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Comments
Now, I'm pretty much a "god" at that game. :D
yes, some goons took quite a few headshots before they went down.
Invisible helmets or something like that i guess ;)
i hope we will ever get a game that is equally as good and epic as Nightfire...
some came close, like EoN, but weren't quite there.
i can understand why some people would want a game like that, but i honestly believe that EA did the right thing by adapting FRWL instead of making an original game, also the game was more a celebration of the whole Connery era and not just FRWL.
If they made an Original game, it simply would have never been good enough.
Connery's movies were Original, and to many people the gold standard, and a newly created storyline in the 90's or 00's that attempts to recreate that, would have only been a copy of that and i don't think it could have ever worked out.
Or at least the chance of coming up with something that is worthy enough, is so extremely low that no one will ever try that.
I think even FRWL the way it is, was originally looked at as a disappointment...
only now people seem to realize how good and uniqe it was
Edit:
Also it has an incredibly significant historical importance that some people and Fans (who don't play Video games apparently) seem to have completely missed to this day, which is that this game is proof that Connery made his peace with Bond, and is now even able to enjoy what he created all those years ago...
I fired this up recently in a fit of retrogaming and I cannot get beyond the first level. I'm giving it a couple more tries before I cheat and consult the internet.
(I also discovered that I must have borrowed the cartridge from a friend over a decade ago and never given it back, because there's a save file in his name. Oops.)
It takes a while to get used to the slow controls but when you learn it you will pass the first level. But beyond the second mission the game becomes very hard. You get both the sniping section from the console Chain Reaction which is very hard and the water level from the PC version. The version of Night Shift in the GBA version makes the PC version look easy by comparison because in this version you immediately fail when a guard see you and you have to do the mission in a very specific order in terms of using the limited gadgets or you'll fail.
http://www.huffingtonpost.co.uk/david-mooney/why-james-bond-nightfire_b_18176740.html
I can't believe it has been 15 years. After following its development in OPS2 magazine, I can still remember the day I went to buy my copy in Electronics Boutique. 15 years on, and look at the state of the gaming licence. Where'd it go wrong? Activision and their COD clones didn't help. I wouldn't go as far as to call it the best game ever, but it's definitely the best Bond game ever.
Mine too!
I love how the Nightfire multiplayer its almost as similar as the N64 version of TWINE's. You can play alone on these levels and shoot the hell out of the bots through hours (except for the part you can't change their teams, like you can do in TWINE. That'd be great - Imagine Bond as a Phoenix...? :P ).
That was such a cool cutscene. "I'd ask you to join us Mr Bond but why waste good caviar on a man who won't live long enough to enjoy it". And Bond rolling off the helipad as the bullets fly around him then falling and grabbing the lift at the last second, and then that leads into a level that's basically Die Hard with James Bond and the Yakuza.
Such a good game. It nailed every aspect of Bond's world. If anyone reading this has either only played the newer games, or only played GE on the Nintendo, then I can't encourage you enough to dust off or seek out an old ps2 and give Nightfire a chance. I've seen it in CEX before for something like 50p and while it's old, it's aged brilliantly and is almost the perfect Bond game. It isn't as groundbreaking as GE but it's better in pretty much every way imo.
@MajorDSmythe thanks for that article, took me right back. It really is criminally underrated.
If only the PC version wasn't made by a separate developer and was instead a port of the console version... We could've mod it and create new levels...
The only way I could describe the PC version was that it was a remake of Agent Under Fire with NF's storyline and characters. The level designs were very identical as were the maps, sounds, some 3D model objects (like a telephone, chair, computer) were even extracted directly from AUF.
http://steamcommunity.com/sharedfiles/filedetails/?id=1115402257
Love that artwork @ClarkDevlin (did you make it yourself?). NF is full of memorable characters and action scenes and it all comes together so well. It's the only Bond game that I think could have made a great film.
Unfortunately I can't take credit for it, @thelivingroyale. I believe this artwork appears during the end credits on the console version.