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Comments
It was really good actually. The story was a little convoluted but the game was solid.
I enjoyed the way they tried to make Everything Or Nothing and Bloodstone into actual sort of movie events, that was nice. But yeah, no incredibly good games in their own right: it needs a good rethink. Something cinematic along the lines of the Uncharted games is what it needs. Bloodstone was a solid attempt though, lots to enjoy.
Or maybe they shouldn't try and emulate the movies? Would a 1950s Fleming Bond game work? I guess the problem is you have make it rather overblown to suit the needs of gameplay, and by then it may as well be from the world of the movies.
No. If you haven't entered into litigation, you're not litigious. Much like if I said I were thinking of riding a motorbike but then never did, it doesn't make me a motorcyclist.
Anti-consumer? What are you talking about?
Using the brand they've paid to use. Why is it suddenly you think it's up to you how someone decides how their property is used? Would you open a bandstand on your neighbour's front garden and then say 'hey, I'm not making a profit out this so I don't see what your problem is!'?
They're totally free to do that, and they've done it before. This very site was one which was told to remove all 007 logos etc. because it ran script excerpts from Die Another Day before the film was released, and that understandably pissed them off enormously. If that's what your consumers do to your product then it seems reasonable to be wary of them, no? I wouldn't call it indecent (not least because that's a slightly bizarre term to use, filled with hyperbole: genuine question but is English your first language?) I would just respect their wishes. I'm sad the GE25 project isn't going ahead, but getting hot under the collar about it and demonising Danjaq is pointless.
Of course the slightly ironic thing is that GoldenEye 64's success and the reason it was so celebrated a game almost had nothing at all to do with the James Bond IP at all: it became popular just because it was a damned good game (and it didn't even really replicate the experience of being James Bond all that well). So they may as well as have just made a Bond-free version of it anyway! :)
The music alone must make it worthwile.
Anyway, I see we were discussing which Bond games we enjoyed since GE N64. I absolutely loved AUF, NF and FRWL. Thought EON, QOS and BS were pretty enjoyable as well. Haven't played either GE:R or 007L though.
:))
And because there are no more Lazenby movies to pick, Casino Royale '67 will be chosen instead.
For real though, I so wish EON commissioned a game which included all Craig movies. The 007 Legends idea was not bad but it was executed in the worst way. So far Spectre and NTTD got no tie-ins, whereas QoS and Skyfall were only half adapted into game form (yes, there was a Quantum of Solace videogame but it was mostly based on Casino Royale, a new game could feature Port-au-Prince and more missions in Bolivia; as for Skyfall, there's the casino, Silva's Island, London and Scotland to adapt since they were all missing from 007 Legends.).
I still hope a LEGO James Bond game gets made at some point since one was in early stages at TT's.
I totally forgot about the QOS game. I do remember enjoying it, especially being able to recreate the Madagascar sequence.
I've always craved the concept of taking one large sequence for each of the films and putting it into a game. If GE64 could have 20 playable levels with some sort of depth as well as Everything or Nothing having about the same amount of levels then I don't see why they can't try to retcon the 007 Legends abomination. How cool would it be to play through Scaramangas island and into the fun house or take part in the Afghan base raid from TLD.
I remember my biggest pet peeve with QOS was Camilles rendering. They mixed up her outfits in the Bolivian cave and the Perla Las Dunas.
I always wanted that too. One mission per film. Sounds like the ultimate Bond Legacy experience.
Legends sounded like a great concept for the 50th anniversary, they should have saved SF as it’s own game to come out a year later or so. I would hope a video game license deal will be made on time for the next actor, but that may never happen.
That's what Legends should have been. They did a poor job with how the levels were played out. Same with GE Reloaded. I went in expecting an updated version of the N64 game. They totally went the other direction in terms of characters, linear plot and level designs
if I had to pick
1. Dr. No: Crab Key
2. From Russia with love: Orient Express train
3. Goldfinger: Car chase around Auric Enterprises
4. Thunderball stealth mission around shrublands
5. You Only live twice: volcano layer
6. OHMSS stealth mission around Piz Gloria
7. Diamonds are forever: Mustang Car Chase
8. Live and let die: Boat Chase level
9. The Man with the golden Gun: Scaramanga fun house boss battle
10. The Spy Who Loved me: a good ski level reprsenting the opening PTS
11. MoonRaker: Stealth level around Drax's estate
12. For your eyes only Car Chase
13. Octopussy: Train level
14. A View to a Kill Stealth level around Zorin's oil refinery
15. The living Daylights Snow Car Chase with the V8
16. Licence to Kill: Stealth level on the Wave Krest (armed with only a knife it would be like Splinter cell)
17. Goldeneye: Cradle
18. Tomorrow Never Dies: Car Park Chase
19. The World is not Enough: The thames boat chase
20. Die another Day: The Fencing level would be cool
21. Casino royale: Gambling mini level
22. Quantum of Solace: Stealth level around the docks (was in the ps2 version but not the 360 version)
23. Skyfall: Battle at Skyfall
24. Spectre: hmm a the opening pts
25. Not time to Die: Opening Car chase in Marta
FRWL- Gypsy Camp
GF- DB5 at Goldfinger Factory
TB- Stealth mission at Palmyra
YOLT- Volcano Lair
OHMSS- Escape from Piz Gloria (Skis)
DAF- Oil Rig or White Techtronics
LALD- San Monique Climax
TMWTGG- Island and Funhouse
TSWLM- Liparus
MR- Space Lair
FYEO- Warehouse Raid
OP- PTS with Plane flying
AVTAK- Mine
TLD- Afghan Base
LTK- Cocaine Factory
That's all i can think of since from here on had been done in game.
Brilliant work.
Samples at 5:20 aprox. Exciting!