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I'm glad you picked up on the QoS car one... Because I watched QoS last night since it was on TV and noticed that Camille picks up Bond twice in that movie and says "Get in."
Nomi also picks up Bond twice in NTTD but says "Need a ride?"
:))
I wish fans would just accept that Michael G Wilson died in that film, sheesh.... ;)
Not as brutal as her last gasp, but similar, yes. He also has basically the same gunshot wound as M in Skyfall..
Also maybe it is obvious, but took me two viewings and a good bit of thought to realize tha Madeleine isn't just randomly thinking of her mother's death/the masked man, but because she just found out she is becoming a mother herself. Looking at it head-on it is very convenient that we get this introduction to Safin just at the beginning of the film where he is relevant, but really there is a good reason for her to think of meeting him the first time and wanting to forget him via the paper burning and then it is another 5 years until he comes back into her live, to a point that she doesn't even recognize him.
I also just noticed that in the black and white film poster of Bond and Madeleine in the DB5, Bond's blue eyes are coloured and stand out. Now I understand why.
Great observation.
Yeah, definitely felt like a callback.
I am still at a point where I feel like they wanted too many seperate things at the same time, but maybe that will clear up in the future. I don't want to be reductive, but it is a bit strange that they made the longest Bond film ever and there are several pieces where we kind of go "Well, they didn't have the space to really get into that." And sadly, some of the lighter touches - like the mirroring @Ryan mentions or the actually pretty strong spy story developing between Bond, Leiter, Ash, Nomi and Primo in Jamaica and Cuba - get lost a bit in all of it.
I think it is more reminiscent of FRWL. There is a shot of the helicopter following the car on the road bellow that looks almost identical to the one in FRWL. So identical it cannot be a coincidence.
Yes, even though it is the longest film in the series' history, it still wasn't long enough to really delve into all the characters and themes properly. As I have said before, even though all the characters are good and brilliantly cast, there are just too many of them.
@4EverBonded
I don't disagree necesarrily. I suppose my main issue is that some if the characters are superfluous and serve the same purpose as each other. Felix and Paloma should have been one character, or alternatively Paloma and Nomi should have been one character. Primo and Logan Ash should have been one character, etc... For me it is a sign of too many rewrites and writers involved.
However I am obviously nitpicking here, and anyway we have now strayed off from the concept of the thread...
I noticed that the shot of Safin going towards Madeleine's home and Bond are identical. The one that shows them both from the back.
The difference is, one is in the Winter (cold, uninviting, inhospitable) and the other is in what I assume to be summer (warm and in bloom)
Bond also enters her home with his gun drawn, like Safin. There's also a mother and daughter hiding there in both instances.
It plays into this whole idea that Madeleine is only ever surrounded by murderers and the whole trope Safin plays off "we're not too different you and I" to Bond.
Yes that’s nice.
Reminds me there’s also a recurring shot (which I don’t think means anything!) of whenever Bond is driving a car we get a shot from directly above it like it’s the first Grand Theft Auto or something :D
I think it happens three times!
I don't know if it was mentioned here or somewhere else, but our main characters being kitted out on-route to the mission while their boss is on a video screen telling them the three objectives for the mission is very video-gamey as well.
Yeah there is a lot of video game structure in this. I play a ton of video games so its not a criticism but it is interesting to note. The last third is very much like a video game
- working your way through a level (into Safin’s base)
- A partner for co-op (Nomi)
- Being guided by a map (Qdar)
- Having characters deliver information via earpiece (Q, M etc)
- Cover and shooting mechanics (i.e. what bond does)
Also interesting that several of the main actors have themselves portrayed characters in video games.
- Craig (the Bond games)
- Seydoux (Death Stranding)
- Malek (Until Dawn)
- Jeffrey Wright (The Last of Us Part 2)
:))
The line; "remember to use your watch, Bond" doesn't exactly help either...
Yep, that was the moment where I really thought it's just like a Bond video game! :D
Apparently there is some speculation online about whether the drug Valenka put into Bond's drink in CR came from the Safins, what with them being SPECTRE's in-house poisoners. So I looked into it a bit.
It doesn't directly add up - and not just the timeline problem that Les Safins were already dead when Casino takes place. We learn in NTTD that Mr. White gave them their own recipe and that it was Dioxin based - that's why little Lyutsifer has the chloracne going on (sidenote: apparently Dioxins aren't super deadly to humans, but they lead to developmental defects down the line and higher rates of cancer. But Safin senior probably did something with it to make it more deadly.). And we also know from the ersatz-Qs Bond calls from his car in CR that the poison Valenka gave him is digitalis. So it's not so same thing.
However, digitalis poison is derived from the digitalis genus of plants, which are better known as: foxgloves. And if I am not completely mistaken, foxgloves are the plant Madeleine has in her office and on which Safin comments that one drop can make your heart just stop. So it's rather unlikely that the toxin Bond was poisoned with 15 years ago originated on Safin Island, but I think the mention of it in NTTD is a little nod to the previous film.
I believe they even say as much when Tanner is expositing Safin’s backstory. SPECTRE took over the island and continued using it.