a lot more to it and it does the space based story a lot better. Like MR it's OTT (laser guns) but that's more excusable because it's a game, and the plot is a little more plausible and isn't as dumb as MR (how did Drax build a space station without anyone noticing? Why do the US government have "space marines"?).

    Well, they had 23 years of hindsight to look at Moonraker and see what they did wrong in '79, that way they didn't replicate it too much. They also had 23 years more research into the space program and things like that. Why they decided to turn the Vanquish into the Lotus Esprite is beyond me, but at least it led to a cool level.

    And why does the US government have Space Marines? Simple: there's teleportation technology on Mars, and there seems to be some sort of red, Hell-like dimension to go to...
    There is one thing that bugs me about the story though. In Austria at the castle party Bond disrupts the meeting and retrieves the missile guidance device that Drake stole. But then this doesn't seem to stop him at all, Nightfire goes ahead as planned. Did Drake just steal another one? The device seemed to be a pretty important part of the plan so how did they just carry on without it?

    Drake was crazy-prepared. He'd already stolen several, didn't even need the one that Bond retrieved, he just kept it in his castle in Austria (nowhere near the rest of the plot, I'll add) to fake out MI6 and the CIA.

    In no way am I saying that's true, but, hey, it closes up a plot hole.
  • ClarkDevlinClarkDevlin Martinis, Girls and Guns
    edited April 2015 Posts: 15,423
    A small question I'd like to ask you, fellas.

    If you were to form your own Bond game with features from previous games. What it would be?

    I would...

    Derived from past games:
    1-Reclaim the wardrobe from From Russia With Love.
    2-The hand-to-hand combat system done manually from Everything or Nothing.
    3-Have two inventory options (one for weapons and the other for gadgets) that is switchable through the press of a button a la Nightfire.
    4-Have the feature to discover Easter Eggs, photograph secret files that upgrade the player's status, awarding him with unlocked material. Obviously from Nightfire and the two subsequent canonical games (which excludes GE:RA).
    5-Have detachable silencers and suppressors on almost every weapon, ala Quantum of Solace.
    6-Classic characters in multiplayer modes without making them special features. Like the ones in the EA's tenure and the original GE64.
    7-Third-person cover system from Quantum of Solace.

    New features:
    1-Provide Bond with the likeness you prefer him to have. For instance, The Godfather II had a main character called Dominic. But, they gave you the option to decide how should he look like. I'd go for that feature on Bond, too.
    2-Multiplayer should have more than just a deathmatch to it, more story mode levels like the Co-Operative option from No One Lives Forever 2: A Spy In HARM's Way or Splinter Cell: Conviction. Or even better, Return to Castle Wolfenstein: Operation Resurrection, the Xbox version of the game of RTCW.
    3-Non-linear gameplay, giving the player more than one way to accomplish a level, sometimes each action we take changes the theme and the events of the storyline.
    4-Switchable perspective with the push of a button, changing from third-person to first-person and vice versa, like in Hitman 2: Silent Assassin, Hitman: Contracts and Hitman: Blood Money. Does Star Wars: Jedi Knight series count?

    That's all I have in mind, for now. Curious to see yours, chaps. :)
  • 0BradyM0Bondfanatic70BradyM0Bondfanatic7 Quantum Floral Arrangements: "We Have Petals Everywhere"
    Posts: 28,694
    Wow, great stuff, @ClarkDevlin. I especially like the idea of customizing Bond and the ability to switch perspectives with the press of a button, a great solution so that every gamer gets their way and nobody compromises.

    One feature I'd like to see back are car sections in the style of Blood Stone's. Those were quite thrilling and fun, especially when you get behind the wheel of a DB5.

    As for new features, I'd love open environments to explore that you could plan out scenarios inside. Sort of having Bond scope the place out, gather intel and other reconnaissance before starting a mission in earnest. There could be all kinds of secrets to explore in an area, and if you missed intel the mission could change because of it. Say you had to scope out an event where an exchange between an arms dealer and a buyer was supposed to be held? Bond would walk around, surveying the situation, trying to listen in on any chatter. If you just so happened to miss a certain window or failed to hear a certain dialogue while one of your targets was walking off, you wouldn't hear valuable information that could assist you in completing the mission faster and with less danger.

    Say one of the optional objects of a mission is to get a guard's key card. Only a select few of the detail at this event have one (which would be random every time you played), but if you are lucky enough to find out the guy that does have one, you can sneak into their HQ on site and find pictures of the buyer so that you can take him out before he and the arms dealer even meet. If you failed to do that, the buyer would be a hard boss fight later on in the level or something like that.

    For another example, Bond could uncover blueprints of the building he's in and find a way to get to the designated meet spot before the buyer and arms dealer. While there, he could sabotage the gun caches with explosives, killing both men, or he could take some for himself or hide them completely to make the dealer think that the buyer or a member of his security team had stolen from him, creating unrest. The dealer may then shoot the buyer and complete the mission without you lifting a finger, depending on how you chose to manipulate the environment to do your bidding. Stuff of that sort would make the missions feel unique each time you played them depending on how well you followed your target or eavesdropped on conversations. The difference between completing a mission in ten minutes or thirty could all depend on how well you surveyed the room and planned for the consequences of each action you took.

    I'd also love to see a fluid and responsive combat system in a Bond game that lends itself to the style of the Arkham games or Ubisoft's later Assassin's Creed games, like III and IV, that would allow you to do all kinds of great takedowns when things got hairy.

    It'd also be cool if you could outfit Bond before a mission with any tech or gear you desire, completely customizing your experience. Say there's a mission where you have to get into a guy's villa under the cover of night to access some information on his hard drive. You could fit out Bond with night vision goggles, and all silenced weapons to do it completely covertly. Or, on the other side of that, you could go all out, giving him a kevlar vest and tons of ammunition to go in loud and aggressive. Judging by how you decided to prep for the mission, the experience would change.

    If you went in quiet, as you reached your final mission checkpoint, a cinematic would play and Bond would pass the mission, but if you decided to go in guns blazing, the mission would continue on for a little longer as reinforcements who heard about your presence have come to eradicate you. There'd be real risk in deciding how to start missions, and the gear you'd pick could hinder you too. For example, if you gave Bond too many guys to carry or an armor that was too cumbersome, he'd slow considerably for the entire mission, right down to his running pace and the swiftness of his combat movements, making you more vulnerable. However, if you decided to go in bare with just a Walther and an automatic, you'd be much more mobile, but very compromised when it came to shoot-outs. Smart AI would also be a definite must with a game of this kind.

    Damn, I really want to see these ideas of ours come to life now.
  • ClarkDevlinClarkDevlin Martinis, Girls and Guns
    Posts: 15,423
    Brady, sir, you just have outdone yourself with an exquisite collection of ideas! While I am more for the old gadgets to be filling the equipment, I wouldn't mind to see your interpretation of the game to be made. Well, except for the Blood Stone driving levels, which felt overtly scripted for me. On side notes, what do you think of my multiplayer idea? :D
  • 0BradyM0Bondfanatic70BradyM0Bondfanatic7 Quantum Floral Arrangements: "We Have Petals Everywhere"
    Posts: 28,694
    I'm all for more variety in multiplayer modes. I am almost entirely a single-player gamer and only go for multiplayer in a few select games like Uncharted or GTA, so I am hardly an authority on what makes or breaks an MP experience.

    A cool Bond multiplayer would be if you could customize your own spy and play levels from the game with friends for an interesting co-op mode, where the variety in the single player game also appears in the multiplayer, causing you to really plan and attack an objective to get it done right.

    A host of racing or battle arena type modes would be cool too, where you could pick classic Bond cars outfitted with guns and explosive ammo and go to town causing carnage against other players. Or you could simply race them against each other across a variety of environments, inspired by locations that you head to in the single player portion of the game.

    I personally think it'd be cool to have a game set in the Bond universe where you aren't playing as Bond, but instead a spy you create yourself, right down to their eye color, height, skill sets and attire. You'd have your own office in the MI6 HQ that you could explore and ultimately receive missions straight from M. After you have a target/mission/objective and you've been debriefed about what awaits you, you could head to your office and plan how to tackle the tasks ahead any way you saw fit, kind of like how I imagined a single player Bond game playing out. You could start out as a rookie 00 with low skills but through fighting, practicing your shooting at the agency gun range, driving in high intensity situations and more, you would improve and gain more resources as well.

    In a debriefing with M, he could send you to a vast number of places, be it Italy, Russia, Switzerland, Japan, and there could be a level set up for each location that is very open and gives you room to decide what way you'd like to proceed with completing a mission, again, like I envision for a SP Bond game. Now, judging on how successful you are on a mission, M could give you accolades or perks for your work, or provide you with more contacts in the field that you can meet randomly and who could aid you and make your efforts much easier. All these things could be subject to change if you did one thing wrong here or there, letting your cover be blown or if you compromised an asset by botching an operation.

    For example, say you got sent to Italy to take out a target of some kind, but they're protected by a massive group of guards and sealed in tight in a compound there. M tells you that there's a contact in Venice who can help you cause a diversion with a team of his so that you can sneak in and kill the guy, if you choose the subtle route. The only problem is that you need to rescue the team from a jail/lockup first, in order to have enough forces to wage a full scale attack on the compound. The contact will go in with you on the rescue mission, but they may die at any time during the course of the operation, or, if you are caught while trying to save the men, they will all be killed and you will have nobody to launch an offensive with. If you do manage to free the captives with your contact, you will be able to move on the compound and get your target, but if you end up taking too long to start that mission, your plan will be exposed by the police investigating the breakout and the captives and your contact will die, leaving you with such a lack of resources that you may be forced to go in loud and aggressive, facing a massive amount of guards as you break into the compound. However, if you are able to keep your plans from being exposed, the operation would go off without a hitch, you'd sneak in and kill the target, and you'd gain more trust from M and an increased number of contacts to use in the field afterwards for your good work.

    It'd be a bit unforgiving at times, but the challenge would offer heaps of replayability and strategy to the game.
  • ClarkDevlinClarkDevlin Martinis, Girls and Guns
    edited April 2015 Posts: 15,423
    Really a brilliant idea, Brady! However, the spin-off Bond game, I imagine, would be more like a multiplayer/online campaign idea for me rather than a full Bond game that doesn't have Bond in the lead. Now, reserve the single player mode to Bond himself, while have the "MI6 Operations" mode, rather than an online campaign/multiplayer, for an agent that you create for the operations. I think it would be brilliant, that way. You choose the agent, male or female. The way they dress, the way they look, their personal treatments, whether they smoke or not, etc. Their health evaluations whether they have ill livers due to heavy drinking or smoking, as well as not keeping up with exercises would appear in the reports, affecting the player's performance. Their 00 number is chosen randomly by the system. I'd love to see that in the game. And everything else you mentioned, I completely approve of. Could say I'd jump right on the same boat.
  • Posts: 9,847
    http://www.techtimes.com/articles/44996/20150409/5-franchises-rocksteady-after-batman-arkham-knight.htm

    while this is a third party saying it at least SOME one is still talking about James Bond in video games
  • DenbighDenbigh UK
    Posts: 5,970
    I don't if anyone has played Hitman: Absolution, but I wouldn't a James Bond game similar to that in style. I really enjoyed that game and considering I'm a huge fan of Bond and video games I really want a Bond game soon and one that's not linked to the films like EON, Nightfire etc.
  • ClarkDevlinClarkDevlin Martinis, Girls and Guns
    Posts: 15,423
    Denbigh wrote: »
    films like EON, Nightfire etc.
    Films?
  • Agent007391Agent007391 Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start
    Posts: 7,854
    Here's something I posted a year or so ago, it's my idea for a Bond game.

    We'll start at the beginning, Casino Royale. Not the film, the novel. It'll start off with Bond in the casino, playing some baccarat and other card games. The player will take control after the opening cutscene showing Bond watching Le Chiffre, they'll go around and play some card games, then after they accumulate some money, they can pay random people off to watch Le Chiffre. Edit: At the same time, Le Chiffre may or may not be paying off people to watch Bond, so there will need to be some sort of trust system in place. The player may not actually accumulate any information from Le Chiffre, depending on who's paid off.

    The player will have the full run of the casino, can visit different floors, go to the hotel rooms, do everything in it that one can do in a real 50s casino. The plot of the game will closely follow the plot of the book, with a little leg room for gameplay. No arbitrary "gunfights for the sake of gunfights" like in Quantum of Solace or From Russia With Love. When Bond isn't playing games in the casino, he can sneak around, finding evidence linking Le Chiffre to his crimes and such.

    There will be moments when he can listen in on Le Chiffre having conversations in his hotel room, and the like - real spy work, not the usual "sneak up, listen in, start shooting" like in most games. You can bug his phone, bug his walls, use Mathis to run errands, like finding ammunition (every now and then, a trigger has to be pulled) or retrieving information. You'll be able to do most of these things at any time (per story requirements), and the story will progress in the game as it does in the novel, not much more (maybe a little padding for the empty parts of the novel, but that's about it) and certainly no less.

    They need to do this for every book in the series (up to Fleming, continuation authors would come if the idea becomes successful), plus or minus the short story collections (they'd be PSN/XBLA/WiiWare games, maybe), so that we get true adaptations of the novels. Base the characters' looks on their descriptions in the novels, not on the voice actors playing them, and then get voices who embody the characters.
  • bond_azoozbondbond_azoozbond Portland,OR
    Posts: 97
  • ClarkDevlinClarkDevlin Martinis, Girls and Guns
    Posts: 15,423
    Hopefully, no Telltale for Bond.
  • Posts: 9,847
    I still say Crytek will be the publishers of the next bond game that being said I am hoping that they have secretly been working on Spectre game and will release it in november
  • ClarkDevlinClarkDevlin Martinis, Girls and Guns
    Posts: 15,423
    Personally, I'd rather they develop an original Bond game unrelated to the film series while adopting some materials from the original timeline. Have a brand new generic Bond in the game rather than the current actor. That goes for both Craig and the one who will follow him sometime later.
  • bond_azoozbondbond_azoozbond Portland,OR
    Posts: 97
    The Crytek mysteries deal was with Amazon as I read in a report last week .. I dont know which game they decided to fund or the funds was for the developer in general .. But I feel really disappointed now seeing Star Wars games in the work and now Marvel .. Batman as well .. But no Bond games is really sad ..
  • ClarkDevlinClarkDevlin Martinis, Girls and Guns
    Posts: 15,423
    We still have a tablet/mobile game coming out this Summer.
  • edited April 2015 Posts: 9,847
    Personally, I'd rather they develop an original Bond game unrelated to the film series while adopting some materials from the original timeline. Have a brand new generic Bond in the game rather than the current actor. That goes for both Craig and the one who will follow him sometime later.

    I like playing as Craig's bond I just enjoy it more which is ironic as during the Brosnan era I preferred the more generic looking bond.

    And I am also curious about that mobile game
  • ClarkDevlinClarkDevlin Martinis, Girls and Guns
    edited April 2015 Posts: 15,423
    In my honest opinion, forcing the game to fit in to a specific era regarding to that of the current actor doesn't work, every time, and it could be worn out of hand very soon. We've had enough of both Brosnan (that's coming from an ultra-Brosnan fan) and Craig games. Time to make more liberties and expand the outlines while retaining the old themes. Make their own Bond rather than forcing themselves on adapting into an actor's preferences. Take 007 Legends, for instance. They did what they could to adapt some segments from every era to Craig's own, and it didn't work. Same goes for GoldenEye 007 for Wii/360. But, that's just my opinion.
  • Posts: 9,847
    Goldeneye worked for me but 007 legends didn't that being said I am so starved for a bond game I would Take 007 Legends 2 in a heart beat
  • ClarkDevlinClarkDevlin Martinis, Girls and Guns
    edited April 2015 Posts: 15,423
    Risico007 wrote: »
    Goldeneye worked for me but 007 legends didn't that being said I am so starved for a bond game I would Take 007 Legends 2 in a heart beat
    Well, basically both GE and Legends were built on the same engine, as the latter felt like an expansion pack over the former, to tell you the truth. They just took every tool and structure they built like it was, and created new levels, which, any kind of a modder, can do. So, they are just the same game for me. But, I can't deny that I'm on the same boat for going to any kind of a game to arrive, because like you, I'm famished. :))
  • Posts: 9,847
    hell it's been what 2 years since the last really good spy game SC: Blacklist to come out so yeah no I am really starved
  • Agent007391Agent007391 Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start
    Posts: 7,854
    Risico007 wrote: »
    Goldeneye worked for me but 007 legends didn't that being said I am so starved for a bond game I would Take 007 Legends 2 in a heart beat
    Well, basically both GE and Legends were built on the same engine, as the latter felt like an expansion pack over the former, to tell you the truth. They just took every tool and structure they built like it was, and created new levels, which, any kind of a modder, can do. So, they are just the same game for me. But, I can't deny that I'm on the same boat for going to any kind of a game to arrive, because like you, I'm famished. :))

    That's called the "Activison Method", release the same game, on the same engine, every year, for the same price. Sadly, it works so well that Ubisoft copied it with Assassin's Creed.
  • ClarkDevlinClarkDevlin Martinis, Girls and Guns
    Posts: 15,423
    Risico007 wrote: »
    hell it's been what 2 years since the last really good spy game SC: Blacklist to come out so yeah no I am really starved
    And here I keep myself going through the entire Bond games three times a year, and repeat playing some of my favourites, such as the No One Lives Forever games, that are actually far superior series to any Bond game. Then, there's Evil Genius, which isn't a shooter, but rather strategy game, not my kind of genre but... who can resist the 1960s pop culture? I surely cannot. There's a game on iPhones and Androids called Agent Dash, it's for free, and received its latest brilliant and improved update two days ago. I play that from time to time, which is a game that has many elements and parodied characters from the Bond films in every form. Then, there's CounterSpy released last year on iPhones and Androids, AND PlayStation 3. Good fill-ins for the next Bond game to wait... but time runs out, eventually. :D
  • Posts: 9,847
    well about a month till E3 here's hoping we get some news on the next Bond game.
  • Posts: 14
    I was watching a series by Matt on The Sw1tcher recently who has reviewed all the main James Bond games from GoldenEye N64 onward. If you have not seen it check it out because he really does seem to love the games and have a special place for Bond. Anyway at the end of the final video he spoke a bit about the future of Bond games and he regrettably says that he thinks there will be no more Triple A budget James Bond games anymore. With all licensed products moving towards mobile/ tablet gaming there is no need for companies to make licensed games anymore.

    Do you all think that is a possibility? There is no evidence either way to the future of Bond games but deep down I think Matt's comment affirmed a fear I think we all have had recently as James Bond gamers. With such a strong reputation built upon by GoldenEye N64 all those years ago and EA's pretty decent run after that we have never had to confront the possibility that Bond games might be seen as an unfavorable license. Even Harry Potter which has a huge starved fan base and new films on the horizon, has not had a new spin-off game continuation beyond I think a Kinect game.

    My one hope, though very unlikely was that maybe Rare will announce they are working with Bond at E3. A re partnering after all these years.
  • ClarkDevlinClarkDevlin Martinis, Girls and Guns
    Posts: 15,423
    Is there a link, mate?
  • doubleoegodoubleoego #LightWork
    Posts: 11,139
    It wouldn't surprise me. Konami are going the way of the mobile gaming avenue and they have one of the biggest IPs ever in the Metal Gear Solid series.
  • Posts: 14
    Is there a link, mate?




    Here it is. This is the last one where he talks about the future of Bond. Fun little series to watch. The credits also have a few jokes in them if you stick around long enough. Let me know what you guys think, positive and negative :)
  • ClarkDevlinClarkDevlin Martinis, Girls and Guns
    edited May 2015 Posts: 15,423
    Well, to put it in the most civil way possible, the chap is really too opinionated and doesn't seem to review but rather criticize things, taking it too personally, while pretending to be like he is speaking on the behalf of the entire Bond community. I couldn't really make it past three minutes.

    Thanks for posting the link, anyway. Cheers. :)
  • Posts: 14
    Clearly not as devoted a fan as us :) Hey I'm hoping he is wrong too. I want more bond games dammit. If you are looking for something from a more passionate Bond fan though I'm sure it has been mentioned already. Look up Calvin Dyson's bond game reviews on youtube.
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