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Comments
No it doesn't :P Color scheme's pretty close though :)
I see just see a gray sweater and a light green jacket, to be frank. I think it's the lighting of the game that makes you sometimes think the sweater is green. Anyway, it's all quite trivial.
Of course, this is all coming from a guy who obsesses over the Prince of Wales gray three-piece suit Sean wears in GF, but everyone should embrace their inner hypocrisy once in a good while. ;)
Alternate song, which I do love for the better.
with lots of Brass from the orchestra :D
Oil Refinery
Monaco Casino
Mercenary Camp
Monaco Highway
Istanbul Construction Site
Istanbul Ephesus Amphitheatre
Bangkok Warehouse
Burmese Dam
And of course. Our dear Nicole Hunter.
I didn't know a trip to Jurassic Park was planned at some point.
My main problem with it is that it's clearly influenced by QoS in the same way that EON was influenced by DAD. The "gritty" but endlessly convoluted plot, the pretentious looking title cards over the locations, and the fact that it doesn't feel like James Bond most of the time. And QoS is my least favourite Bond film so that influence really puts me off. Plus, what made Nightfire and (to a lesser extent) EON really special was the little touches that made it feel like you were playing through a James Bond film. But QoS barely felt like a Bond film itself, and because Bloodstone came out after that but before SF, the developers must have thought that there was no need for any of those little touches because the films didn't even have them anymore. So it's a lot more generic feeling. Ripping of Splinter Cell probably didn't help with that either.
And when there is a hint of something Bondanian (e.g. the casino) it quickly devolves into more mindless action. The other Bond games had the problem of action overload too but the best of them made it work. In The Exchange in Nightfire for example you arrive at the castle, take off the combat gear to reveal a tuxedo underneath, wander round a fancy looking party, meet your contacts (two female agents that Bond has slept with on seperate occasions), spy on the villain's meeting, break into the villain's safe with your watch laser to get the mcguffin, rescue one of those agents then escape in a cable car which breaks down and then you have to shoot down a helicopter and in the final cutscene Bond escapes by ziplining down a cable car wire. It's perfect because you have choice in how to approach it (there are so many routes and options, the break in can be either a massive gunfight or a stealthy infiltration) and even though you can basically boil it down to shooting people over and over, it still feels very James Bond. In Bloodstone on the other hand you arrive at the villain's factory, walk around some linear corridors hacking stuff with your phone then run out of the corridors down a linear path killing lots of people on the way. That's basically almost level in the game. Heading down one straight path killing people over and over, maybe with a bit of hacking. Even when you're in a potentially very James Bondish scenario like the casino, that's all you end up doing. There are a few levels that break that up (like the parkour chase) but they're few and far between and even when there is variety it still doesn't do much to feel like a Bond game rather than a generic action game. Most of the time you don't even feel like a spy at all, never mind James Bond.
Still though, not the worst one. I would've definitely taken a sequel instead of what we got (a load of shit then nothing). That's another thing I didn't like, the weird ending and the cliffhanger. They were going for drama/angst because that's what they thought the films were headed down after QoS but I didn't care about Nicole at all and it was hard to be properly gripped and emotionally invested Daniel Craig sounded like he couldn't be arsed at all (Brosnan was just as bad in EON but at least the material there wasn't anything heavy/dramatic, it's more noticeable that you're phoning it in when the script requires you to properly act). At least now with SP we can just assume she was talking about Blofeld.
It sure isn't perfect. It lacks a couple month of polish. The gameplay lacks some final punch, especially the Shooting. And the guns Sound very thin (always bothered me). Its feels a bit flat and uninspired at times. But i do enjoy a lot about it. The story works well, it trully does feel like a Quantum sequel and it sits nicelly in between QoS and SF. BS actually makes it a bit more believable to have Craig be an "old veteran" at the beginning of SF. Also for me there is no doubt about its place in Craigs continuity (Nicole Hunter was Blofelds mistress just say it EoN goddamnit!!! :D that would be really cool)
The locations are mostly very good. I love the driving Levels (those are the ones i replay all the time) and the PTS to me is the best in Bond gaming, even one of the best in the whole franchise
Which of the video games do you all count as taking place during the film series? For me EON and Bloodstone are the only ones. Nightfire I wish I could count and of course it has Brosnan's likeness but is still clearly set in the AUF universe. It's as if there was a series of rival Bond films and they decided to cast a Brosnan look alike to try and win more fans over. The only other one that could count is the Craig GE remake and I refuse to count that.
EoN is also Brosnan's final film and I'll never believe otherwise.
I have always been a bigger proponent and supporter of 3rd person games, so I enjoy any Bond game in that style. Have never, and will never, get on the 1st person train. Can't stand FP games, as they more often than not feel stiffer than hell and I only feel like I'm a camera with legs, not an actual living character. I like to see my character in full view, see them as they move and interact. I have never been immersed by a first person game in a way that justifies that kind of viewpoint. It's a shame so many old Bond games leaned into first person shooting, which is why I love all the ones that went 3rd person all the more.
I always enjoyed this version. A small Craig mini movie of Bloodstone that takes a lot of the gameplay out, but leaves enough action and cut scenes that allow it to feel like a movie. Well as much as a game could
Fair enough. It was highly predictable too.
It retrospect though, the ending does have a cool ominous energy about it knowing what we do now about Quantum/SPECTRE later in the Craig era. Nowadays I like to view it as a tease of Blofeld before Blofeld was in the cards.