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I mean, they are asking random people to help them with this, and that worries me...
Do you mean that they're hiring people to work on the game? What do you mean by asking random people to help them?
Hitman absolution
And hitman 3
And honestly while I am impatient I know I will love the new bond game
@TheSkyfallen06, what do you mean random people? It's how job recruitment works: you post an opening you want to fill within your company or business, get word out and see who applies. IO posting their job openings on Twitter is the best way for them to get those positions filled because, as much as I wish it wasn't the case, that platform has the widest reach out of any other in the world today and will get that message to the most people at the end of the day, widening their pool of applicants and increasing their chances of snagging good talent.
I looked into the full job openings myself on the page of their actual website, because of curiosity and interest. If I was in a better position in life and had the range of experience they are requiring for these kinds of jobs, I wouldn't think twice of applying to their art and design related openings. This kind of thing would be a dream job for me. Don't worry, IO are looking for extremely capable, experienced folks who have worked on at least one AAA title in the industry and have knowledge of the major design programs devs use to make games today. Make no mistake, they will get the greatest talent out there, and will wade through the applicants to select those best suited to this particular game and license.
I genuinely can't think of another developer in the current sphere that is more suited to making the kind of James Bond game we've all wanted, with exotic locations baking in atmosphere, rich environments and missions with multiple avenues of approach, tons of gear to plan out your approach with before heading into the field and great writers who create interesting dialogues/interactions amongst the NPCs. I wish they hadn't announced this game so early, but I am more excited for this than any other game coming down the pipeline in the coming years, by a long shot.
I would still apply because why not
Fair enough.
https://rockstargames.fandom.com/wiki/Agent
Apparently Rockstar's game was supposed to be based on Manhunt. Open world would be amazing, fighting mechanics similar to Sifu would also be cool.
The problem with all Bond games thus far though is that they're basically just FPS games. A Far Cry like game would suffer from this as well I think.
Would be sweet though, I know there was a fan remake of GoldenEye on some sort of Far Cry template.
What elevates a Bond game above an FPS? Isn't it just a really good, IP-specific FPS at the end of the day (most of the time)? I would hope to see a return of 007 moments when you discover the clever tricks engineered into the game, but it'd be cool if they could make some sort of smart "cool" engine that recognized when you did something particularly Bondian, like blow up something as a distraction, and if they stole the "impersonate" mechanism from Hitman as a mission option, that'd be cool too, even if it was just to get through one door. And obviously a Bond game comes with watch, phone, car gadgets.
FPS is just so monotonous. And it's a bit boring to play a bond game where you cannot see the character.
That's where I feel GTA shines. It has it's share of gun violence, but the focus isn't there. It has such a wide variety of possible missions I think. As far as I know, Far Cry has good variety as well, and good driving, so as far as FPS games go, I think it would be a great template.
GTA just feels like more of a carte blanche template, where Far Cry is still a FPS like Call of Duty or any existing Bond game.
I think IO Interactive is a great choice. I would caution anyone thinking they will just make a Hitman game with a James Bond skin. After all, we haven't seen a car chase in a Hitman game, have we? I'm hoping IO will create new kinds of gameplay that they aren't normally associated with.
I think Naughty Dog could also pull off a Bond game with their action set pieces in exotic locales.
Naughty Dog, for sure. Can't believe how good Thief's End was.
I just think back to when I was a kid and we got
Goldeneye
Tomorrow never dies
The world is not enough
007 racing
Agent under fire
Nightfire
Everything or nothing
Goldeneye rogue agent
From Russia with love
Quantum of solace
Bloodstone
Goldeneye reloaded
007 legends
And now nothing in ten years ….
Or, indeed, releasing Goldeneye on Wii and Bloodstone on other consoles on THE SAME DAY. That feels like an act of self-sabotage on Activison's part, given the hype around Goldeneye. And I wouldn't doubt, based on comments, that especially 007 Legends has made Eon cautious about dealing with the gaming world.
:(
As long as a game experience is worth the wait, I personally don't mind it. Being Bond fans in particular, we've long been used to waiting for things we want, even if it takes half a decade. This is no different.
@zb007, GTA V is more of an outlier though, even as far as the gaming industry goes. Not many games have that long a life blood, with the average game getting a few years of support before a dev moves on to the next. GTA V is a rarity in terms of its shelf life, up there with the likes of Skyrim as an IP that just won't die. I can't stand GTA V or how it has impacted Rockstar and their gaming output, but I also can't blame them or Take-Two for putting all their eggs in that basket. It's a title that is still pulling insane numbers to this day, almost a decade after its launch, so they'd be foolish not to take advantage of it and the clear demand they see from their consumer base. And consumers are responding to their supply of content, helping the game still break records today.
So you can fault the developers and publishers all you want for "milking" a game, but they are only doing what the consumer gives them permission to do. It's a two way street, and the wallet is king. If you pay for it, they will deliver, and keep delivering as long as you shove money their way. The only way to stop it is to avoid giving in to spending, and the gaming community isn't known for their discipline when it comes to that.