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Should a Bond game be primarily focused on open fights/gun-battles or would you rather see stealth combat or are you not that interested in combat at all and would prefer mostly story and f.e. some types of puzzle/deduction elements?
In a perfect world I have said multiple times that picture this being the second level (first as 007) you have to infiltrate a meeting at the top floor of a casino and you can do it 4 different ways
1. Guns a blazing
2. Stealth: sneaking up through the back
3. You use your card playing skills to get enough money to spend on bribing a guard
4. You seduce the hot bar tender to get up to the meeting
That would be the perfect game for me each level allowing you to choose between action stealth or the 007 way
I want to do everything Bond does. I want to get chauffeured to the airport, receive my boarding pass at the check-in desk and drink martinis on the plane between locations. Naturally, you'd have the option to press a button to skip the flight scene and move straight to the next mission.
I'd like to have M give you a dossier, which you can examine all the documents/photos on your menu screen, and add to the dossier as you go along. Rather than receive a long list of objectives, you have to use your brain a bit more to piece everything together. In the films, M would only give Bond one or two mission objectives, and he would choose how he goes about completing the entire mission.
To make the game more difficult, you would only have access to your dossier when you're either at MI6, your flat in London, or the hotel you stay at. Everywhere else you go, you have to rely on your memory of what's in the dossier.
That's what I want too, multiple missions with almost between each one you go to MI6 building where you receive your mission from M, can consult the MI6 archives/dossiers about element you may encounter in missions (information about people, compagnies, report from police or other agency, photo, video of an interrogation of a suspect). You can also go to the shooting range of the Q-lab to practice and choose your default handgun (players should have the possibility to choose between at least between a PPK, a P99, and a Beretta (the last one since a origin story).
I would like that you could explore more in MI6 with a bonus/hidden mission inside the QG where you have to lead investigate inside the mi6 (discuss, pirating mail, place micro) to discover which colleague of your is a mole. You could discover new clue each time you go back to the HQ, it will be like a "red string" during all the game. You would have to find who is the mole (select the good suspect) at the end of the game (which may unlock a bonus mission in a locolation which is not the MI6 HQ where you have to arrest/kill the mole who try to escape ; or you could interrogate the mole after have arrested him and he tell you something that unlock a new mission where you need to use what he said for arrest/kill his boss). Maybe this mole can even blow your cover in a mission of the game by informing the ennemy of you real identity (it would be more personal for the player to discover who is it when he return to the HQ).
Just from writing that, I realized that a major part of Hitman that I don't really want in P007 is the disguise mechanic. Apart from trying Suit-Only runs, Agent 47 will usually don loads of different disguises, often times as serving staff or security. While 007 has used a disguise now and again and I definitely want the option of dressing in different ways (including a clown suit) I don't think I would want that as a major mechanic. Impersonating people, usually some well-off gambler, sure. But not really servers or maintanence staff.
As for combat: I can never decide on what I want, so having the option of different approaches sounds great and you would of course want some variety in the level design, I feel like "You can approach combat any way you want" has been a tag line for every second game in the last 15 years and usually, the balance is way off. Either it's way to easy to just shoot everything or way to punishing to try to engage in combat.
Mmh, working something around the switch between tactical gear and more social/formal clothes could be fun. The old dinner jacket under the frogman suit.
similar to From Russia with love the video game whwere you could choose Bond's outfit
agreed i think this might beat goldeneye for the best bond game ever... I am hoping its gritty and dark
I'm still curious what part of Bond's life we'll see. If it is truly an origin story, then all we might see of the regular cast is a cameo from M at the final level. It fully depends when Bond gets his 00 licence - if that's what the whole game is about, they might keep that for the final level, and all the people we meet are Bond's former bosses, colleagues and foes specifically designed for the game. If they go by the Craig backstory, Bond won't have an Aston Martin, won't have the catchphrases...
As I said before, I don't think they'll completely strip it back so the game is practically 'Bond in name only', but at the same time I don't expect to get all the iconic elements in the game, at least not from the start.
I'd prefer this as opposed to a sequenced approach like the current Hitman games, where each mission is something different entirely, even though they do have a narrative thread. I like my James Bond video games to feel like one big movie. I love the way Hitman approaches it, but that's because it's Hitman. We don't need that same structure with Project 007.
i think the first two kills will be the first level
"I wanted to compile some of the most interesting info from the Project 007 job adverts in one place, especially because they could be removed at any moment as people are hired.
Producer
These references to “missions” with different “mission teams” seems to have echos of the way Hitman levels are designed, each with their own team. I don’t want to read too much into this, but it seems to signal - as we expect - that Project 007 won’t just be a standard, linear cover-based shooter (or perhaps I’m wrong and “missions” means something else entirely).
Lead Cinematic Animator
Intriguing to see talk of “seamless transitions” between gameplay and in-game cinematics to “immerse” the player in the game narrative. I think this illustrates how Project 007 will definitely be more story focused and cinematic in style than Hitman.
However, also interesting to read the comment about a “standard of excellence” which will “define the future of IOI’s titles”. It will be interesting to see the impact of Project 007 on future Hitman games.
Senior Concept Artist
Some early indications of the style they will be striving for in Project 007. I think we can expect to see them play into the established iconography of the Bond series, rather than trying to create an original style. This is good. They should appeal to Bond fans with the aesthetics, but introduce better mechanics to create more interesting gameplay than Bond games of the recent past (i.e. bad Call of Duty clones).
AI Programmer
They mention both the “current AI system” and “our new AI system”. So I assume this means they are going to build upon the AI tech used for HITMAN, but also make changes and develop something new.
Not exactly surprising, but just further supports the idea that Project 007 will be 3rd person.
Gameplay Animator
There are various references to Glacier 2 across these job adverts. I’m assuming they are currently planning to stick with Glacier 2 for the development of Project 007.
Other
I’ve seen repeated use of terms like “fun” and “enjoyable” across these adverts in relation to the gameplay experience they want to create. Perhaps I’m reading too much into this, but it seems like stating the obvious to say that a video game should be fun. So maybe this signals a desire to make Project 007 more accessible to mainstream players than Hitman. More of a cinematic action-adventure game rather than a sandbox puzzle game. To be clear, I would fully agree with going in that direction for a Bond game."
well the cinematics in the last few bond games weren't the best either
I haven't played them in ages so I can't recall them exactly but I'm sure they were better than those freeze-frame painting-type images they'd use with ham-fisted voiceovers in Hitman 2. One of many weaker aspects from the sequel compared to its predecessor that left me feeling cold.
I believe they had outsourced the cinematics in the first game but due to the budgeting constraints around the management buyout they took the shortcut route for the second. Hitman 3's are being rendered within the engine but at least they will be full motion again!
Interesting, @Stark thank you for posting that.
I'm happy they want the game to be cinematic and for cut scenes to integrate well.
I'm also satisfied that my prediction seems to be coming true that IOI sees this as the first chapter of the future and not just Hitman 4: Bond.
No mention of vehicles though 🤔
Haven't followed along too closely on the development of Hitman 3 but that's great to hear.
I’d sort of feel like it should beat GoldenEye. It was a great game for its time, but I think one of the reasons that it’s continually loved is because everything after it has been junk, for the most part. GoldenEye was a great game but it’s a low bar.
its not even in my top 5 bond games heck I prefer the world is not enough on n64 to Goldeneye sorry.